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Thread: Comet/Meteor

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  1. #1
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    You SCHs need to realize something. You are not meant to be the best at healing OR nuking. You are supposed to be the best at doing both at the same time.

    BLM: Master of damaging spells.
    WHM: Master of healing spells.
    SCH: Great at being a weak BLM and WHM, but never surpassing either.

    Why do you guys think that you deserve to be better than a BLM at nuking or a WHM at healing? You are already better than a BLM at healing and a WHM at nuking. Just enjoy that.
    (2)

  2. #2
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Korpg View Post
    You SCHs need to realize something. You are not meant to be the best at healing OR nuking. You are supposed to be the best at doing both at the same time.

    BLM: Master of damaging spells.
    WHM: Master of healing spells.
    SCH: Great at being a weak BLM and WHM, but never surpassing either.

    Why do you guys think that you deserve to be better than a BLM at nuking or a WHM at healing? You are already better than a BLM at healing and a WHM at nuking. Just enjoy that.
    Yeah, I'll enjoy doing that in the parties I can't get because WHMs and BLMs are so readily available.

    Its not about being "Better" than anyone. There is no occasion where being a "Weak BLM or WHM" is a "great" thing, you're either invited to nuke or you're invited to main heal -- jumping between the two isn't an effortless thing and actually takes time that could land someone dead in crunch time, unless you don't care about being efficient at all; which defeats all of the bonuses of being a SCH if you decide to cure in DA or nuke in LA.

    Its not about being better than WHM or BLM, its about being competent and desirable. Why take a SCH over a BLM if you need damage or procs? Black Mage has significantly more procs and despite people's claims, will easily beat out a SCH in serious nuking unless the SCH has a distinct gear advantage. Why take a SCH over a WHM if you need healing when WHM can induce Stoneskin with a cure or heal massive amounts of Damage with Cure V and Cure VI that SCH can't even shake a stick at.

    I love the job, but frankly there's no situation where another job is available that you would want a SCH. Having a bunch of time-limited job abilities you have to spam to augment your efficiency is more an encumbrance than a boon when things get down to the wire.

    All I want for the job is something to make it more unique and potent AT BEING A MIDDLE GROUND MAGE, because right now I feel like I could main heal better as PUP/SCH than I could as SCH/RDM.

    And lets not even get into the ridiculously huge spell/ability list that takes of two full sets of macros and somehow still doesn't get the job done.
    (0)
    Last edited by Horadrim; 07-28-2011 at 04:07 AM.

  3. #3
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Quote Originally Posted by Horadrim View Post
    Its not about being better than WHM or BLM, its about being competent and desirable.
    That is very true. I play both WHM and BLM and I don't want my SCH being better at their jobs than they are. I do want it to be competent though. Right now, SCH is a good nuker and will be better once our spell list gets flushed out. The healing side is lacking on some content, but that is true for RDM and a couple simple changes would take care of that.

    I'm interested in flushing out an area where SCH can truly shine. The Animus spells were a great idea and something I really wanted. They were not implemented well at all. Have them work like helices and decrease/increase a % of enmity over time and have it make a noticeable effect. SE seems interested in adding a lot of enmity related abilities for SCH, THF and PLD but they need to make them worth using. If the combination of these 3 jobs could work together to allow DD's to do more damage on some of these harder HNMs without sitting at the hate cap, then that could be a situation where it would be worth inviting them. It would also help with hate reset moves. There is a niche here but the mechanics have to support it.

    The TP spells also sounded like great ideas. Aldoquium is too weak. That is why no one uses it. The TP enfeebles need to be potent.

    Lastly, give us a new Klimaform type spell that adds buffs to party members based on their current weather and fix Modus Veritas and I'll be a very happy monocole wearing Taru.

    A mage skilled in both black and white magic that is capable of controling the flow of enmity in battle and manipulating monster and ally TP sounds like a job worth playing to me, Comet or not!
    (0)
    Last edited by Sasaraixx; 07-28-2011 at 05:31 AM.