When I've read Dev comments, this was how, more less, it was translated into in my mind. Consider it me reading what has been said between lines, or the smallprint:
You will not be allowed to tank any HNM, if you try it using some nifty trick, we’ll cripple you even more, so don’t even think about it. Refresh/Haste/Gain-STR or GTHO.
En-spells are already awesome (and remember to use En- II for that extra Mag. Evasion- bonus we gave you awhile ago!). They are great asset to any RDM (and their party) meeling in the front lines of current end game content… Oh, wait…
We were thinking on how to make T3 en-spells suck more than T2, but couldn’t come out with any nice ideas, so you’re not getting any. How about en-poison or en-virus for extraawesome damage?
Spend 5 merit upgrades to buff your enspells by +5 damage. Hell, spend 10 for +10! Bargain!!
*This one sounds fair enough to me. Bit sad it’s DRK and PLD, that got something actually nice out of this deal tho.
You can already enfeeble almost any NM/content no one cares about anymore, so why complain?
Yes, we’ve put slow/paralyze/gravity/silence in this game, but we don’t want them to be used to win battles for any content lv70+. You should’ve gotten the hint when we added Greater Colibri, yo!
Gain-STR to cycle through all DDs in your party, Gain-INT when in mage party, make them all demi-gods! Hell, how about cycling these two on everyone in the alliance? We might add Gain-ATK, just don’t Accession it, that wouldn’t keep you busy enough, yo!
Gravity II, resisted by anything tagged as Notorious Monster. Modus Veritas’s little brother!
Suuure, use any weapon/WS you want, just stay out of any end-game tanking. There’s a lot of fun to be had in Campaign Battles, look forward to it.
We will add a lv80 sword and call it a day, job well done! It’ll pair up nicely with that Shield Mastery+1 shield you got like 30 levels ago.
Last edited by Quetzacoatl; 08-11-2011 at 03:12 AM.
Something I'd like to see is both tiers of enspell stacking(as in, both being active) if they are the same element. For instance, Enfire II and Enfire. Enfire II would affect the first hit, and Enfire any additional hits granted by dual wield, Double/Triple/Quadruple Attack or Occasionally Attacks x Times. Currently, this will work for any other non-enspell added effect, but not for tier I enspells. For instance, Twilight Knife with Enfire II active will deal additional fire damage on the first hit, and it's own added effects on any other hits. The same goes with Samba effects, a RDM/DNC will deal additional fire damage on the first hit, while Drain Samba will proc on the remaining hits.
Another thing I've been thinking about, is an ability similar to MNK's Formless Strikes for RDM. All melee hits become non-elemental magical hits, with a notable difference: an active enspell II will change the element of the regular hit to match the enspell II effect. Attack and Accuracy would be replaced by Magic Attack and Magic Accuracy, which would go well with the Empyrean armor set.
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Except that the mobs that are immune are precisely those "hnms" and the others generally don't resist at all because the magic evasion of mobs is not balanced (it's either too high or too low). So there won't be changes in the usefulness of RDM against hnms : either refresh whore or bust. Honestly don't bother with enspell type stuff that will be most likely useless. I remember tier II enspell, they give ~ -10 magic evasion, that's quite useless tbh (subbing nin and using ninjustsu is better..).
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yay info ^^ thanks Camate. just a thought on enhancing magic, at the very least it would be nice if we could single target anyone in pt with the Gain- spells. Whm will still be able to AoE it, and we can single target people to give them extra boost of stats that whm can't. Cause otherwise, why exactly do we have Gain-CHR? >.>
No thank you
I have nothing against giving buffs to other people but the LAST thing we need is another spell we have to cycle.
It won't be just one person. It'll be the entire party expecting you to cast gain Str or whatever on them.
Seriously, can we kill these single target party cycles already? They serve no point other than to kill your brain cells for a job that used to be one of the most active and exciting jobs in the game.
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In regards to our enfeebling, I've mentioned this before but we REALLY need some form of enfeeble to curb monster TP attacks. I mean it seems like there's 2 types of monsters, NMs that Slow and Paralyze would be nice on but are pretty much immune to one or the other if not both, and monsters like Shinryu where it's easily to land them but they don't do a **** thing.
Paralyze and Slow only really affect a monsters normal melee attacks, but those really aren't the threatening part of a fight. The TP attacks are, and currently even ninja the DDing/tanking job of death atm can enfeeble better then a Red Mage in that regard.
Last edited by Supersun; 08-09-2011 at 11:53 AM.
Gain-Chr is to increase Circle Blade damage.
No, Really.
Can we get some clarification on the immunity to enfeebles answer? Do they mean monsters resistant to all enfeebles? Otherwise as it stands most of our enfeebles are useless on the majority on HNMs and making Rdm viable for a party play on HNMs won't happen as long as the skill they claim we are the best at is mostly useless on stronger NMs.
You can gravity Cep/Cirein, but it's a Oberon NM. There are easy NMs, and then there are Oberon NMs.
as far as all the enfeeb discussion goes, i agree it really has to be changed. personally in abyssea i can land any debuff on anything (that isn't immune of course) and it is pretty helpful. I can cripple a Durinn so it doesn't do crap all fight. but thats because of the god knows how much magic ACC+ i get from atmas as well as huge int and mnd. I'd imagine once 95/99 hits there will be a new big form of end game. I mean abyssea will always be there, and i doubt it will ever stop being the main form of exping, but gear-wise its only to 90.
So once people are forced to leave abyssea to get up to date gear from newer events (like voidwatch) they will have to get used to not being demi-gods anymore, and our enfeebs need to actually be POSSIBLE to stick on all the new NMs. You can't expect us to be enfeebl masters if you're just gonna make every HNM immune to it cause your afraid the spells you gave us will be too much
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