While I noted earlier I'm okay with pet buffs, one job looking for fixes through another is probably not the best way to go about it. As is, settling for something can be very dangerous, a recipe for stagnation in a genre where classes should always be undergoing steady growth to remain fresh and useful with bug fixes on top. Pet jobs also need to be wary of the line of control in their pet, its power, and how close one person could potentially be to 2 party members, one disposable with little penalty to the master (In FFXI's case, waiting on a timer and/or some gil). I can't say I sympathize with BSTs stuck in the Charm days. Charm is arguably one of the most broken abilities in the game. Not only does it have the potential to disable a monster, but you can make that monster turn around and beat on crap for you. Prior to the new jugs, BST mains were also cranky about how anyone could sub BST and be just as good, if not better than them... RDM being one of the notorious examples cited since mischarms could be slept/bound while primary targets can be enfeebled down to further the longevity of your pet. And if a camp had no local mobs for the BST to charm? Well, there goes their desirability in a group. I know some still wanna froth over the MPK patch and loss of zookeeping, but even without despawning, mobs slowly pathing back at a snail's pace was always pretty stupid, both as a risk to people randomly passing through and just in general.
On a simpler level, pet jobs should just have some tiered traits that passively transfer a percentage of active buffs onto the pet. BST could be most proficient, PUP next, then SMN and DRG. Maybe at 90 or something it could be 100% of what the BST has to the pet, though just thinking of Nazuna in a high haste situation with berserk up could be scary, as BSTs aren't exactly slouches in a good DD build, either.

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