I advocate melee RDM because it is a living, existing facet of this HYBRID job. Currently, a facet of the job is not working, so I am here voicing my opinion.
I love our mage-side. I am in no way calling for any kind of nerf to our magic, nor am I in any way trying to say that we should be melee DD's 24/7. RDM is a versatile hybrid job; not a pure mage, not a pure DD, a hybrid. One thing most of us can agree on, is that one part does not work in a group setting. Hence, the cries of the pro-melee side for a fix, since our magic is already fairly group-friendly.
Being a Pure-mage RDM is completely ignoring much of the job's versatility and the fact that it is a hybrid, and not a pure mage. If you're content to play this way, you're the one with the screwed up "vision" of the job. Play what you like, but don't fool yourself into thinking you're some kind of expert if you can't acknowledge one of the major parts of the job. Melee is there, it's in the game, it's our lore, our AF/Relic/Mythic/Empyrean/Magian weapons, it's right in front of our faces, and it doesn't work as advertised. Stick your fingers in your ears and go "lalalalala cant hear you" all you want, but it's there. If you choose not to acknowledge a sizable facet of the job, you can in no way say your "vision" of the job is correct.
Just because you happen to enjoy one side of it, doesn't make the rest of us wrong for enjoying the other. That's why I advocate fixing melee without hurting the magic.
I don't want "Overpowered", I just want "functional."
I think it's clear at this point even the developers don't know what the job is. Whoo, Enhancing Magic ftw.


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