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  1. #141
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    Quote Originally Posted by Zagen View Post
    I think you missed my original point as that was a response to someone else commenting on it. The reason(excuse) SE gave is that the 1 minute restriction is a "battle strategy" and I said that concept is lost when a BLU doesn't normally swap spells at all besides procing and just learned spells, either situation the "battle strategy" reason is BS at best. There is no good reason we have to wait 1 minute, heck setting it to 0 does nothing other than slightly reduce fight time on proc mobs and that doesn't make BLU broken.
    You're misunderstanding this.
    (1)

  2. #142
    Player Pyrobunny's Avatar
    Join Date
    Aug 2011
    Posts
    47
    Character
    Pyrobunny
    World
    Cerberus
    Main Class
    SMN Lv 95
    FUCK YEA BOI SPIKE FLAIL!!!!

    hope its not a Spike fail.....
    (2)

  3. #143
    Player Sylvr's Avatar
    Join Date
    Aug 2011
    Posts
    16
    Character
    Sylvr
    World
    Phoenix
    Main Class
    BLU Lv 90
    We will be making balance adjustments to the increases in set numbers depending on your level.
    1 Set Point per level. Bam, solved. I would never complain about set points again.
    (0)

  4. #144
    Player Yamimarik44's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    45
    Character
    Yamimarikk
    World
    Bismarck
    Main Class
    SMN Lv 95
    Quote Originally Posted by Insaniac View Post
    Dear SE,

    What the f*ck did we ever do to you?

    Sincerely,
    Thieves
    Stop you're whining and go back to your THF forum, this is for us BLU's and all the awesome it is to be BLU, god the last few posts turned into THF's this and TH that, anyway.... Most of the things I'm very excited and happy about, a 5min recast JA that allows us to use HNM spells w/o setting them, yes this gives me hope that HNM spells won't be gimped as so many spells have >.> *looks at Reaving Wind and Exuviation and a few others...*
    (1)

  5. #145
    Player
    Join Date
    Mar 2011
    Posts
    319
    This is easily one of, if not, the best responses SE has made for manifesto adjustments. THFs gtfo and stop whining over TH1 going to other classes. It's not like BLU has much going for it outside Abyssea against high DEF mobs.

    Edit: Though I am disappointed about SE's lack of understanding the set spells dilemma!
    (1)
    Last edited by Yugl; 08-16-2011 at 05:03 PM.

  6. #146
    Player Sylvr's Avatar
    Join Date
    Aug 2011
    Posts
    16
    Character
    Sylvr
    World
    Phoenix
    Main Class
    BLU Lv 90
    Their response to BLU Magic Spell casting time was disappointing. The cast times may be on par with similar grade nukes, but the recasts are obscenely longer, and the range from which we can cast are typically half or less.

    The reason cast time is an issue is because we have to be so close to cast, and for our spells to go off. First off, it leaves us in AOE Range for a dangerously long time (on mobs that matter), and second, it greatly prohibits us from being able to land these spells in a kited fight.

    Fixing the casting time OR the range of our Magic Based spells would be just fine.
    (2)

  7. #147
    Player Defiledsickness's Avatar
    Join Date
    Mar 2011
    Location
    Asura
    Posts
    208
    Character
    Defiledsickness
    World
    Asura
    Main Class
    BLU Lv 99
    the reason they wont change our Magical blu spells is because blu -aga magic isnt effected by enemy number. blm aga-s are effected by how many enemies, dropping down their damage. though we are screwed on range/kiting, it would be nice if our gravity spells lasted longer or we got some duration+ gear. or just a aga-bind or better gravity. but idm, charged whisker rocks and regurgitation has always been cool. also maybe we're not meant to be rdm or blm/rdm :P

    thf's complaining about drop rate obviously dont know how frustrating it is farming on ANY other job. TH1 is nothing. War should be more pissed that we get their DA1. TA sucks without AoA atma and blu has a hard enough decision about atmas already. should be 10% JT but we lose the 10% DA and have to set 4 spells..

    Counter sucks because we have to use enervation. but counter2 could be really nice ^^ depending which spells get attached to it (and thier set point costs).

    glad to hear we'll get white wind! at least i know where to start farming after the update
    (1)
    Last edited by Defiledsickness; 08-16-2011 at 05:47 PM.

  8. #148
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Sylvr View Post
    The reason cast time is an issue is because we have to be so close to cast, and for our spells to go off. First off, it leaves us in AOE Range for a dangerously long time (on mobs that matter), and second, it greatly prohibits us from being able to land these spells in a kited fight.
    I can channel the lonely, tormented spirit of a member of the FFXI development team and answer this in a truly unsatisfying manner for you!

    "For those occasions when you want to stay away from a monster, we recommend exploring your current long-range options. All four and a half of them."
    (0)

  9. #149
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Add an ability that allows you to use cast blue magic spells that are not currently set.
    Quote Originally Posted by Camate View Post
    We tried looking into this, but it would make having to set spells beforehand nearly pointless, so we will be putting this idea on the back burner for now.
    Ten minute ability that allows a BLU to use one spell that they haven't set, for double the MP cost. Done.

    Also consider making Azure Lore have this effect.


    Make changes so that blue magic skill, not healing magic skill enhances the cure bonus for healing-type blue magic spells.
    Quote Originally Posted by Camate View Post
    This was set this way purposefully so that the effect is enhanced more when you select a support job that has healing magic skill, and the cure amount is based on this number.
    While it is nice that you want Blue Mage to sub Scholar, when are non Blue Magic healing spells going to be more affected by healing magic skill?
    (2)

  10. #150
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Tashan View Post
    You're misunderstanding this.
    Enlighten me then.
    (0)

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