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  1. #1
    Player Eeek's Avatar
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    Mar 2011
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    Quote Originally Posted by Supersun View Post
    I believe I speak for nearly everyone though when I say that single target party buffs are just not fun.

    Any sort of party enhancement spells should find another way to spread themselves then having to sit there and manually click every single person in your party with every single buff.

    If I wanted to perform mundane repetitive tasks more often I'd just go ask for more hours at my job where I actually get payed for it.

    There's really no fun in subjugating people to do the types of tasks that machines were built for.

    (also, fencer would be nice for AE cleaving with /sch. Situational, sure, but still has a use)
    Level.

    A different.

    Job.

    Your moogle has 19 other jobs to choose from. Cycling buffs is a simply fact of life for every mage in FFXI. Even BLMs, at least the ones who aren't loling over getting 2-shotted all the time, have to routinely cycle their defensive buffs.

    And besides, it's a little odd to complain about repetitive tasks in an MMO.
    (4)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  2. #2
    Player Supersun's Avatar
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    Mar 2011
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    Quote Originally Posted by Eeek View Post
    Cycling buffs is a simply fact of life for every mage in FFXI.
    You misunderstand what I mean by cycling buffs. I don't mean pressing macros 2-9 so I can buff myself every 9+ minutes

    What I mean is Haste, Refresh, Other Spell, Haste, Refresh, Other Spell, ect... aka, the TouA merit party where 1/2 of your time is spent cycling 3 different spells because SE didn't think it was a design flaw to create single target buffs that were expected to be kept on 6 people that only lasted 3 minutes.

    Edit for GG: It'd just be better if the cycles were relieved for both the person with and without gear while the person with the gear has more powerful buffs instead of the static crap we've been dealing with.
    (0)
    Last edited by Supersun; 07-17-2011 at 08:25 AM.