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  1. #1
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    Quote Originally Posted by Camate View Post

    Give red mage the “Fencer” job trait!
    We looked into this, however, if we were to add this it wouldn’t be a job trait. The possibility is pretty high that it would be in the form of equipment that a red mage could wear.
    Quit trolling and change the trait's name already.
    (6)

  2. #2
    Player Zirael's Avatar
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    Mar 2011
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    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    When I've read Dev comments, this was how, more less, it was translated into in my mind. Consider it me reading what has been said between lines, or the smallprint:

    Quote Originally Posted by Camate View Post
    Greetings red mages!

    Thanks for all of your feedback and sorry to keep you waiting! Here are a handful of responses we got from the development team in regards to your questions and requests.

    Do you have any plans to enhance the viability of our sword-wielding proficiency?
    As was stated in the preface of the job adjustments concept, the core concept of these adjustments is to make each job useful in HNM fights as well as other battle-related content. That said, we mentioned that the job adjustments will focus on party structuring, but that doesn’t mean that we will not be looking into the sword-wielding proficiency of red mages. We are actually planning adjustments to red mage’s proficiencies in the upcoming version update.
    You will not be allowed to tank any HNM, if you try it using some nifty trick, we’ll cripple you even more, so don’t even think about it. Refresh/Haste/Gain-STR or GTHO.
    Quote Originally Posted by Camate View Post
    Make it possible to add enfeebling effects to En-spells.
    We have no plans for this at the moment. When looking at the current system, where enfeebles take place using magic and En-spells increase damage, we’re pretty satisfied with the current separation of the two.
    En-spells are already awesome (and remember to use En- II for that extra Mag. Evasion- bonus we gave you awhile ago!). They are great asset to any RDM (and their party) meeling in the front lines of current end game content… Oh, wait…
    Quote Originally Posted by Camate View Post
    Add higher tier En-spells.
    Planning to add these during the next version update. However, this isn’t going to be the tier-III version, we are thinking about a different type of En-spell.
    We were thinking on how to make T3 en-spells suck more than T2, but couldn’t come out with any nice ideas, so you’re not getting any. How about en-poison or en-virus for extraawesome damage?
    Quote Originally Posted by Camate View Post
    Add an ability that enhances the effect of En-spells.
    We would like to look into perhaps having this take place through merit points.
    Spend 5 merit upgrades to buff your enspells by +5 damage. Hell, spend 10 for +10! Bargain!!
    Quote Originally Posted by Camate View Post
    Make it possible for red mage to use Enlight and Endark.
    Enlight and Endark are special magic spells for paladin and dark knight respectively and we have no plans to add them to red mage at this time.
    *This one sounds fair enough to me. Bit sad it’s DRK and PLD, that got something actually nice out of this deal tho.
    Quote Originally Posted by Camate View Post
    Get rid of the 100% enfeeble resists on some monsters.
    In regards to monsters that are completely resistant to certain spells, there is a high possibility that we won’t make any significant changes. However, there aren’t really too many of these monsters, so in regards to adjustments making it possible to land enfeebling magic easier, we feel it would be better for red mage’s to experience this effect on a larger amount of monsters.
    You can already enfeeble almost any NM/content no one cares about anymore, so why complain?
    Yes, we’ve put slow/paralyze/gravity/silence in this game, but we don’t want them to be used to win battles for any content lv70+. You should’ve gotten the hint when we added Greater Colibri, yo!
    Quote Originally Posted by Camate View Post
    Add new enhancing magic.
    Since enhancing magic is an area that red mages excel at, we would like to add something. We have been receiving a lot of ideas for enhancing magic and we will be keeping them in mind when exploring this subject.
    Gain-STR to cycle through all DDs in your party, Gain-INT when in mage party, make them all demi-gods! Hell, how about cycling these two on everyone in the alliance? We might add Gain-ATK, just don’t Accession it, that wouldn’t keep you busy enough, yo!
    Quote Originally Posted by Camate View Post
    Will red mage be able to the use the higher tier Gravity?
    We are planning to make this spell a red mage-specific spell, but are continuing to evaluate it.
    Gravity II, resisted by anything tagged as Notorious Monster. Modus Veritas’s little brother!
    Quote Originally Posted by Camate View Post
    Allow red mages to use one-hand sword weapon skills that can only be used by certain jobs and support jobs. We also want staff weapon skills.
    We will be looking into both of these along with the weapon skills revamp.
    Suuure, use any weapon/WS you want, just stay out of any end-game tanking. There’s a lot of fun to be had in Campaign Battles, look forward to it.
    Quote Originally Posted by Camate View Post
    Give red mage the “Fencer” job trait!
    We looked into this, however, if we were to add this it wouldn’t be a job trait. The possibility is pretty high that it would be in the form of equipment that a red mage could wear.
    We will add a lv80 sword and call it a day, job well done! It’ll pair up nicely with that Shield Mastery+1 shield you got like 30 levels ago.
    (6)

  3. #3
    Player Quetzacoatl's Avatar
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    Mar 2011
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    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Camate View Post
    Give red mage the “Fencer” job trait!
    We looked into this, however, if we were to add this it wouldn’t be a job trait. The possibility is pretty high that it would be in the form of equipment that a red mage could wear.
    Are you kidding me?! Why not give us RDM Job Trait?! It seems silly to give it to RDM via gear that, depending on where the trait is added, may never be used in favor of Haste Gear...

    You're killin' me, man. KILLIN' ME!
    (5)
    Last edited by Quetzacoatl; 08-11-2011 at 03:12 AM.

  4. #4
    Player Kristal's Avatar
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    May 2011
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    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Camate View Post
    Add higher tier En-spells.
    Planning to add these during the next version update. However, this isn’t going to be the tier-III version, we are thinking about a different type of En-spell.

    Add an ability that enhances the effect of En-spells.
    We would like to look into perhaps having this take place through merit points.
    Something I'd like to see is both tiers of enspell stacking(as in, both being active) if they are the same element. For instance, Enfire II and Enfire. Enfire II would affect the first hit, and Enfire any additional hits granted by dual wield, Double/Triple/Quadruple Attack or Occasionally Attacks x Times. Currently, this will work for any other non-enspell added effect, but not for tier I enspells. For instance, Twilight Knife with Enfire II active will deal additional fire damage on the first hit, and it's own added effects on any other hits. The same goes with Samba effects, a RDM/DNC will deal additional fire damage on the first hit, while Drain Samba will proc on the remaining hits.

    Another thing I've been thinking about, is an ability similar to MNK's Formless Strikes for RDM. All melee hits become non-elemental magical hits, with a notable difference: an active enspell II will change the element of the regular hit to match the enspell II effect. Attack and Accuracy would be replaced by Magic Attack and Magic Accuracy, which would go well with the Empyrean armor set.
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  5. #5
    Player MarkovChain's Avatar
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    Mar 2011
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    Windy
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    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Except that the mobs that are immune are precisely those "hnms" and the others generally don't resist at all because the magic evasion of mobs is not balanced (it's either too high or too low). So there won't be changes in the usefulness of RDM against hnms : either refresh whore or bust. Honestly don't bother with enspell type stuff that will be most likely useless. I remember tier II enspell, they give ~ -10 magic evasion, that's quite useless tbh (subbing nin and using ninjustsu is better..).
    (3)

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  6. #6
    Player Patrik's Avatar
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    Mar 2011
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    Character
    Patrik
    World
    Bismarck
    Main Class
    RDM Lv 99
    yay info ^^ thanks Camate. just a thought on enhancing magic, at the very least it would be nice if we could single target anyone in pt with the Gain- spells. Whm will still be able to AoE it, and we can single target people to give them extra boost of stats that whm can't. Cause otherwise, why exactly do we have Gain-CHR? >.>
    (0)

  7. #7
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    Quote Originally Posted by Patrik View Post
    Cause otherwise, why exactly do we have Gain-CHR? >.>
    /bst yo (extra words for word count limit)
    (0)
    Last edited by Protey; 08-09-2011 at 10:34 AM.

  8. #8
    Player Supersun's Avatar
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    Quote Originally Posted by Patrik View Post
    yay info ^^ thanks Camate. just a thought on enhancing magic, at the very least it would be nice if we could single target anyone in pt with the Gain- spells. Whm will still be able to AoE it, and we can single target people to give them extra boost of stats that whm can't. Cause otherwise, why exactly do we have Gain-CHR? >.>
    No thank you

    I have nothing against giving buffs to other people but the LAST thing we need is another spell we have to cycle.

    It won't be just one person. It'll be the entire party expecting you to cast gain Str or whatever on them.

    Seriously, can we kill these single target party cycles already? They serve no point other than to kill your brain cells for a job that used to be one of the most active and exciting jobs in the game.

    ---

    In regards to our enfeebling, I've mentioned this before but we REALLY need some form of enfeeble to curb monster TP attacks. I mean it seems like there's 2 types of monsters, NMs that Slow and Paralyze would be nice on but are pretty much immune to one or the other if not both, and monsters like Shinryu where it's easily to land them but they don't do a **** thing.

    Paralyze and Slow only really affect a monsters normal melee attacks, but those really aren't the threatening part of a fight. The TP attacks are, and currently even ninja the DDing/tanking job of death atm can enfeeble better then a Red Mage in that regard.
    (4)
    Last edited by Supersun; 08-09-2011 at 11:53 AM.

  9. #9
    Player
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    Mar 2011
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    Windurst
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    Gain-Chr is to increase Circle Blade damage.

    No, Really.

    Can we get some clarification on the immunity to enfeebles answer? Do they mean monsters resistant to all enfeebles? Otherwise as it stands most of our enfeebles are useless on the majority on HNMs and making Rdm viable for a party play on HNMs won't happen as long as the skill they claim we are the best at is mostly useless on stronger NMs.

    You can gravity Cep/Cirein, but it's a Oberon NM. There are easy NMs, and then there are Oberon NMs.
    (2)

  10. #10
    Player Patrik's Avatar
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    Mar 2011
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    Character
    Patrik
    World
    Bismarck
    Main Class
    RDM Lv 99
    as far as all the enfeeb discussion goes, i agree it really has to be changed. personally in abyssea i can land any debuff on anything (that isn't immune of course) and it is pretty helpful. I can cripple a Durinn so it doesn't do crap all fight. but thats because of the god knows how much magic ACC+ i get from atmas as well as huge int and mnd. I'd imagine once 95/99 hits there will be a new big form of end game. I mean abyssea will always be there, and i doubt it will ever stop being the main form of exping, but gear-wise its only to 90.

    So once people are forced to leave abyssea to get up to date gear from newer events (like voidwatch) they will have to get used to not being demi-gods anymore, and our enfeebs need to actually be POSSIBLE to stick on all the new NMs. You can't expect us to be enfeebl masters if you're just gonna make every HNM immune to it cause your afraid the spells you gave us will be too much
    (3)

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