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  1. #51
    Player Mmcxii's Avatar
    Join Date
    Aug 2011
    Posts
    1
    Character
    Mmcxii
    World
    Sylph
    Main Class
    SMN Lv 90
    Maybe this has been asked and answered, I don't know. What I would like to see most is to finally have Dokumori:Ni and Jubaku:Ni. This may seem trivial to some, but it has been a long time desire for me, and I've been playing ever since the first day of US launch.

    Innin, Yonnin, I don't have much use for these, nor do I for some of the new ninjutsu spells. I'd like to see the :Ni and :San version for both of these, but I realize that is probably asking too much.

    Just my $0.02.

    Mmcxii
    (0)

  2. #52
    Player Yawaru's Avatar
    Join Date
    Apr 2011
    Location
    Windy
    Posts
    23
    Character
    Yawaru
    World
    Quetzalcoatl
    Main Class
    SMN Lv 90
    I'd like to see NIN with a better hate tool. Something like provoke, or a ninjutsu spell. Though if they reduce the resistance to elemental spells then it probably wouldn't be much of an issue, cause 8 dmg elemental spells don't pull much hate. A decent throwing weapon would also give some spike damage for hate, but it'd have to be like 300-500 dmg in a shot otherwise you might as well just keep meleeing. I think that's the biggest problem people have with the idea of throwing on NIN, a decently geared NIN with cap haste gear and a AF3+2 head and AF body will swing nearly constantly without haste, so there's no point losing an attack round or two for a 200 dmg ranged attack. It might make Sange a useful ability if you can put out 1K+ dmg in a shot but otherwise just making shurikens available won't make people want to use them.
    (1)

  3. #53
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    If we are to add upgrades to ninjutsu, we would like them to be learned as merit points similar to red mage, so we will look into this during our adjustment of merit points.
    Bleh, no no no! I've been hearing this forever and it has never made sense to me. Please add in Ni spells naturally. San spells as 99-merits wouldn't be unreasonable, but making Ni spells as merits would be a waste of what otherwise would probably be in those slots. The Ni spells as natural spells would NOT be overpowered:

    -Dokumori: Ni is a lame 3HP/tick poison and wouldn't be overpowered when any mage job with Poison II can do 10HP/tick. It would only be used as a quick hate-generating tool.
    -Jubaku: Ni probably wouldn't be of much use either, given the comparison of Slow 1 VS Hojo: Ni, so this idea that those two spells somehow lessen the usefulness of RDM is ridiculous. The only use it would have is for cases where white magic paralyze isn't available and, again, hate generation.
    -Aisha: Ichi is garbage. Blue Mage gets an equivalent potency of spell at level 40 that also does damage and has a shorter cast time. Even if the potency of Aisha: Ni wasn't higher, it'd make it worth casting just by virtue of it being so fast to pump out. It'd also gain value as a hate-generating tool. The same patch also added Infernal Scythe which I believe reduced attack about the same amount.
    -Yurin: Ichi is an interesting spell, but since you want to cast it during combat, the amount of TP it cuts isn't worth 4 whole seconds.
    -Myoshu: Ichi lasts way too short, so in any battle where you might want to limit your TP feeding (One that will probably last a while) you're going to want to reapply it, so you end up witht he same issue as Yurin. With this spell either increase the duration to be much longer (Utsusemi lasts 15 minutes if it's not dispelled or used up, why can't this?) or add a Ni spell with a lower casting time.
    -Kakka: Ichi: Exact same problem as Myoshu. Like Myoshu, it's a bonus that would be nice to have if it wasn't so irritating/inefficient to keep the damn thing up.

    Basically, stop giving NINs buffs and debuffs that only have Ichi levels. The issue isn't even the potency in a lot of cases- it's just the casting time and nothing else. I would love to have Myoshu and Yurin up a lot, but the four-second casting time is just way too much of a tradeoff. Even the 1.5 second + the spell delay from casting Nis puts a tink in the Ninja's DPS if you cast a lot of spells, so what makes the developers think 4 seconds is reasonable? The only spell where it made some sense to have the long cast of Ichi time was Migawari given the purpose of the spell. It's reasonable at low levels where everyone still takes a week to swing a weapon, but not at the high levels we're getting these spells.

    Also some other general suggestions:
    -Make Ninja Tool Expertise work with Futae please.
    -Throwing in another vote for removing Innin's directional requirement.

    Thanks.
    (3)
    Last edited by Kincard; 12-02-2011 at 07:15 PM.

  4. #54
    Player Cdryik's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    207
    Character
    Maestrel
    World
    Asura
    Main Class
    BLU Lv 99
    -Make Ninja Tool Expertise work with Futae please.
    I would say to better add "Ninja Tools Expertise" as a natural job trait (without merit) and expend it the more lvl you gain, like the dual wield trait for example,

    Lv.15 Ninja tools expertise (10%)
    Lv.30 Ninja tools expertise II (+10%)
    Lv.45 Ninja tools expertise III (+10%)
    Lv.60 Ninja tools expertise IV (+10%)
    Lv.75 Ninja tools expertise V (+10%)
    Lv.90 Ninja tools expertise VI (+10%)
    Lv.99 Master ninja tools expertise (+30%)

    For a total of Ninja tools expertise of 90% at Lv.99 . (90% is the cap, so you can't go for more)

    Put off the "Ninja Tools Expertise" from merit/stuff/skills.
    Make things cheaper, make think more enjoyable, make people doesn't depend on money for their own jobs.

    Same things with Recycle.




    Nexxus - Cerberus
    (1)
    Last edited by Cdryik; 12-07-2011 at 11:44 PM.

  5. #55
    Player Eric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    Quote Originally Posted by Cdryik View Post
    I would say to better add "Ninja Tools Expertise" as a natural job trait (without merit) and expend it the more lvl you gain, like the dual wield trait for example,

    Lv.15 Ninja tools expertise (10%)
    Lv.30 Ninja tools expertise II (+10%)
    Lv.45 Ninja tools expertise III (+10%)
    Lv.60 Ninja tools expertise IV (+10%)
    Lv.75 Ninja tools expertise V (+10%)
    Lv.90 Ninja tools expertise VI (+10%)
    Lv.99 Master ninja tools expertise (+30%)

    For a total of Ninja tools expertise of 90% at Lv.99 . (90% is the cap, so you can't go for more)

    Put off the "Ninja Tools Expertise" from merit/stuff/skills.
    Make things cheaper, make think more enjoyable, make people doesn't depend on money for their own jobs.

    Same things with Recycle.




    Nexxus - Cerberus
    Everyone who has ever crafted tools for gil just cried in pain at your terrible idea.
    If NIN is too expensive for you, go play another job.
    (2)

  6. #56
    Player Nightfyre's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Eric View Post
    Everyone who has ever crafted tools for gil just cried in pain at your terrible idea.
    If NIN is too expensive for you, go play another job.
    Universal tools from the Bastok vendor rendered other tools almost obsolete for NIN main, so who cares? I only carry Shihei and universal tools in active inventory when on NIN due to inventory restrictions. I keep a stack of Monomi/Tonko tools in sack but that's moreso for when I'm /NIN really, on NIN I never remember/care to take them out. Only reason I'd ever consider buying non-universal tools is if I had to cover NIN procs in Voidwatch while on a different job.

    The numerical values provided are pretty unrealistic, but it's not a terrible idea.
    (3)

  7. #57
    Player Eric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    Quote Originally Posted by Nightfyre View Post
    Universal tools from the Bastok vendor rendered other tools almost obsolete for NIN main, so who cares? I only carry Shihei and universal tools in active inventory when on NIN due to inventory restrictions. I keep a stack of Monomi/Tonko tools in sack but that's moreso for when I'm /NIN really, on NIN I never remember/care to take them out. Only reason I'd ever consider buying non-universal tools is if I had to cover NIN procs in Voidwatch while on a different job.

    The numerical values provided are pretty unrealistic, but it's not a terrible idea.
    It slipped my mind that this would only apply for NIN main. I guess it's not a bad idea after all.
    (0)

  8. #58
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by wish12oz View Post
    When I saw this, I thought of enmity dose or however you spell that BLM ability. Something that lets you reduce your enmity to 0, turning the mob away from you. Not some new defensive ability like 3rd eye or God forbid utsusemi san.

    I always said nin should be able to use an ja called "smoke bomb" like in teenage mutant ninja turtles, ninja vanish, where the nin gets the hide ability + enmity douse, 10 minute recast.
    (1)
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  9. #59
    Player Cdryik's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    207
    Character
    Maestrel
    World
    Asura
    Main Class
    BLU Lv 99
    Everyone who has ever crafted tools for gil just cried in pain at your terrible idea.
    If NIN is too expensive for you, go play another job.
    It slipped my mind that this would only apply for NIN main. I guess it's not a bad idea after all.
    Yes, Nin only, but, the fact is, i really have thoses ninja tools expertise number (merit + yonin + AFv2+1 hands (+ katana)), so.. why not just put them as job trait, and get them off the stuff/skills/merits. So we could merit something more usefull.

    Dont think i'm poor, but i just think main jobs doesn't have to be based on your moneybag to be played.


    Nexxus - Cerberus
    (1)

  10. #60
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    "So we could merit something more usefull."

    lol
    (0)

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