The dev team is so convinced that pet jobs are just a stone throw away from being overpowered that they would refuse to do anything that will make them competitive with more conventional jobs.I'd be asking for current buffs (and cures, for that matter) to affect pets, with scaling changes if needed. Then again, I'm of the opinion the whole pet:stat thing on gear was just aimed to create a timesink for pet jobs.
It doesn't help that, when other players express their opinions about them, it's always in terms of inconvenience to other players. Why, over on the main forum, there is a new thread about how NMs should rage, which is all well and good. But it doesn't take long for somebody to chime in on how SMNs that exploit atma PDT are annoying and take too long to kill their stuff.
The dialogue behind BST especially has always been framed with a kind of Us vs Them edge to it: BSTs take up party camps. BSTs don't kill their pets and screw up mob EXP. BSTs hold NMs for way too long. Blah. Blah. Blah. How on earth are we going to integrate them into the endgame scene to be cooperative with other players?
Fine, I can see where they are coming from. So let's indirectly update these jobs so that they can receive these buffs, but only through cooperation with another person. And what better job to do that the Enhancing specialist, RDM, who ought to receive niche buffs not available to any other mage?
The question I'm wondering is how would any of you feel about that if the update announcement came and this was the main bullet point?
"- Red Mage will be receiving exciting new spells designed to augment the effectiveness of another player's pets."

Reply With Quote