"Things are what things are, though" is pretty recurring theme of this thread, and while it is arguably appropriate to use here for RDM, it is that kind of mindset that I think got my other job into such a mess in the first place.If things had gone in a different direction long ago and crippling the monster was as beneficial as enhancing other players, I think pet jobs would be in a much better place right now.
Things are what things are, though, and I can't imagine that even happening for anybody to react to it.
For years and years, BSTs told themselves that the job is fine so long as it can solo things. And looking at some of the comments over on that forum:
It looks like some of them are still perfectly happy with being the job that mindlessly throws NPCs at mobs, even as the rest of the playerbase can see the gaping holes and shortcomings of it. It got a pretty big boost with the introduction of Abyssea, but in the end, the boost only makes it so even the most undergeared player can do modest damage.If you are adding onto what a bst can bring to a party then this is fine with me.
BUT if you are considering taking away a bst's ability to solo, I am against this new direction. And the majority of the bst community will be as well.
Our pets don't receive buffs from other players aside from COR (which has all kinds of limitations on its own that spellcasters don't have). And we have a lot of potential flexibility that goes wasted by an ability system that takes all the worst points of PUP and SMN with none of the advantages. It has no interactivity with other jobs aside from being a low maintenance damage dealer. But at least we can solo Cerberus in exchange for a Fort Knox worth of fodder and food. And that's all that matters, right?!
Everything some of you have said about how the spells I would like need to be casted on the master itself and it'll work on the pet through that. But unfortunately, as you said, it's unlikely we'll ever see such an update. And the latest Dev Q & A in that forum just makes me all the more disappointed by how mum they stay on the subject of just how they want to actually want to integrate the job into the group setting.
All well, at least my idea for new RDM spells has been put out there. I really think that, coupled with competent updates to the target jobs themselves, they could be potential game changers as well as add a type of support to the game that is under-served and unexplored.

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