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  1. #211
    Player Frapp's Avatar
    Join Date
    Mar 2011
    Posts
    52
    Character
    Allslove
    World
    Ragnarok
    Main Class
    DRG Lv 99
    I had an idea while at work today regarding the attachment issues we've brought up, and I wanted to run it by the PUP community here.

    Basically it involves reworking the Automaton menu.

    1. Get rid of the physical installation slots. The only thing you would have to worry about is fitting the attachments under the Elemental Capacity for your Automaton setup. Use the space in the menu for larger graphical representation of the elemental capacity instead of 2 lines of text with icons.

    2. Equip installed attachments using an On/Off list, like we see when adjusting our chat filters.

    Using this method Elemental Capacity could be tweaked allowing us to use more attachments while not completely overpowering the bot. This also would make more sense (to me at least) about how attachments are actually installed. You have to take the item and have the girl in the Automaton shop install it into your bot, meaning the attachment exists inside your Automaton's core, just either plugged in or unplugged.

    While thinking about this further, I also began to wonder if it would be possible to turn unused elemental capacity slots into other elements, at a cost. Let's say for example you wanted to plug in one more Fire Attachment on Valoredge, but there isn't enough elemental capacity. Because you may not utilize the 2 Ice Capacity slots (I'm looking at you Tactical Processor) you can change them to 1 extra Fire Capacity slot (Half the capacity of the unused element). To counter abuse of that, you would have to have 0/X for the element you wish to re-wire to another element.

    Let me know what you think. As always, thank you for taking the time to read and consider this idea.
    (4)

  2. #212
    Player Psion's Avatar
    Join Date
    Apr 2011
    Posts
    80
    Character
    Psion
    World
    Asura
    Main Class
    PUP Lv 99
    Quote Originally Posted by Frapp View Post
    I had an idea while at work today regarding the attachment issues we've brought up, and I wanted to run it by the PUP community here.

    Basically it involves reworking the Automaton menu.

    1. Get rid of the physical installation slots. The only thing you would have to worry about is fitting the attachments under the Elemental Capacity for your Automaton setup. Use the space in the menu for larger graphical representation of the elemental capacity instead of 2 lines of text with icons.

    2. Equip installed attachments using an On/Off list, like we see when adjusting our chat filters.

    Using this method Elemental Capacity could be tweaked allowing us to use more attachments while not completely overpowering the bot. This also would make more sense (to me at least) about how attachments are actually installed. You have to take the item and have the girl in the Automaton shop install it into your bot, meaning the attachment exists inside your Automaton's core, just either plugged in or unplugged.

    While thinking about this further, I also began to wonder if it would be possible to turn unused elemental capacity slots into other elements, at a cost. Let's say for example you wanted to plug in one more Fire Attachment on Valoredge, but there isn't enough elemental capacity. Because you may not utilize the 2 Ice Capacity slots (I'm looking at you Tactical Processor) you can change them to 1 extra Fire Capacity slot (Half the capacity of the unused element). To counter abuse of that, you would have to have 0/X for the element you wish to re-wire to another element.

    Let me know what you think. As always, thank you for taking the time to read and consider this idea.
    I like the idea. On top of that, you could balance it by making the new attachments use different elemental points than you would normally consider. For example, a new attachment that gives physical damage down, using dark or ice elemental slots, or a magical damage down attachment that uses fire or earth or the like. That way, if you combined it with the convert x element into half of a different element if it's totally unused system, you would have to make a decision: do i use these new attachments, or do i sacrifice those elements to add more of the older attachments?
    (1)

  3. #213
    Player Niyariko's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Character
    Niyariko
    World
    Fenrir
    Main Class
    PUP Lv 99
    And maybe we can equip over the limited elemental and slots in a trade off in higher overload rate. In an extreme case, u can equip ALL attachments, but the automaton will overload right away when you activate it, or, activate the auto with only one attachment so it can never overloads.
    (0)
    recently returned player

  4. #214
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Camate View Post

    Can you make Magic Mortar a bit easier to use?
    The damage is calculated as a special WS, however, we will be looking into making this easier to use while making use of its special properties since we hear a lot of people saying it keeps doing zero damage…
    I've seen many instances where the automaton would to the following:
    * Automaton TP 111%+
    * Cast Cure VI on me
    * Trigger Mana Converter (Halving HP)
    * Trigger Economizer
    * Keeps meleeing, despite Fire Maneuver active (TP150%)
    * Cast Cure VI on itself, healing it to 100% HP.
    * Magic Mortar for 0.
    (5)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  5. #215
    Player Tellahchan's Avatar
    Join Date
    Mar 2011
    Location
    Sanctuary of Zi'Tah
    Posts
    22
    Character
    Tellahchan
    World
    Cerberus
    Main Class
    SMN Lv 99
    Quote Originally Posted by Kristal View Post
    I've seen many instances where the automaton would to the following:
    * Automaton TP 111%+
    * Cast Cure VI on me
    * Trigger Mana Converter (Halving HP)
    * Trigger Economizer
    * Keeps meleeing, despite Fire Maneuver active (TP150%)
    * Cast Cure VI on itself, healing it to 100% HP.
    * Magic Mortar for 0.
    You literaly have to make your 'Maton cast it self dry of MP to ever get a good Magic Mortar out of it.... Sad.
    Also with Inhibitor on I've yet to get it to Magic Mortar for me to skillchain Light, even with both of us meleeing and above 100tp... am I forgetting some trick?
    (0)

    Can we pretend that Airships
    In the night sky
    Are like shooting stars
    I could really use a Raise right now
    ~~(Raise right now, Raise right now)~~

  6. #216
    Player Niyariko's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Character
    Niyariko
    World
    Fenrir
    Main Class
    PUP Lv 99
    Try put up a Light Maneuver
    (0)
    recently returned player

  7. #217
    Player Theytak's Avatar
    Join Date
    Mar 2011
    Posts
    485
    Quote Originally Posted by Tellahchan View Post
    You literaly have to make your 'Maton cast it self dry of MP to ever get a good Magic Mortar out of it.... Sad.
    Also with Inhibitor on I've yet to get it to Magic Mortar for me to skillchain Light, even with both of us meleeing and above 100tp... am I forgetting some trick?
    inhibitor tells the puppet to hold TP once the master hits 90% and/or follow the next ws with the highest SC it can make. You can't force MM to start light, you have to open with DK first so you can get your awesome 0 damage light skill chain!

    Alternatively, insert the floppy disc in upside down, whack the puppet, and hope for the best. That usually works for me.
    (0)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  8. #218
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Okay sorry for the semi-bump, not really a bump, but i feel the need to repeat it.

    Can we has Tactical Processor information please Mr. Reps?

    For that matter, does Animator +1/Deluxe Animator offer anything more than the listed Stat bonuses? l
    (1)

  9. #219
    Player Tellahchan's Avatar
    Join Date
    Mar 2011
    Location
    Sanctuary of Zi'Tah
    Posts
    22
    Character
    Tellahchan
    World
    Cerberus
    Main Class
    SMN Lv 99
    Quote Originally Posted by Theytak View Post
    Alternatively, insert the floppy disc in upside down, whack the puppet, and hope for the best. That usually works for me.
    Ahahahaha, yes percussive maintenance solves many things.
    (1)

    Can we pretend that Airships
    In the night sky
    Are like shooting stars
    I could really use a Raise right now
    ~~(Raise right now, Raise right now)~~

  10. #220
    Player
    Join Date
    Mar 2011
    Posts
    83
    Quote Originally Posted by Karbuncle View Post
    does Animator +1/Deluxe Animator offer anything more than the listed Stat bonuses?
    they enhance Tactical Processor attachment...
    (2)

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