Quote Originally Posted by noodles355 View Post
You got that the wrong way around. Mob TP is the TP you gain+3 per strike. If you have a very high delay and gain 25TP per shot. Then when you get 100%TP, the mob will have gained 112 TP.
Compare this to a very low delay weapon. If you get 5TP per hit, then when you get 100%TP, the mob will have gained 160TP.

If you have 50% Subtle Blow, then on the high delay 25%TP/hit weapon, the mob would have only gotten 56 less TP, compared to getting 80%TP less with the low delay 5%TP/hit weapon.

Subtle Blow is most important for low delay jobs.
I'm aware of all this. And I'll admit that what I said was wrong. Subtle Blow takes off more TP/hit given to the mob on higher delay weapons, which allows us to feed less TP overall to the mob than the lower-delay weapons, especially when paired with the Store TP we have at our disposal to get bows into 5-hit /nin, and 4-hit /sam.

You are correct: Subtle Blow IS more important for the low delay weapons, which is why Ninja, Monk, and Dancer have it naturally, and plenty of gear to enhance them on it: They NEED it. It takes them far more hits, and thus feed more TP, when compared to the higher delay weapons.

The point I do mean to make is that subtle blow lets us feed less TP overall, relative to our TP gain. When you start talking about 5-hits /nin through the use of store TP, one doesn't even have to gear for subtle blow in order to feed less TP to the mob than we gain in the process. Subtle Blow as a passive effect for doing our job properly is a welcome addition, helping us further the gap between our TP gain vs. TP given.

The main thing I want to push is that I APPROVE of the direction SE is showing us for RNG, and want to see it stay on that course. They do pretend to listen to us on these forums, and as such, I don't want everything they hear from rangers to be a post about ammo concerns or how we should have auto-shoot. I may not be thrilled at their "example" adjustments for paladin, for example, but ranger's definately have me jumping for joy, provided SE delivers on them.

To SE:
YES to Subtle Blow for distance.
YES to Enmity- for positioning.
Maybe to the Trick Attack-esque ability.
And add more challenging content. Kick it up a notch in Voidwatch Part II, kthx.

/end discussion.