http://i15.photobucket.com/albums/a3...4-18-48-82.jpg
that is not a bee??? ( I dont know abyssea much sorry)
where? on what?
http://i15.photobucket.com/albums/a3...4-18-48-82.jpg
that is not a bee??? ( I dont know abyssea much sorry)
where? on what?
Oh i remeber that mob too now, that mob is just plan weak.
Limule i am not too sure about those are like elements of abyssea, some are hard on melee and some arnt. I oneshoted some types on blu sc.
my point is, they are not good exmaples, when i mean normal mob even when abyssea, i mean even ground.
There is some confilt of information, some people are saying oh i seen scythe 90 do 2-3k ws.
soo... it might be weak to slash though I do not know but I am intrigued what ws and where hes talking about doing 5k less
I know scythe can use improvement but you cant use his numbers when he might be doing a strong type of mob when your posting pics on weak types ( mob level does not matter)
and one was even weak to the weapon type you are using, I can go on here saying BLU is op because it oneshots 15 mobs at once, its not the job's fault its more of the OP atmas.
Remember my original question was how do other jobs do 5k more then you on ws, not that you are doing 5k with a ws. I was interested in his damage numbers.
First of all...I don't understand why we are still sticking to the point that old content is not to be replaced by new. EVEN if it was SE's "way of doing" things pre-abyssea (which I don't think it's fully true).. it needs to be changed and is SE direct intention to have it changed b/c of all the issue the community has reflected on SE about waste of time (time grinding) in 1-3 camps.....
so you need example of here fully replace then here it is:
Sarutobi Kyahan (Haste +3%).. once thought to be the best TP piece for MNK/SAM/NIN is fully replaced by Fuma Sune-Ate (Haste +3% HP+12 AGI+3)
so there you have it.. to counter what you say about there isn't a single piece replaced... if your argument is there are still useful gear pre-75 (pre-abyssea we talking about) that is still good @ 75, then of course, any player should knows that already.. but your argument is SE never intent to replace old gear.. that is totally false
in case you say not enough example and that you want something about relic replaced
Healer's Cap fully replaced by Yigit Turban and/or Goliard Chapeau
Wizard's Petasos replaced by Demon's Helm or +1
Myochin Sune-Ate (for evasion in case you need it) fully replace a few feet evasion gear ( one comes to mind is one that offer +6 evasion and parry skill, can think of name at the moment)
Again there are many more, but I'm not gonna waste more time looking.. and more over, stop contradicting yourselves with 5/5 set have to replace 5/5 of another set, and then go and say not using 5/5 but mixing in is better most of the time, b/c yes it's true that mixing gear mostly is best for any given job, which is exactly why we look at individual piece being replaced, not a full 5/5 set being replaced by another 5/5 set.
SE thank you for changing your way of doing things (more time grinder = better geared player) such that we no longer need to grind time everyday to get that 1 or 2 great pieces, b/c now we have better piece of gear to get that isn't a time sink anymore.. ignore the good-old-day-er that just can't take changes.. changes for the better!
that is like saying ohh leaping boots was replaced to disprove what you where saying...
but you know what ill use your exmaples anyway.
that 3 % haste vs (Haste +3% HP+12 AGI+3)
that is not thousands of damage difference. Why bring up yiget when there is Mahatma gear?
and guess what? with regards of af for WHM , the af +1 ( omg old gear upgrade) stops on the other gear you listed.
DH+1 is old gear and so is maats cap. the AF upgraded to AF+1 was a good balance of power and -enm, same with the Mahatma hat.
All that gear can be argued what is best in y situation thus goes back to my statement how new gear made new macros.
I find it funny you brought up yiget in the first place, that was mainly for a resting set for all the jobs that used it and an alt body for brd that costs lots of money.
your comparisons is right up there with the guy saying asking relics to compare to emp weapons in abyssea is jsut like trying to get an onion sword buffed.
all you did was prove my point more.
The only change I see that you want is to laugh at people that took the time to upgrade these relic weapons. That is not a good change.
SE had allowed to upgrade gear before ( look what i said about af) why should relic weapons be any different?
I understand where relic players are coming from. Relics took a lot of time to accomplish and now they are overshadowed by better weapons (Empyereans) that takes less time to upgrade. Relics were supposed to be the top tier in weapons, however, there are some issues with it.
First, you have a high damage weapon, but for the most part, a weaponskill tied to it with less damage than other choices/weapons. They do need to buff the weaponskills by allowing them to auto-crit (Or auto super-crit not stackable with Sneak Attack) or apply a damage modification that is larger than what they currently have on the level 90 verisons. +25% damage or whatever it may be isn't equal across all damage types (1H vs 2H).
Second, they need to increase the super critical rate to be on par with the ODD from empyreans. This shouldn't be too hard for them to do.
And lastly, give players a reason to USE the weaponskills. Some of the aftermath effects on the relics are ok, but why not add a second effect. With Final Heaven not only give enhanced Subtle Blow, why not also add Enhanced Kick Attack Rate? Geirskogul could add a second effect of Haste, Onslaught enhancing Killer Effects, etc.
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