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  1. #131
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Camate View Post
    Give red mage the “Fencer” job trait!
    We looked into this, however, if we were to add this it wouldn’t be a job trait. The possibility is pretty high that it would be in the form of equipment that a red mage could wear.
    Are you kidding me?! Why not give us RDM Job Trait?! It seems silly to give it to RDM via gear that, depending on where the trait is added, may never be used in favor of Haste Gear...

    You're killin' me, man. KILLIN' ME!
    (5)
    Last edited by Quetzacoatl; 08-11-2011 at 03:12 AM.

  2. #132
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    I simply don't see the JT being useful outside of solo as things currently stand. It's not as if we get useful shields bar Genbu's - or are tanking with said shield(s) - so as far as I'm concerned Fencer is superfluous at best.
    (3)

  3. #133
    Player Manque's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    70
    -----------
    (0)

  4. #134
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    I simply don't see the JT being useful outside of solo as things currently stand. It's not as if we get useful shields bar Genbu's - or are tanking with said shield(s) - so as far as I'm concerned Fencer is superfluous at best.
    You could say the same for BRD, as well.

    Just sounds like a slap in the face.
    (4)

  5. #135
    Player Ketaru's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    215
    Character
    Ketaru
    World
    Siren
    Main Class
    RDM Lv 99
    Quote Originally Posted by Quetzacoatl View Post
    You could say the same for BRD, as well.
    Job traits have largely been hit or miss (mostly miss) for jobs ever since level 80. It's almost a lost cause to expect any particular job trait. If you're really serious about melee, it might be time to stop asking for things just to be consistent with a perceived job image, and start asking for things that are actually consistent with what the job has now.

    If you want to frontline, you treat yourself like a 1hand weapon user like THFs or BSTs or NINs and you duel wield. Why not start suggesting something like:

    Elemental Force JT
    Increases Sword Enhancement magic damage and raises Magic Accuracy for the corresponding Sword Enhancement magic element.

    There, a job trait consistent with inherent aspects of XI RDM, an existing archetype in Square Enix's JRPG series (we want them to put their foot down and just stick to a direction with the job already, but SE themselves are slow to let go of their "magical swordsman" image), and it serves both a frontline and backline purpose.

    How about we start seeing things like that instead of traits most of us won't even have value for? But I know some of you won't like my idea because now you'll just have to start cycling Enspells to raise your magic accuracy for individual spells...Some of you have even asked for nerfs to our magical side of things.
    (0)
    "NeED★RdM? PLeaSe sENd★teLL!"

  6. #136
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    I couldn't care less about Fencer.

    Making new enspells sound good, hopefully they fix the old ones too.

    If they allow us access to more WS's that alone will fix lots.

    New enfeebles that actually matter, I seriously want these.

    We'll see how they go about this. Knowing SE they could screw it up badly, really badly. But their actually taking feedback and communicating now, so there is a chance whatever they implement won't be broke.
    (0)

  7. #137
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    ITT: Red Mage is a bad mage that isn't unique or user-friendly, that can and should be simply replaced by any of the myriad other mage jobs for whatever content they are doing.

    ITT: Red Mage's magical aspect is a haste/buff bot with no personality or activity.

    ITT: Scholar is a better mage than Red Mage.

    ITT: Red Mage is only powerful during solos, which also don't count because they're cheesy.

    ITT: Final Fantasy 1 epitomizes Red Mage. Oh wait. Didn't Red Mage melee suck in FF1? I guess this one was actually pretty spot on.

    Seriously, all I'm getting from a lot of posters here is that they plain aren't good at Magical Red Mage. Not to worry. Most people aren't.

    Camate's Manifesto response looks pretty solid, and put things a lot more delicately than I would've. I'm looking foward to Gravity II and group-oriented magical buffs.
    (3)

  8. #138
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    I'm still wondering about this glorious party play style that seemingly doesn't involve casting buffs or cures, because we know you're not meleeing.
    (1)

  9. #139
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Doesn't involve buffing or curing? Absolutely not.

    Limited to Haste/Cure/Refresh botting? Hardly.

    Personally, I find it amazing that people can both complain about the monotony of Red Mage magical play while at the same time complaining that they're doing too much. Casting basic party buffs is such an easy task that every single good mage I know doesn't even think about it any more. It's better to apply the brainpower to the magical play that matters. If you can't find something to do between Hastes, you're not looking hard enough.
    (1)

  10. #140
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Ketaru View Post
    Job traits have largely been hit or miss (mostly miss) for jobs ever since level 80. It's almost a lost cause to expect any particular job trait. If you're really serious about melee, it might be time to stop asking for things just to be consistent with a perceived job image, and start asking for things that are actually consistent with what the job has now.

    If you want to frontline, you treat yourself like a 1hand weapon user like THFs or BSTs or NINs and you duel wield. Why not start suggesting something like:

    Elemental Force JT
    Increases Sword Enhancement magic damage and raises Magic Accuracy for the corresponding Sword Enhancement magic element.

    There, a job trait consistent with inherent aspects of XI RDM, an existing archetype in Square Enix's JRPG series (we want them to put their foot down and just stick to a direction with the job already, but SE themselves are slow to let go of their "magical swordsman" image), and it serves both a frontline and backline purpose.

    How about we start seeing things like that instead of traits most of us won't even have value for? But I know some of you won't like my idea because now you'll just have to start cycling Enspells to raise your magic accuracy for individual spells...Some of you have even asked for nerfs to our magical side of things.
    Eh, thought it was just worth a shot, y'know?
    (0)

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