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Thread: Souleater Fix

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  1. #1
    Player Zatias's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria.
    Posts
    379
    Character
    Zatias
    World
    Asura
    Main Class
    DRK Lv 99
    If you really think about it, the single hit weaponskills are not taking more away from your HP. This means that your next melee attacks wont be slightly nerfed due to the HP loss of a multihit.

    Not that much of a consolation I know... lol
    (0)

  2. #2
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Zatias View Post
    If you really think about it, the single hit weaponskills are not taking more away from your HP. This means that your next melee attacks wont be slightly nerfed due to the HP loss of a multihit.

    Not that much of a consolation I know... lol
    Not a very strong counter point considering souleater with any ws will have the same result, even with Blood weapon up ws's still drain from our hp directly with no absorb. Also with the new JT that cuts our hp loss in half its more bang for your buck but the only ws's we can enjoy this on are guillotine and insurgency. All I want is the option to have souleater provide nice bonuses to all strong ws's not just the 2 that happen to be multihits, it allows us to have a little more fun with souleater and thats my goal here.
    (0)