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  1. #371
    Player Quetzacoatl's Avatar
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    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Anathiel View Post
    But, even then...it would still be pretty useful if it could be used for red proc'ing and fit the lore/description of the job. A little, y'know? A lot more convenient than spending forever skilling up multiple weapons and having to waste inventory slots, and even then who knows what the future content will be. Maybe ele weapon skills come back in a big way. Either way, yeah drk can do a lot of red procs now, and is it needed? No. But it would be useful if they could use it for the proc system, or maybe some future ele ws system. That's all. /grabs hat and walks off
    I agree DRK doesn't have much variety as much as WAR does for procing, but usually the way I go about it is I usually take care of sword, great sword, scythe, dagger (if /nin), or club if someone in my group is using something else that I'm not able to cover. Usually I fly through procs pretty quickly. So I find it nice to be able to help WARs and NINs with some of the weapons that matter.
    (0)

  2. #372
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Soidisant View Post
    There is nothing wrong with Dread Spikes. It's effectively a 1000 damage stoneskin + 1000 Damage DoT for 78 MP that is on a 90 sec recast at 50% Haste. That's only 30 seconds of downtime if it isn't wearing off through damage. And if it is wearing off through damage, you just did ~1K damage for 78 MP whilst defending yourself.

    The only negative thing about it is that it doesn't block TP moves and is resisted by some mobs.

    If you made it any better than it already is then it would be ridiculous.

    Needs to cast faster.


    Occultation anyone.
    (2)

  3. #373
    Player Malacite's Avatar
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    Mar 2011
    Posts
    228
    How about lowering the cost of Dread Spikes too?

    78 MP is a bit much. 40~50 would be plenty?
    (0)

  4. #374
    Player Urteil's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    The one minute duration sucks too, make it five minutes like stone-skin then one half of that argument might be plausible.
    (0)

  5. #375
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    @ Camate

    How will Bale Flanchard +2 "Enhances Nether Void" affect Absorb-Attri?


    And is absorb-attri more accurate than most forms of buff absorption?

    What is the recast on it?
    (0)
    Last edited by Urteil; 08-26-2011 at 02:46 PM.

  6. #376
    Player Kojo's Avatar
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    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Hey, at some point after the cap increase, why not have a Scythe WS that functions like Sanguine Blade, DRK has a bit of a vampiric nature, and I seem to stay at about 30% HP. Sanguine Scythe, maybe?

    I was also in a Dom OPs on Bluffalo and after being Plagued and Paralyzed I started thinking.. What if DRK had a Job Ability that put a debuff on the enemy? Or maybe a Contagion Transfer-type trait that made Dread Spikes and Endark occasionally pass a harmful status effect on to the enemy.
    (0)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  7. #377
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Kojo View Post
    Hey, at some point after the cap increase, why not have a Scythe WS that functions like Sanguine Blade, DRK has a bit of a vampiric nature, and I seem to stay at about 30% HP. Sanguine Scythe, maybe?

    I was also in a Dom OPs on Bluffalo and after being Plagued and Paralyzed I started thinking.. What if DRK had a Job Ability that put a debuff on the enemy? Or maybe a Contagion Transfer-type trait that made Dread Spikes and Endark occasionally pass a harmful status effect on to the enemy.
    Catastrophe wants to have a word with you
    (2)

  8. #378
    Player Kojo's Avatar
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    Jul 2011
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    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Leonlionheart View Post
    Catastrophe wants to have a word with you
    You mean the WS that costs like 200-400mil or else you can only use it ever 13 WSs? That one, right?
    (1)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  9. #379
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Kojo View Post
    You mean the WS that costs like 200-400mil or else you can only use it ever 13 WSs? That one, right?
    ....you serious?
    (0)

  10. #380
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    He has a point.

    They gave sword one.

    Perhaps they could give Great Sword one too.




    I'm 50% through stage 5 to Apocalypse and I agree its kind of silly that the "Absorb" class can only do this through a relic WS.

    The relic WS is very efficient and attatched to a very nice weapon.


    Make a Greatsword or Scythe WS with 40-50% return at 100% like the Sword WS.
    (0)

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