
Originally Posted by
MarkovChain
Crabs have MP for retarded reasons, same as non mage skelettons. There should be an attachement that forces nukes, another that forces debuffs, and another that forces cures, each on their respective timer.
*For debuffs, priority should be para>slow>blind. Bio and dia should not be used unless a specific attach is equipped, same for silence.
*For nukes, priority should be the highest tier spell, and not the spell to which the mob is the least resistant. For instance at 75 the puppet would systematically cast Fire IV over Blizzard IV on puddings, pretty fail seing as the resist difference is probably marginal. This is why the "nuke attachment" should work on the highest spell by default. It is probably wise to introduce an attachment for high resist rates (like kirin, hnms etc) that prioriterizes lowest resistance element (hi tactical processor).
On that subject, automatons don't have staves, and according to camate's previous posts, tranquilizer is equivalent to an HQ staff. When a BLM wants(ed) to nukes resistant crap like JoL or Kirin it required to stack magic accuracy on gear on top of staves. Seing as puppet have already less skill than BLM, less INT, and no gear, I think tranquilizer should be boosted so that equipping it gives the same as magian magic accuracy staves (+30 at least), then more ice manoeuver would give additional accuracy. I remember trying JoL on PUP at 75 with 3/3 ice manoeuver and the resist rate was 100% lol.