Quote Originally Posted by cidbahamut View Post
Aura is actually pretty terrible from a support perspective, because if I'm filling a support role I want to be out of AoE range, and I somehow don't see them giving us an aura that hits players beyond spellcasting range.
Then you just cast from range if that's the concern. Overall, the idea offers some MP savings, gained timed to swing without relying on a full set of gear, and the ability to plant buffs on others we either can't or would need a specialized sub for. Distance is, and has been an advantage for a long time. It technically doesn't need "more" to maintain an advantage.