I was asked to post this in suggestions so please excuse me.

[dev100x] Relic & Mythic Weapon Adjustments
(Yes I really hope that this becomes a dev topic)

Problem: While adventurers are enjoying abyssea and treasures attained including the mighty empyrean weapons, balance between these new weapons and the previous top tier weapons introduced(relics & mythics) are being ignored. We understand the development team's support on making the game oriented for casual playing(less time grind, enjoy the game more) however this should not be a reason to ignore the balance and disregard the efforts put in by players whom attained relic and mythic weapons. Although the concept of relics will be the best is no longer justified due to times changed, relic/mythic weapon owners still believe that relics and mythic weapons should still be comparable to empyrean weapons considering the amount of time and effort spent.

Solution: Please adjust the Weapon Skill Damage Modifiers for the Relic & Mythic Weapon Skills to be on par with Empyrean Weapon Skills. Relic & Mythic Weapons do not necessarily need to be better than Empyrean Weapons but the damage output difference of thousands is not really acceptable. So please, Development Team, give attention on this area and apply adjustments.

Further Notes:
A few weeks back there was a twitter post on Aegis and Ochain. The twitter post had good intentions of addressing balance between the two shields, however the following was ignored- with shell a paladin with aegis can cap magic defense. So applying more -magic damage taken serves no purpose of improving the situation. So unless a relic job ability, trait, weapon skill, or adjustment to shield bash timer or damage for Aegis is introduced, further enhancements in magic defense would accomplish nothing. Development Team please review this and reconsider your plans on this.

[dev1000] Dynamis Reborn: With dynamis being adjusted as a relic owner I hope the Development Team considers not making relic weapons easier to attain but change the means of attaining to be more possible. For the longest time players have expressed that building a relic weapon requires mostly time to attain currency which puts a large number of the player base at a disadvantage. Following the success of how empyrean weapons are attained through work fighting notorious monsters and trials to upgrade weapons the same should be applied with relic weapons so that these are possible to attain for the average player who is willing to put in the effort. So instead of downgrading the difficulty of making a relic weapon to what is done with walk of echoes weapons, introduce a new means to build relic weapons that is acceptable to everyone.

Thank you. /bow