EDIT: Answered yourself. Actually, how was that any different from Brd?
EDIT: Answered yourself. Actually, how was that any different from Brd?
Last edited by Neisan_Quetz; 07-17-2011 at 08:59 AM.
At least their skill determines the potency of their spells. There are still bards to this day doing dyna sandy for that hat.
I don't either, but buff durations shouldn't be the difference between a good red mage and a bad one.
How about the potency of the buff itself?
I mean what if instead someone only got the full 15% haste from the spell if they had a full set of enhancing gear and the spell itself innately lasted 5 minutes.
Progress!
Last edited by Supersun; 07-17-2011 at 09:07 AM.
Okay, so let's assume then that Red Mage had a free pass on gear acquisition in the pass compared to other jobs. Does that somehow mean that Red Mage is entitled to a free pass forever?
You've already said it yourself, the difference between crap gear and good gear is night and day on most other jobs. I have absolutely no issue applying this to Red Mage now.
I'd be fine with that. I'd also be a lot more selective when dealing with Red Mages. I wonder how they'd take it.
perhaps I'm alone in this but I look at the RDM section in that manifesto and still think RDM is getting screwed over yet again, giving us the ability to hit harder and while wielding a weapon would be nice, not screwing over our enmity would be nice, I know many of you wont agree with me but all I can say is
thanks a lot SE, you basically made RDM pretty much suck in parties and it doesn't look like its gonna get any better
RDM used to be a viable tank so if need be they could tank while the main tank was down, not anymore, RDM is an okay healer, but I didnt level RDM to main heal and I refuse to do it, I didnt level RDM to be a buff whore or a refresh whore, I leveled RDM because of how it WAS, and the devs have basically screwed that....to be honest, their vision of how they want RDM to be leaves nothing but a sour taste in my mouth, so in closing I say only this
thanks for nothing SE
Try to have fun or it isn't worth playing
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
Rdm tanking was only good on mobs you couldn't melee on in the first place, if your tank (which I assume was meleeing) went down and you need the Rdm to a) be subbing Nin and b) backup tank you had other problems.
If it was a mob you couldn't melee, the (pre nerf) Rdm was the better tank in the first place. And the sub would be another Rdm/anyone else.
i want a job trait that turns buffs cast on a red mage into an aura effect for nearby party members.
cuts down on cycling, and could even promote frontlining.
overpowered? yup. but if buffing's gonna be my niche' i expect to be great at it.
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