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  1. #221
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Bhujerba View Post
    they enhance Tactical Processor attachment...
    !!

    Brilliant! :O
    (0)

  2. #222
    Player Kojo's Avatar
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    Jul 2011
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    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    About Magic Mortar.. Why not either swap the modifier from HP lost to MP lost or give it regular modifiers and have like 25% DMG converted to Automaton MP... or better yet, swap Magic Mortar to MP lost and make an entire new WS that converts dmg to MP. Magic Mortar is good for soloing Light.. but I don't find myself using that very often. One thing I loved in the 50's about Knockout was that it actually had a point and contributed, yet wasn't high enough dmg to pull hate. Magic Mortar consistently does 0-40~. I'm not looking for a 1000-4000 DMG Magic Mortar, just something of use.

    P.S. An Auto-Repair Kit III and Mana Tank III would be nice, too. >.>

    P.P.S. Fix the bug in the Scanner.
    (0)
    Last edited by Kojo; 08-01-2011 at 01:10 AM.
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  3. #223
    Player Shinron-PUP's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    124
    Character
    Archedian
    World
    Bahamut
    Main Class
    PUP Lv 99
    Quote Originally Posted by Karbuncle View Post
    Thats a lot of information. I'm sad that Maneuvers will continue to severely hinder the Damage of the Master, But if you can revamp attachments to make it worthwhile like you say, i don't see it being a problem!

    Also, "Negative aspects of Tactical processor". Um, Camate, what does a Tactical Processor do D:? Can you please ask them that?

    We'd all like to know . We know its negatives (Overload Rate) but not its positives.. :X
    Tactical Processor, according to what my friend and I from Ramuh have determined lowers the reaction rate of the puppet and possibly magic by about 2 seconds... attachments in which addle or mitigate the mob fall under this category like flash bulb, strobe, Shield Bash, and things like ranged attacks sometimes are used quicker. Of course we have to go off of a whim by the data because it's such a miniscuole change. In other words... really isn't worth using until they "Adjust" it like they're saying they will.
    (0)

  4. #224
    Player Shinron-PUP's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    124
    Character
    Archedian
    World
    Bahamut
    Main Class
    PUP Lv 99
    Quote Originally Posted by Helel View Post
    I think you misunderstood what is being requested. The automaton will attempt to silence ANYTHING with mp, such as a crab, which never casts any spells. I haven't played PUP in a long time, but it was always very annoying to watch it continually silence crabs for no reason. This does need to be fixed. Perhaps allowing the automaton to cast silence only after it sees the mob cast would be ideal.

    If you equip scanner to red mage or white mage frame and fight a crab it will not silence. That's what he was trying to get across. Most people usually don't use it because its glitch one a mobs resistance to all elements is so incomprehencible to the pet that he will not cast any elemental magic, but when using the white mage pet it's useful. Try it and you'll see that he knew what he was talking about :P.
    (0)

  5. #225
    Player Shinron-PUP's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    124
    Character
    Archedian
    World
    Bahamut
    Main Class
    PUP Lv 99
    Karbuncle's Quote - [/QUOTE]I don't think my automaton has ever once Outdamaged me in combat on normal enemies or NMs :X

    Unless we're talking about Ranged fights where I only use BLM automaton. ( i can think of Voidwatch as a possible example, bad AoEs, etc), then yah its possible.[/QUOTE]


    The puppet actually during the "Burrattinaois" Era had dished out about 70% of damage because of the 10% regain if you used Ranger pet hands down, but now adays I notice that if you end up being the one to out damage your pet you tend to neglect our pet (I'm not saying this is something that you do of course) but this is what I notice in myself. If you can manage to keep your pet consistantly getting TP quickly via tactical switch and attachments he will out DD the master easily. Even with Armor shatterer, the new Ranged ws, its base damage when it lands is much much higher than my victory smite with level 90 verethragna. So in my opinion if you wield the pet correctly then he will out DD us but I guess it really depends on what you're fighting, subbing, and the situation entirely.
    (0)
    Last edited by Shinron-PUP; 08-01-2011 at 10:20 PM.

  6. #226
    Player Mercilessturtle's Avatar
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    Jul 2011
    Posts
    32
    Character
    Mercilessturtle
    World
    Leviathan
    Main Class
    PUP Lv 99
    If your automaton is doing a significant chunk of your damage (and you aren't just nuking with him) then you are doing something horribly wrong. Pup has access to some DD gear, use it. Yes, if you make an effort to gimp your damage you can make yourself bad enough that your automaton will out damage you. That is not a good thing, and doesn't mean automatons are good. Compare a real DD vs a PUP focusing on doing damage vs a PUP focusing on their automaton. The real DD will destroy the smart PUP, and the smart PUP will destroy the PUP focusing on his automaton.
    (1)

  7. #227
    Player Shinron-PUP's Avatar
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    Mar 2011
    Location
    Bastok
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    124
    Character
    Archedian
    World
    Bahamut
    Main Class
    PUP Lv 99
    Quote Originally Posted by Mercilessturtle View Post
    If your automaton is doing a significant chunk of your damage (and you aren't just nuking with him) then you are doing something horribly wrong. Pup has access to some DD gear, use it. Yes, if you make an effort to gimp your damage you can make yourself bad enough that your automaton will out damage you. That is not a good thing, and doesn't mean automatons are good. Compare a real DD vs a PUP focusing on doing damage vs a PUP focusing on their automaton. The real DD will destroy the smart PUP, and the smart PUP will destroy the PUP focusing on his automaton.
    I guess it's worth consideration that I might be. After aquiring complete Usukane/Verethragna/Enkidu/Cirque +2 Set I still see a "Lack of damage from the masterr incomparison to the automaton, but I don't gimp myself when fighting with my automaton. Of course it's difficult to concentrate on both the automaton and fighting on the master but if you actually fight on both with equal attention the pet will out DD you but you'll dish out more damage in sum than you will focusing mainly on yourself. Don't get me wrong... I'm not a narcacist who believes that his method is absolute and I believe you might be correct and I'm wrong but give it a try. I think from what people are saying where they are like, "The master dishes out 90% of the damage," shows that there must be something completely wrong in their damage logic incomparison to mine even when checking damage preportions using a scanner the pet does about 60% of the damage when using Heat capacitor, Barrage Turbine, and the correct attachments to enhance ws damage and DPS. I actually prioritize coiler alot more than normal people though and keep up 3 thunder manuevers during TP... I notice, at least, that it's the optimal tping method for the pet rather than turbo charger.
    (1)
    Last edited by Shinron-PUP; 08-01-2011 at 10:55 PM.

  8. #228
    Player Shinron-PUP's Avatar
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    Mar 2011
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    Bastok
    Posts
    124
    Character
    Archedian
    World
    Bahamut
    Main Class
    PUP Lv 99
    Actually now that I think about it... We should make sure we're actually on the same terms lol. If talking about out damaging the pet inside abyssea, I can see that, but I mean outside of abyssea and on a general basis.
    (0)

  9. #229
    Player MarkovChain's Avatar
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    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Shinron-PUP View Post
    I guess it's worth consideration that I might be. After aquiring complete Usukane/Verethragna/Enkidu/Cirque +2 Set I still see a "Lack of damage from the masterr incomparison to the automaton, but I don't gimp myself when fighting with my automaton. Of course it's difficult to concentrate on both the automaton and fighting on the master but if you actually fight on both with equal attention the pet will out DD you but you'll dish out more damage in sum than you will focusing mainly on yourself. Don't get me wrong... I'm not a narcacist who believes that his method is absolute and I believe you might be correct and I'm wrong but give it a try. I think from what people are saying where they are like, "The master dishes out 90% of the damage," shows that there must be something completely wrong in their damage logic incomparison to mine even when checking damage preportions using a scanner the pet does about 60% of the damage when using Heat capacitor, Barrage Turbine, and the correct attachments to enhance ws damage and DPS. I actually prioritize coiler alot more than normal people though and keep up 3 thunder manuevers during TP... I notice, at least, that it's the optimal tping method for the pet rather than turbo charger.

    No you are wrong. In order to max your automaton you have to use manoeuvers and each use is 2 seconds during which you cannot fight. There is no way you can recover this damage. The extreme comparison is when killing trash exp mobs in abyssea when after you engage yourself you first use deploy for -2 sec, then wind manoeuver for haste. That's 4 seconds wasted, when the mobs takes maybe 10 second to kill on a DD (like ... the master). The devs have released the manoeuvers stats and unless you use MAB attach on BLM head they are all not worth using. The most retarded are the attach for attack+ or the haste ones. I mean it is cool to have +25% haste on your pet but it requires 3x2 seconds of not DDing for +25% damage ONLY (and only after the 30 initial seconds + the time for not overloading so probably 1 minute) on the pet that starts with an incredibly severe GIMP damage compared to you.
    (0)
    Last edited by MarkovChain; 08-01-2011 at 11:17 PM.

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  10. #230
    Player Mercilessturtle's Avatar
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    Jul 2011
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    32
    Character
    Mercilessturtle
    World
    Leviathan
    Main Class
    PUP Lv 99
    Quote Originally Posted by Shinron-PUP View Post
    I think from what people are saying where they are like, "The master dishes out 90% of the damage," shows that there must be something completely wrong in their damage logic incomparison to mine
    Yes, something is wrong alright. Why are you pretending you can keep up 3 thunder maneuvers? Why are you acting like barrage turbine is worth using? Losing 2 seconds to get your automaton to shoot one extra arrow is a loss in damage, not a gain. Gimping your own damage by more than the amount you are benefiting the automaton is exactly the problem I was mentioning.

    Abyssea or not doesn't make that much of a difference, it is just cruor buffs. Gives the pup a bit of an advantage over the automaton, but nothing huge. Just compare attack speed, with just haste, a pup is attacking 50% faster than a sharpshot automaton with a wind maneuver up. Each of those attack rounds includes 2 fists, and the 2 chances to double attack that goes with it. Plus the automaton's single attack is pretty low damage. He only shoots every 20 seconds, and can't even be bothered to WS at 100TP, further lowering his WS output.

    If you don't put up the wind maneuver you are attacking 80% faster. If you add marches or haste samba (or worst of all both) then things get much, much worse for the automaton. And this is ignoring things like AoEs killing your automaton all the time, him getting slept, bound, grav, etc and all the damage loss that goes along with that. It isn't worth losing 10% of your damage (or more if you use the horrible attachments that eat maneuvers) to give an automaton a 10% damage boost, because the automaton's damage is far too low to begin with.
    (1)

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