I hope Ultima is a quest driven spell (after all in the SCH storyline you learn of a spell that you cannot cast yet because its old and powerful). Something similar to the Odin/Alex caliber would be cool.
I hope Ultima is a quest driven spell (after all in the SCH storyline you learn of a spell that you cannot cast yet because its old and powerful). Something similar to the Odin/Alex caliber would be cool.
Bahamut as 2 hour only, AOE 9999 damage everywhere wouldn't be that bad. I'd as usual never use it except in an 18 SMN alliance so it would hardly be worth the effort of adding it, but it would be like getting candy from the doctor... that little extra.
Bahamut is not going to become a summon.
The "comet" .dat that was added was most likely added for the "Impact" spell given from Twilight Cloak. I could be mistaken. But I think I recall "Impact" being just a silly little Comet spell, renamed. Also, not worth the MP and cast time. Disappointing to say the least?
Ultima makes more sense. Non-elemental critical magic damage once every 2 hours (outside of abyssea, of course) seems perfect for SCH. I wouldn't want it to be a "healing" spell. Things like that should stay outside of 2hrs (for all jobs except WHM).
Going to make this concise and just come out and say it.
BLM will learn both Comet and Meteor.
Power...overwhelming...
Devin "Camate" Casadey - Community Team
I hope Camate is being serious?
If that is so, then Ultima for SCHs would be the best bet. Knowing SE, it won't happen. It better be good though. Not gonna waste my 2 hour on a spell that's as disappointing as "Impact."
Would be nice to hear from Camate what the dev team is considering for this spell? Damage? Hate control? Mob ability restriction? What?
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