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  1. #1
    Player saevel's Avatar
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    I'd wait on that. The Gain spells have their WHM variants which hit other players, thus SE has always stipulated that the Gain's are self target only. I somehow doubt they'd give us another cycled spell after all the yelling we've been doing that we hate cycles.
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  2. #2
    Player Duelle's Avatar
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    Quote Originally Posted by saevel View Post
    I'd wait on that. The Gain spells have their WHM variants which hit other players, thus SE has always stipulated that the Gain's are self target only. I somehow doubt they'd give us another cycled spell after all the yelling we've been doing that we hate cycles.
    You're right, but we should keep in mind that us being in the right with how we hate cycles has close to nothing to do with whatever it is the devs want to do to RDM.

    Though even then I'd still argue that most of the post-abyssea spells should have really come into the game much earlier to help flesh the job out better. As I mentioned in the melee thread, the Gain line should have come into play in the 60's (there's really no reason to keep RDMs waiting this long for Gain STR and Gain DEX). Temper would have been ideal at around 55-ish (provided it's self-only). All that being linked to my "grow into" argument.
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    Last edited by Duelle; 08-20-2011 at 08:51 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  3. #3
    Player saevel's Avatar
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    Yes it was a plain cop-out on SE's part to only introduce many of these things post-80. It should of been Temper in the 50's then Saber or Temper II in the 70~90 range. Just like the GAIN's should of been spread out more, it makes no sense to get Gain-DEX / Gain-INT in the last four levels (96-99), we should of got STR + either INT or DEX going from 90 to 95, then the last one between 96 and 99. That or they should of implemented these in the 60's and created tier II variants of them for 80+.

    And while I'd normally take a very weary position when it comes to SE and RDM, lately they've actually been listening to our feedback. I'm hoping they might of taken a hint as the sheer venom expressed towards cycles and single targeting spells on 4~6 people, make it aoe-able or don't bother. (I wouldn't mind temper working with accession or some naitive RDM JA).
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