Unfortunately, I agree with this. Once in a great while an awesome update for a job comes along(Last Resort fix for DRK was amazing) but more often than not, we(all jobs in general) get something lame like Tactical Parry, or that game-breaking JT where we get 2 TP for casting a spell with a 5 second or more casting time, Occult Accumen or something? Composure was nice because it did benefit both melee and spellcasting. More of this would be great, but unlikely at this point.
Gear-wise, much of the AF1 set benefited both melee and casting, with buffs to Parrying, Shield Skill, Evasion, nice DEX bonuses, as well as Enfeebling, Enhancing, Elemental, etc. But, in hindsight, some of the other gear I was referring to, such as Ogre Ledelsens +1 appear to have a whopping one other job tag on it (BST). Even the Wise set, while still being terrible, at least added Accuracy and such. EVen beyond this, RDM was added to a lot of nice new gear in the past year, which we've gone over multiple times in this thread already(Atheling Mantle, Calmecac Trousers, ALMACE, etc).
If SE supposedly has absolutely no intentions for RDM to melee, then why did the job get added to those? Why do we get Almace, instead of a club or staff?
Other job forums have been getting comments from the actual Devs regarding future updates and intended direction, with as heated as these threads are getting in the RDM forum, it' be nice if maybe we could get something "official" stated regarding the future of RDM other than our lolEnhancing?
EDIT: Found the official response from the Devs several pages back. I'm slipping in my old age, that one got right by me. If all we get(for melee) is an adjustment to our WS's, I'm honestly fine with that. Give RDM a sword WS worth a damn that doesn't require an Empy and I will gladly tip my hat, bow out of these threads, and not bother anyone anymore. Though, I may start a few threads out of sheer glee, discussing melee gear and such. ^^


Reply With Quote