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  1. #71
    Player Merton9999's Avatar
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    Mar 2011
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    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    There is an enspell-looking spell in the .dats labeled "stri", not sure what it would do. It's just a single spell though, not a line of them.

    Blech. Mostly discouraging stuff here. The last thing I want on RDM is more party enhancement spells, especially single target ones. And enspell effects through merits? If the new merits are the same trade-off concept I can't imagine I'd choose enspell effect over other options.
    (2)

  2. #72
    Player
    Join Date
    Jul 2011
    Posts
    597
    All I could ask for is for our Saboteur job ability to add a good boost to magic accuracy when it comes to casting enfeebling magic.

    I don't like the idea of having to rely on either BLM subjob for elemental seal every 10 minutes to guarantee it lands, or spamming the spell over and over until it does land because the saboteured enfeeble resisted when it comes to HNMs.
    (2)
    Last edited by Kaisha; 08-09-2011 at 11:46 AM.

  3. #73
    Player Raksha's Avatar
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    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Merton9999 View Post
    There is an enspell-looking spell in the .dats labeled "stri", not sure what it would do. It's just a single spell though, not a line of them.
    I always figured that "stri" stood for "Scholar Tabula Rasa [something]". You sure its an enspell and not brave/merton?
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  4. #74
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    So I guess nothing really changed by much, and RDM pretty much got shafted once again, and again, and again. I am just baffled by some of the decisions that the SE team made. Give RDMs more SPECIFIC spells that actually works and useful instead of a little bit of this and a little bit of that crap.
    (2)

  5. #75
    Player Ketaru's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    215
    Character
    Ketaru
    World
    Siren
    Main Class
    RDM Lv 99
    Quote Originally Posted by Luvbunny View Post
    So I guess nothing really changed by much, and RDM pretty much got shafted once again, and again, and again. I am just baffled by some of the decisions that the SE team made. Give RDMs more SPECIFIC spells that actually works and useful instead of a little bit of this and a little bit of that crap.
    You're awfully in the know about what we're going to get despite the mostly vague details in the DEV post.
    (0)
    "NeED★RdM? PLeaSe sENd★teLL!"

  6. #76
    Player
    Join Date
    Mar 2011
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    453
    Quote Originally Posted by Patrik View Post
    Cause otherwise, why exactly do we have Gain-CHR? >.>
    /bst yo (extra words for word count limit)
    (0)
    Last edited by Protey; 08-09-2011 at 10:34 AM.

  7. #77
    Player Supersun's Avatar
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    Mar 2011
    Posts
    522
    Quote Originally Posted by Patrik View Post
    yay info ^^ thanks Camate. just a thought on enhancing magic, at the very least it would be nice if we could single target anyone in pt with the Gain- spells. Whm will still be able to AoE it, and we can single target people to give them extra boost of stats that whm can't. Cause otherwise, why exactly do we have Gain-CHR? >.>
    No thank you

    I have nothing against giving buffs to other people but the LAST thing we need is another spell we have to cycle.

    It won't be just one person. It'll be the entire party expecting you to cast gain Str or whatever on them.

    Seriously, can we kill these single target party cycles already? They serve no point other than to kill your brain cells for a job that used to be one of the most active and exciting jobs in the game.

    ---

    In regards to our enfeebling, I've mentioned this before but we REALLY need some form of enfeeble to curb monster TP attacks. I mean it seems like there's 2 types of monsters, NMs that Slow and Paralyze would be nice on but are pretty much immune to one or the other if not both, and monsters like Shinryu where it's easily to land them but they don't do a **** thing.

    Paralyze and Slow only really affect a monsters normal melee attacks, but those really aren't the threatening part of a fight. The TP attacks are, and currently even ninja the DDing/tanking job of death atm can enfeeble better then a Red Mage in that regard.
    (4)
    Last edited by Supersun; 08-09-2011 at 11:53 AM.

  8. #78
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Thanks Camate for relaying the response. Please let the developers know that we appreciate the answers and to please continue providing ongoing feedback for us. The more open means of communication is greatly encouraged.

    Quote Originally Posted by Camate View Post
    Greetings red mages!

    As was stated in the preface of the job adjustments concept, the core concept of these adjustments is to make each job useful in HNM fights as well as other battle-related content. That said, we mentioned that the job adjustments will focus on party structuring, but that doesn’t mean that we will not be looking into the sword-wielding proficiency of red mages. We are actually planning adjustments to red mage’s proficiencies in the upcoming version update.
    This is much the answer I expected, and thank you for the reply. It is a deep concern for certain circles within the Red Mage Community that this aspect of the job has been somewhat neglected. We're thankful to hear that the Development Team are keeping an eye out for one of the selling points of the job.

    As far as the specific adjustments, I speculate that we're included in the weapon skill adjustments and perhaps we shall be given a boost to our Sword and possibly Dagger Skill Rating as well.

    This being said are there any plans in increasing the damage yeild/effect of Death Blossom, or perhaps a higher potency of the effect?

    We have no plans for this at the moment. When looking at the current system, where enfeebles take place using magic and En-spells increase damage, we’re pretty satisfied with the current separation of the two.
    I notice that enhancing effects, such as increased attack, critical hit chance/damage, and other such effects that could increase the performance of the Red Mage has not been disqualified by this statement.

    Planning to add these during the next version update. However, this isn’t going to be the tier-III version, we are thinking about a different type of En-spell.
    I'm looking forward to the mechanics seen in this. A question in relation: Is it possible for Enspell effects (Particuarly the new type of enspell) To assist in any bearing as to the damage output of Weapon Skills?


    We would like to look into perhaps having this take place through merit points.
    With the increase of various different kind of Merits accessible in the merit points system, can we expect that individual job categories will also receive an increase in maximum point allotment, like we have seen with Combat and Magic skills?


    Enlight and Endark are special magic spells for paladin and dark knight respectively and we have no plans to add them to red mage at this time.
    You'll find no quarrel with me here with that one. I'm in complete agreement.

    In regards to monsters that are completely resistant to certain spells, there is a high possibility that we won’t make any significant changes. However, there aren’t really too many of these monsters, so in regards to adjustments making it possible to land enfeebling magic easier, we feel it would be better for red mage’s to experience this effect on a larger amount of monsters.
    I'll take this in translation that monsters that are 'highly resistant' to status effects will become more susceptible to them in the future.

    In reply, the developers stated that they were planning on creating more Debuffs for Red Mages to utilize. Understanding that the update premise is to create a more unique role for Red Mages during HNM and Battle content, can it be a safe assumption that these new debuffs will be more effective against these particular monsters than our current line of enfeebles are now in terms of resistance?


    Since enhancing magic is an area that red mages excel at, we would like to add something. We have been receiving a lot of ideas for enhancing magic and we will be keeping them in mind when exploring this subject.
    A common complaint about Red Mages is the taxing load of having to cast spells on each member of the party individually and repeatedly. Are there any plans to help further elevate the taxing experience that single target enhancing magic spells can create, in light of receiving more enhancing magic spells?

    We are planning to make this spell a red mage-specific spell, but are continuing to evaluate it.
    We look forward to hearing more about what the development team decides. Please keep us informed.

    We will be looking into both of these along with the weapon skills revamp.


    We looked into this, however, if we were to add this it wouldn’t be a job trait. The possibility is pretty high that it would be in the form of equipment that a red mage could wear.
    With this in mind, can we come to expect that the available high-performance melee enhancing equipment available to Red Mage will be increased as more gear becomes available. There has been quite a large amount of improvement for many jobs in this regard, however. Red Mage has been mostly regulated to wearing level 75 gear when it comes to wearing melee gear.

    Also, there seems to be a very small amount of equipment that can enhance the damage of our Enspells, can we see the possibility of more gear, or even augmented gear, that would assist in this?


    Again, thank you very much for the feedback and your time.
    (2)

  9. #79
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Raksha View Post
    I always figured that "stri" stood for "Scholar Tabula Rasa [something]". You sure its an enspell and not brave/merton?
    That acronym would certainly make sense, but...

    Brave is listed separately from stri. In the video, stri has the spell effect on the raised hand area, like enspells. The one marked with Brave is a more general buff animation covering the whole character, along the lines of barspells. I don't see anything called Merton or that looks like it could be it, but the stri video certainly wouldn't fit a mega helix.
    (0)

  10. #80
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Merton9999 View Post
    That acronym would certainly make sense, but...

    Brave is listed separately from stri. In the video, stri has the spell effect on the raised hand area, like enspells. The one marked with Brave is a more general buff animation covering the whole character, along the lines of barspells. I don't see anything called Merton or that looks like it could be it, but the stri video certainly wouldn't fit a mega helix.
    Got a link to this video? The only one I found didn't have labels on any of the animations.
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

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