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  1. #1
    Player Rambus's Avatar
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    Quote Originally Posted by Tsukino_Kaji View Post
    And again, why are you so hard set they relic needs to be on par with empyrean?
    explain why relic are the highest D but underperform emps because of WS.

    Because I can, like with PW staff, ZNM t4 staff and other weapons like that SE does thow RANDOM things on weapons / gear and hope it works. emps outdoing relics is most likey a mistake since magin trails have one consisnt

    relics have the TOP D
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  2. #2
    Player Tsukino_Kaji's Avatar
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    Quote Originally Posted by Rambus View Post
    explain why relic are the highest D but underperform emps because of WS.
    Old. New. Done.
    (0)

  3. #3
    Player Rambus's Avatar
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    Quote Originally Posted by Tsukino_Kaji View Post
    Old. New. Done.
    must be new player.....

    new =/= better .....

    in FFXI new gear ment more macro gear or bridging have and have nots, in 7 years before the cap 80 there was never gear replacment.

    please understand this
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  4. #4
    Player Tsukino_Kaji's Avatar
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    Quote Originally Posted by Rambus View Post
    must be new player.....
    Wrong again. I'm just more excepting of change obviously.
    And they relased all kinds of new and better bear before the 80cap. Everyone expansion added something.
    (0)

  5. #5
    Player InfamousDS's Avatar
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    Quote Originally Posted by Tsukino_Kaji View Post
    Wrong again. I'm just more excepting of change obviously.
    And they relased all kinds of new and better bear before the 80cap. Everyone expansion added something.
    And yet nothing destroyed the game as a whole. Funny how it worked until now. It can't be that you can have the best weapon and a capped job in less than a month.
    (0)
    In a crazy world, it pays to be the craziest.

  6. #6
    Player Cream_Soda's Avatar
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    Quote Originally Posted by InfamousDS View Post
    And yet nothing destroyed the game as a whole. Funny how it worked until now. It can't be that you can have the best weapon and a capped job in less than a month.
    So would you be happy if emps just amounted to farming a lot of gil to pay for some sort of upgrade item to go w/ the trials?

    Cause that's basically what a relic is. As far as all of the non gil work that goes into making a relic, it's not something that takes an incredible amount of time.


    Mythics are the only thing that takes a huge amount of time aside from their gil.
    (0)

  7. #7
    Player InfamousDS's Avatar
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    Quote Originally Posted by Cream_Soda View Post
    So would you be happy if emps just amounted to farming a lot of gil to pay for some sort of upgrade item to go w/ the trials?

    Cause that's basically what a relic is. As far as all of the non gil work that goes into making a relic, it's not something that takes an incredible amount of time.
    I don't pay to be spoonfed equipment. There are more than enough free MMOs that can do that for me. Relics take MINIMUM 1month, 1week, and 1day if you completely exclude gil acquisition. That's 5x the amount of time for an Emp. There is a clear difference. Including Gil adds anywhere from 1 day (RMT) to a few Months (if you have a reliable supply) to a few years (if you spend time actually playing and not grinding gil). I'm siding with relic because relic requires being a real player, not a gear-whore or an abyssea-spammer.
    (0)
    In a crazy world, it pays to be the craziest.

  8. #8
    Player InfamousDS's Avatar
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    The inherent problem here is the intentional ignoring of valid arguments. Up until ~3 years ago, getting anywhere appreciable in FF required a significant amount of effort. The source for that goes even further. Bear in mind, we now get 4x (EP--)-(DC++) exp to the original design. Things are easier, and there is no respect for hard work anymore. My arguments are irrelevant to anything except time investment. Rambus wants the game to use the same tried-and-true formula that has existed since... forever. Abyssea destroyed FF as many players knew it. The first expansion (predating Empyreans), allowed any person to hit the new 80 cap in a matter of hours. The second was post Empyrean, and added new JSE that pretty much thrashed all gear beforehand. We want relics to be better because they ARE better, not because some misguided concept of hatred of the new or "its better because it takes longer". 99% of people who pull excessively high numbers do so in Abyssea-zones. If Abyssea wasn't the new core of gameplay, then I would be ok with an easy to get weapon that was at its best there. But, unfortunately, Abyssea is now where everything is at. There is a huge disadvantage to being able to kill 20+ mobs with 1 WS over not being able to kill even 1 unless it was near dead (in terms of AoE only and exp giving monsters only). Relic and Mythic are superior because Empyrean is a misused system and was meant to be the same difficulty. By overstepping how easy Abyssea is and adding in how easy it is to acquire the drops, Empyreans are now jokes with far too much power. They only inspire awe in newish players, and are to me a major nuisance when compared with everything that predates them.

    Edit: Proof of concept; There are no other WS only parties except Fell Cleave, an Emp Weapon Skill. There never was UNTIL Emp Weapons came out, just like no SMN burns or manaburns (outside merit) until Level Sync. The difference between them is that Fell Cleave is supposed to be an achievement, well-earned. It isn't, whereas Level Sync is universal (which is where Emp is heading).
    (0)
    Last edited by InfamousDS; 03-20-2011 at 11:19 AM.
    In a crazy world, it pays to be the craziest.

  9. #9
    Player Rambus's Avatar
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    Quote Originally Posted by Tsukino_Kaji View Post
    Wrong again. I'm just more excepting of change obviously.
    And they relased all kinds of new and better bear before the 80cap. Everyone expansion added something.
    Like what?

    HQ staffs, Mahatma Houppelande Set, HQ staffs, AF, AF+1, relic, relic +1 never really got replaced till abyssea. A lot of gear I just listed can still be used in macros though. HQ staffs can still match up to magin staffs when under potency atma, you thnik that is intended? salavage gear did not even replace a lot of gear for a lot of jobs, take the morri set, a MIX set still could be out perfromed with some gear that came out in 2003/2004. That mini expand hat made those situations larger for the mix set of winning.

    Quote Originally Posted by Cream_Soda View Post
    Higher DMG doesn't always equal better.

    Delay and additional stats have always played a major role.

    Are you basing your argument as "Relics have higher DMG so they should be the best?"
    No, but there is a reason SE made relics such high D in trials no? don't it seem that was an attempt to work around the things you just listed and trying to make them better then emps?

    Like i said before the way SE has some stats on gear it seems random stats are thown on them and hope it works, that never gets tested so we tell them why it does not work as it should.

    goign with new should be bettr why didn't PW staff outdo ele staffs? or mythic? because SE does not know how to, they just thow a random MAB on a weapon and hope it does outdo them.

    I am not crying Dakotacj, i am trying to understand why people feel the need relics should be left in the past in the name of progress.
    (0)
    Last edited by Rambus; 03-20-2011 at 10:40 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  10. #10
    Player Cream_Soda's Avatar
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    Quote Originally Posted by Rambus View Post


    No, but there is a reason SE made relics such high D in trials no? don't it seem that was an attempt to work around the things you just listed and trying to make them better then emps?

    Like i said before the way SE has some stats on gear it seems random stats are thown on them and hope it works, that never gets tested so we tell them why it does not work as it should.
    maybe, maybe not, but at this point, it's all speculation.

    Quote Originally Posted by InfamousDS View Post
    I don't pay to be spoonfed equipment. There are more than enough free MMOs that can do that for me. Relics take MINIMUM 1month, 1week, and 1day if you completely exclude gil acquisition. That's 5x the amount of time for an Emp. There is a clear difference. Including Gil adds anywhere from 1 day (RMT) to a few Months (if you have a reliable supply) to a few years (if you spend time actually playing and not grinding gil). I'm siding with relic because relic requires being a real player, not a gear-whore or an abyssea-spammer.
    The only reason it even takes that long is because of the time you have to wait between dynamis runs, that's not time spent doing work.

    If you did an emp, and only put in the same number of hours as you did on a dynamis weapon, it'd take longer if you're excluding the gil.

    For example, 2 nights a week dyna, 4 hr runs. Do 4 hrs and 2 nights a week upgrading an emp. The only diff is that you can do an emp whenever you want and for dyna you have to wait (which won't even be the case as of next update)
    (0)

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