How cool would it be if the 99 version of the elemental "Impairs" paths turned out to be "Occasionally absorbs"?
That....
Would be......
SOOOOOO....
Worth it...
D:
How cool would it be if the 99 version of the elemental "Impairs" paths turned out to be "Occasionally absorbs"?
That....
Would be......
SOOOOOO....
Worth it...
D:
I want Kraken Clubs for all! (2-4 weapons)
Stat Bonus ones should have an added effect that bolsters their trait, Acc- on Evasion or Def- on Attack. Also, keep increasing this stat.
Add effects, increase proc rate, effect and add the related stat for further boosts.
WS, good job no complaints. Maybe very very weak Aftermaths on WoE path, or at least stat bonuses.
Double Attack, add Triple and Quadruple to it.
Occ Atks Twice, reduce delay some more, maybe adjust damage more. Or add Dbl. Atk for WS.
Store TP should get Conserve TP as well.
More TP Bonus on that line.
More WS% increase on that line.
Relic/Mythic need adjustments on their base before we consider upgrading the upgrades. But that is bound to get me trolled.
That should be all types for Melee.
Spell Booster: Love it.
Pet Boosters: Same as non-Pet stat boost weapons, but add effect is on normal weapon.
SMN Boosters: Keep giving us Perp-, supplement with BP% Increase. BP- Delay is fine at current cap.
Should cover Mages as well.
In a crazy world, it pays to be the craziest.
I want another cheese samich.
I was so off-topic....
I like the Absorb-Spell added effect idea. From what I've been able to glean, the pure direct bonus trumps the added effect in most situations, either due to low proc rate or other factors. Dark, having no base stat other than MP, can be Absorb-TP! Or Aspir (more likely).
In a crazy world, it pays to be the craziest.
Dark "added effect" path shows:
Additional effect: lowers Magic Evasion.
The 99 version would "Additional effect: absorbs Magic Evasion."
Same for all other paths.
That was what I was trying to say in my OP.
Yeah the Paladin's Shamshir +2 should change from "-10 percent dmg taken" to "Immune To Dying". And strictly stay exclusive to Paladins only.
@Raxiaz... I like where your coming from. Only thing is the normal trials path requires multiple trials just to receive a +15~20 pt effect. Are you talking a series of trials to absorb the same amount? A single "tough" trial to gain an effect? A continuation of the path for a hypothetical Trials +3? And finally, what about the original path, will we go beyond the +15~20 pts?
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