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  1. #251
    Player
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    Aug 2011
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    1,749
    I'm glad to hear the guy who designed Adloquium is still hard at work on Scholar spells and abilities. This is because I suspect he would have a lot of trouble finding other work given his crippling fear of large numbers and the hatred for all mankind that he expresses in his work, but I'm still happy for him.

    Embrava is better than I expected in regards to Haste, and as mediocre as expected in all other regards. I love that it's exactly one more HP a tick than an optimal Regen IV. It lets you sit in for a Bard during a zerg, so I suppose that's something.
    (2)

  2. #252
    Player Ank's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Erinael
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Did a quick test before bed, dunno about kaustra - damage doesn't seem too impressive but main thing I noticed was I didn't see any slip damage on 2 out of 3 casts. Glitch, added effect chance, or inattentiveness I suppose.

    For embrava I got something like 39/tick regen 4/tick regain, didn't test haste but this thread

    http://www.ffxiah.com/forum/topic/24...straembrava/1/

    seems to claim ~16% haste, so I don't know who's right about that at the moment.

    Happier with blizzard v than kaustra right now.
    (0)
    Last edited by Ank; 08-30-2011 at 06:28 PM.

  3. #253
    Player Eric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    It's definitely 30% haste. I only posted a few screenshots, but i asked several scholars, and I did several (naked) tests involving reraise III, and whacking flamingos with a staff. The real question is whether or not it counts towards the magic haste cap.
    (0)

  4. #254
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    Aug 2011
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    If it depends on maximum MP as some tests have implied, maybe the lower maximum MP the Scholar in the FFXIAH tests possessed due to being weakened affects the potency of the Haste?

    30% is a huge number, effectively what Bard can provide with Soul Voice, so I think it's a safe assumption that Embrava will be subject to the magic haste cap. It will be very cool if it's not, but I'd be shocked.
    (0)
    Last edited by SpankWustler; 08-30-2011 at 10:31 PM. Reason: I now actually refer to which test I'm refering to!

  5. #255
    Player Eric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    Quote Originally Posted by SpankWustler View Post
    If it depends on maximum MP as some tests have implied, maybe the lower MP due to being weakened affects the potency of the Haste?

    30% is a huge number, effectively what Bard can provide with Soul Voice, so I think it's a safe assumption that Embrava will be subject to the magic haste cap. It will be very cool if it's not, but I'd be shocked.
    Oh no no. I didn't mean that I used Reraise III because I died. I meant that I used it because it's a long-recast spell that I can cast repeatedly without much trouble. I compared the recast times with and without embrava to help determine the amount of haste it gives. That combined with the weapon delay testing I did is what led me to agree with everyone else in saying that it's 30% haste.

    Also, there's a big possibility that MP may have an impact on embrava's potency, because I've seen varying numbers for the HP regen.
    (0)

  6. #256
    Player
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    Aug 2011
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    1,749
    Quote Originally Posted by Eric View Post
    Oh no no. I didn't mean that I used Reraise III because I died. I meant that I used it because it's a long-recast spell that I can cast repeatedly without much trouble. I compared the recast times with and without embrava to help determine the amount of haste it gives. That combined with the weapon delay testing I did is what led me to agree with everyone else in saying that it's 30% haste.
    Sorry for the confusion. I was referring to the FFXIAH tests that were done using Reraise III while weakened (and resulted in 15~16% Haste), but I was half-asleep and didn't specify that.
    (0)
    Last edited by SpankWustler; 08-30-2011 at 10:31 PM.

  7. #257
    Player Ank's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Erinael
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    After some reraise casting I agree with the ~30% haste, though I got two different recasts (43 seconds and 48 seconds) so not sure where the variance comes in. Also it definitely stacks with haste spell (35 second recast)
    (0)

  8. #258
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Here are a couple of things related to Kaustra that you all have been quickly trying out on the test server.

    Kaustra’s DoT effect is not activating
    This was listed in the confirmed bugs on the test server, but we confirmed that if Kaustra is used on an unclaimed monster (yellow name), a problem occurs where the damage over time will not activate. We are planning to fix this.

    Make sure that when you change your level or jobs via the =TEST= Moogle GM in your mog house that you check to make sure your skill levels are raised.

    When job changing via the Moogle GM, depending on the job combination you select, there are cases where the maximum skill will not be set properly.*

    *Specifically, when the job your are changing into does not have the same skills as the previous job, the skill value will not be set properly.

    Since Kaustra’s damage over time effect duration depends on your dark magic skill, if it is zero it will deal no damage over time.

    In order to avoid any confusion, when job changing at the Moogle GM please make sure to reset your level once again. This will ensure that your job has the maximum skill values (blue numbers).

    Kaustra isn’t dealing damage
    Kaustra was designed with the idea that it deals initial damage plus damage over time, but for the initial damage, INT plays more of a role as a damage modifier than magic attack bonus, making the spell stronger.

    If you feel like that initial hit isn’t dealing much damage, make sure to check your equipment. As stated above, don’t forget to check you dark magic skill!
    (7)
    Devin "Camate" Casadey - Community Team

  9. #259
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Camate View Post
    Here are a couple of things related to Klaustra that you all have been quickly trying out on the test server.

    Klaustra’s DoT effect is not activating
    This was listed in the confirmed bugs on the test server, but we confirmed that if Klaustra is used on an unclaimed monster (yellow name), a problem occurs where the damage over time will not activate. We are planning to fix this.

    Make sure that when you change your level or jobs via the =TEST= Moogle GM in your mog house that you check to make sure your skill levels are raised.

    When job changing via the Moogle GM, depending on the job combination you select, there are cases where the maximum skill will not be set properly.*

    *Specifically, when the job your are changing into does not have the same skills as the previous job, the skill value will not be set properly.

    Since Klaustra’s damage over time effect duration depends on your dark magic skill, if it is zero it will deal no damage over time.

    In order to avoid any confusion, when job changing at the Moogle GM please make sure to reset your level once again. This will ensure that your job has the maximum skill values (blue numbers).

    Klaustra isn’t dealing damage
    Klaustra was designed with the idea that it deals initial damage plus damage over time, but for the initial damage, INT plays more of a role as a damage modifier than magic attack bonus, making the spell stronger.

    If you feel like that initial hit isn’t dealing much damage, make sure to check your equipment. As stated above, don’t forget to check you dark magic skill!
    What about Klimaform as it's an AF(weapon/spell) will it be blocked from sub-jobbing /sch as in the test server it is not currently.
    (2)

  10. #260
    Player
    Join Date
    Mar 2011
    Posts
    391
    Since Klaustra’s damage over time effect duration depends on your dark magic skill, if it is zero it will deal no damage over time.
    Two things:
    1) Is there a cap on the number of tics for Klaustra or are we free to just stack a godly amount of dark magic skill for better results?
    2) When do the devs plan on adjusting Helices to have a number of tics based on elemental magic skill? Honestly, a toss up between stacking INT and skill is a really attractive idea, considering skill is a complete joke in this day and age. Would effectively hush any complaints at a lack of tII Helices post 75, too. Throw that at the Healing Helix idea and for once in this game healing magic skill isn't completely worthless.

    Also, did anyone check to see if base Sublimation is 2HP -> 8MP at Lv.95 yet?
    (4)
    Last edited by Sotek; 08-31-2011 at 04:50 AM.

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