bah i was in the midst of editing my previous post. Sorry i know it's big. LOL. Lastly i'd love to see a forbidden gray or red arts. Cause it to remove access to all other spells while gaining access to some endgame power spells. Cause the spells to have dangerous casting costs.

Quick: Allows next spell to be cast instantly with no recast timer but still costs full mp" 50 tp 100 MP

Temporal Tear: True AOE haste 15% for 5 mins hits everyone including mobs in cast range. casting cost 250 HP 250 mp

Seraphims Halo: AoE DMG Spell with additional affect light based healing helix effect for 1/6 the damage done. stacks with regen. Spell cost 50% HP 50% mp

Ultima: Yes every SCH wants it. SCH's final spell. 75% hp 50% mp 100 tp to cast.

Perhaps some tier 2 helix and storm spells. Just some food for thought to play with. If sch is to tread on both White magic and Black magic it only makes sense to allow for some powerful spells unique to them that dont take away from WHM or BLM. A set of Red or gray arts spells would allow for that. Limit it's use. Can only be active for 1 min. 5-7 mins recast. Powerful spells with dangerous consequences, while restriciting the sch's ability to over use the spells given. The numbers i'm offering for casting costs are just speculation and suggestive. I'd expect the dev, team to hammer out those kinds of details.