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  1. #121
    Player Merton9999's Avatar
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    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by sigma_star View Post
    You should really multiply that double weather 25% bonus by the (in)frequency of it occurring to get a more realistic overall percentage. In my experience with sch when I hear the words "in double weather", I pretty much ignore it as too circumstantial.
    Do you mean a weather proc would be infrequent even with Korin Obi or that double weather would be infrequent? If it's the latter Economizer answered that - I'm pointing out what will happen if the suggestion mentioned many times here were implemented and SCH somehow could provide double weather effects. If it's the former, for clarification if anyone doesn't know, Korin Obi forces the weather bonus to proc 100% of the time so there would be no infrequency of weather bonus occurring in single or double weather as long as Aurorastorm was up. The cape is then forced to proc by the obi.

    @Raksha
    Thanks for the cape clarification. So we really would be up to 81% outside Aby if double weather were added.
    (0)

  2. #122
    Player
    Join Date
    Mar 2011
    Location
    うぃんだす
    Posts
    14
    Hello everyone,
    I just wanted to clear up your misunderstanding of twilight cape, it is not separate from other day/weather effects ^^
    I can post pictures if you like, but I think it is easy enough for you all t test yourselves.
    For me, Cure IV alone cures 532HP
    Using light weather, it becomes 585HP (532*1.1)
    Adding twilight cape becomes 611HP (532*1.15)
    532*1.1*1.05 would be 614HP instead
    (0)

  3. #123
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    *Edit: I'm not changing all my numbers again to reflect more information about the Twilight Cape in relation weather obi. I've already had to do that twice with previous posts this week from learning more about how they're effects work. Thus, some of the cure potency numbers might be a percentage point or two higher then they should be.

    AOE cures are nice in the rare situations that you use them, however rare this is. The only situation I constantly come up to with this is in Campaign Battle, where the only way to do it is stratagem or bust.

    That said, unlike with single target curing, where any lead White Mage would have is crushed the second someone with the same or better cure potency gets Cure V, even if Scholar could Accession every cure spell without spending any stratagems, the White Mage AF3 pants pretty much give out free cures. I'm not holding my breath for situations where this is both true and beneficial to do so on a regular basis.

    Quote Originally Posted by sigma_star View Post
    Additionally, whm has cure vi now, and there's no way a sch can beat that.
    Why do Scholars think that Cure VI is a good spell? Even as a WHM/SCH in Abyssea with decent gear, and some refresh atmas, if you spam Cure VI, you will run out of MP. Outside, if you use it, outside of an "oh crap" moment that shouldn't come up more then once every say, two hours (huh, I wonder what would cover that?), you are a scrub White Mage who should pay attention. The spell is currently less efficient then Cure II (the most inefficient single target cure in the game previously) in MP efficiency (only barely beating Cure II in extremely high Mind setups), something that only Curaga spells used on single cure targets can beat. Inside Abyssea, the spell is essentially a second Cure V timer that has a slight healing bonus and should ideally never be used. Even if you use a Primeval Brew, the spell is less efficient then Cure V, and I cannot stress enough that relying on it beyond the occasional "oh crap" moment is very, very bad practice. Essentially, if the group you run with isn't complete garbage at this game, and you aren't complete garbage, Cure V would let you do everything a White Mage can.

    Cureskin is also not going to make that big a difference either if you get Cure V. Inside Abyssea you can reach 73% cure potency, and outside you will be able to maintain healing for longer without support, while still getting around 59% cure potency, or 50% if you don't have any of the ASA gear. And of course, if you ever need the extra edge, don't forget you can drop a stratagem a little over once a minute too, which will make up for any remaining difference, not counting things like being able to AOE Phalanx to counter any remaining advantages. Outside of this the only major tool a White Mage for healing/buffing left is slightly better magic defense.

    Cure V leaves a very strange position in terms of balance for SE. If Scholar ever gets it, White Mage would need a buff or risk being obsolete. But currently, Scholar is very short on healing power inside Abyssea. Perhaps SE has a solution in mind, but constantly clamoring for Cure V is as futile as White Mage during the peak of the meriphos crying out for Refresh, at least for the time being. Having your nemesis be Atmos isn't so bad though, at least Scholar wasn't taken down by little pink birds.
    (1)
    Last edited by Economizer; 08-17-2011 at 04:14 AM.

  4. #124
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Yep that's actually what I'm seeing too. Every iteration I try shows day, weather and cape bonus forced by obi to be added first, then multiplied by the gear enhanced value. Light Day + Aurorastorm + Obi + Cape I get a multiplier of 1.25 over my naked cure.

    Uh oh, we're back to 79 instead of 81. We definitely need double weather and Cure V now!
    (0)

  5. #125
    Player TimeMage's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Frejan
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Regarding the topic of super-buffed Cure IVs, (which btw, inside abyssea, lightsday, theoretical double weather, capped cure potency and AF3+2 hat bonus, could go up to 1300 HP healed), no one is taking into account one key factor: ENMITY. A Cure IV of that magnitude is going to get the attention of the NM real fast, no matter how much -enmity gear you accumulate. Sure, in longer fights even WHM using Cure V will reach the hate cap, but mega Cure IVs are a real quick way to cap your enmity as a healer >_>
    (1)
    Frejan from Ragnarok, at your service.

  6. #126
    Player Economizer's Avatar
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    Jun 2011
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    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    But that's why SCH has an enmity spell.

    Seriously, as long as your tank is hitting the mob, and you aren't, you should be fine. The only times I take hate as a White Mage, despite very obviously being near the hate cap, are when the tank dies, or when the tank stops hitting the mob for a significant period of time so someone can proc a stubborn mob. I can use Cure IV a lot in Abyssea, but since I don't use it and not Cure V, I really can't say. Perhaps I'm wrong. That said, as a White Mage, I used to fear casting Cure IV. Between Tranquil Heart and tanks having super capped hate, I now use the spell quite liberally, and my ideal fight is one where I can get away with only casting Cure IV. I sincerely hope that enmity doesn't become a problem for Scholars in Abyssea who are only curing, even if you are in a party where your throwing out Rapture'd Cure IV bombs on a theoretical 30 second strat timer while spamming it every other chance you get too.
    (0)

  7. #127
    Player TimeMage's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Frejan
    World
    Ragnarok
    Main Class
    SCH Lv 99
    It's been a while since I main healed anything in abyssea, thanks to one of our group members leveling WHM to 90 (hint: that's when we started being able to do the cool NMs), but I managed to pull hate quite often as SCH back then because you have to spam Cure IV so much. and still, when I'm not on WAR and I'm on SCH to help healing and with -nas, I STILL get pretty paranoid if I have to start using Cure IV too much.

    I'd use Libra to gauge that but, you know... THE RANGE IS STUPID >_>
    (1)
    Frejan from Ragnarok, at your service.

  8. #128
    Player
    Join Date
    Mar 2011
    Posts
    391
    But that's why SCH has an enmity spell.
    Animus spells suck. They're both a complete waste of MP, +/-10 Enmity that doesn't even work outside regular Enmity gear was the dumbest idea SE had since Libra.
    Animus Augeo should have been +# VE/tic and Minuo -#CE/tic, listen up SE. Even 1/tic would be an improvement from what we currently have.

    I don't particularly think Cure Potency is an issue for Scholar even without capping and any weather. My main issue with having just Cure IV is that I only have Cure IV. If someone's going to die when I'm main healing, it's because I have to wait several seconds between Cures, not because I'm not healing enough. That or I pull hate because SE loves irony.
    I really don't get what's so hard about balancing Cure V for Scholar. Take the enmity reduction away, I'm already pulling hate with Cure IV and Cure V would only make things worse. I just want a second healing spell so I don't have to stand their for four bloody seconds when the shit hits the fan. There's no way it would threaten White Mages position, I'd actually have to think about using the spell.

    Even as a WHM/SCH in Abyssea with decent gear, and some refresh atmas, if you spam Cure VI, you will run out of MP. Outside, if you use it, outside of an "oh crap" moment that shouldn't come up more then once every say, two hours (huh, I wonder what would cover that?), you are a scrub White Mage who should pay attention.
    I don't buy running out of MP in Abyssea from spamming Cure V/VI, not unless you're excessively spamming them (as in the tank has 5HP and you're using Cure VI just because). Between Red Mage and Bard you shouldn't even run out of MP outside Abyssea, hell fights shouldn't even last that long anymore anyway. The MP efficiency of Cure VI really doesn't matter that much, not you're not going to spam it - as you say its for emergencies typically - you'll spam Cure V. How is it I can't use Cure V the way White Mage should treat Cure VI?

    And of course, if you ever need the extra edge, don't forget you can drop a stratagem a little over once a minute too, which will make up for any remaining difference, not counting things like being able to AOE Phalanx to counter any remaining advantages.
    Just a heads up, I can't use Accession (and maybe Perpetuance), run up to the tank/DDs, cast Phalanx and run back while casting Cure IV. Same argument for any other Accession buff. Christ I haven't had to say this since these forums were first set up.
    Really, Cureskin is great if only because it lets you give a decent buff at the same time as Curing. When people complain at Scholars wanting to be able to do too much at a time when we clearly can't cast Thunder V, Cure IV and Phalanxga at the same time, it gets a little irritating to see people scoff at the ability to do just that (not the Thunder V but you get the idea) on their job.
    (2)

  9. #129
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Animus spells suck.
    Did you read what I said? I was clearly joking about the fact that they suck. But whatever, enmity decay is actually a good suggestion.
    (0)

  10. #130
    Community Rep Foxclon's Avatar
    Join Date
    Mar 2011
    Location
    Mordion Gaol
    Posts
    555
    Hello Scholars!

    Today, we have finally caught "Merton" in action! Please check out this brand new spell and its effect by giving a simple click to the following video.

    (29)

    Toshio "Foxclon" Murouchi - Community Team

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