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  1. #41
    Player Greatguardian's Avatar
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    Because Convert gear, Conserve MP gear, Haste gear, Refresh gear, and Cure Potency gear meant absolutely nothing in a ToAU merit?

    Could people skate by without gear? They could try. But that's not because they were performing better. They simply had different standards, and different criteria for success. Considering some people are attempting to argue in other threads here that it was mathematically impossible for any Red Mage to ... do their job, essentially, I dare say there's absolutely no way a RDM could perform adequately to some standards without gear.
    (1)

  2. #42
    Player Supersun's Avatar
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    Quote Originally Posted by Supersun View Post
    Except in a TouA merit party where a naked Rdm could essentially perform the same job as a fully geared Rdm?.
    Obviously they performed better, but when compared to other jobs like DD jobs where the difference between a good DD and a bad DD is night and day...yeah, Rdm was certainly nothing special to speak about.

    The only thing that really mattered was MP, refresh, and a cure staff. The difference between an AH level Rdm and a fully pimped one in a colibri meritpo party was virtually unnoticeable.

    The only things you could really do to make meriting easier was have refresh gear.
    (0)

  3. #43
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    EDIT: Answered yourself. Actually, how was that any different from Brd?
    (0)
    Last edited by Neisan_Quetz; 07-17-2011 at 08:59 AM.

  4. #44
    Player Greatguardian's Avatar
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    Okay, so let's assume then that Red Mage had a free pass on gear acquisition in the pass compared to other jobs. Does that somehow mean that Red Mage is entitled to a free pass forever?

    You've already said it yourself, the difference between crap gear and good gear is night and day on most other jobs. I have absolutely no issue applying this to Red Mage now.
    (1)

  5. #45
    Player Supersun's Avatar
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    Quote Originally Posted by Neisan_Quetz View Post
    EDIT: Answered yourself. Actually, how was that any different from Brd?
    At least their skill determines the potency of their spells. There are still bards to this day doing dyna sandy for that hat.

    Quote Originally Posted by Greatguardian View Post
    Okay, so let's assume then that Red Mage had a free pass on gear acquisition in the pass compared to other jobs. Does that somehow mean that Red Mage is entitled to a free pass forever?

    You've already said it yourself, the difference between crap gear and good gear is night and day on most other jobs. I have absolutely no issue applying this to Red Mage now.
    I don't either, but buff durations shouldn't be the difference between a good red mage and a bad one.

    How about the potency of the buff itself?

    I mean what if instead someone only got the full 15% haste from the spell if they had a full set of enhancing gear and the spell itself innately lasted 5 minutes.

    Progress!
    (0)
    Last edited by Supersun; 07-17-2011 at 09:07 AM.

  6. #46
    Player Greatguardian's Avatar
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    I'd be fine with that. I'd also be a lot more selective when dealing with Red Mages. I wonder how they'd take it.
    (1)

  7. #47
    Player wildsprite's Avatar
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    Mar 2011
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    Heavens Tower, Basement, Windurst
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    Character
    Kitanashia
    World
    Cerberus
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    SMN Lv 99
    perhaps I'm alone in this but I look at the RDM section in that manifesto and still think RDM is getting screwed over yet again, giving us the ability to hit harder and while wielding a weapon would be nice, not screwing over our enmity would be nice, I know many of you wont agree with me but all I can say is
    thanks a lot SE, you basically made RDM pretty much suck in parties and it doesn't look like its gonna get any better

    RDM used to be a viable tank so if need be they could tank while the main tank was down, not anymore, RDM is an okay healer, but I didnt level RDM to main heal and I refuse to do it, I didnt level RDM to be a buff whore or a refresh whore, I leveled RDM because of how it WAS, and the devs have basically screwed that....to be honest, their vision of how they want RDM to be leaves nothing but a sour taste in my mouth, so in closing I say only this

    thanks for nothing SE
    (3)
    Try to have fun or it isn't worth playing

  8. #48
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    Rdm tanking was only good on mobs you couldn't melee on in the first place, if your tank (which I assume was meleeing) went down and you need the Rdm to a) be subbing Nin and b) backup tank you had other problems.
    If it was a mob you couldn't melee, the (pre nerf) Rdm was the better tank in the first place. And the sub would be another Rdm/anyone else.
    (1)

  9. #49
    Player Doombringer's Avatar
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    Mar 2011
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    365
    i want a job trait that turns buffs cast on a red mage into an aura effect for nearby party members.
    cuts down on cycling, and could even promote frontlining.
    overpowered? yup. but if buffing's gonna be my niche' i expect to be great at it.
    (2)

  10. #50
    Player Duelle's Avatar
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    Mar 2011
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    Windurst
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    658
    Quote Originally Posted by wildsprite View Post
    perhaps I'm alone in this but I look at the RDM section in that manifesto and still think RDM is getting screwed over yet again, giving us the ability to hit harder and while wielding a weapon would be nice, not screwing over our enmity would be nice, I know many of you wont agree with me but all I can say is
    thanks a lot SE, you basically made RDM pretty much suck in parties and it doesn't look like its gonna get any better

    RDM used to be a viable tank so if need be they could tank while the main tank was down, not anymore, RDM is an okay healer, but I didnt level RDM to main heal and I refuse to do it, I didnt level RDM to be a buff whore or a refresh whore, I leveled RDM because of how it WAS, and the devs have basically screwed that....to be honest, their vision of how they want RDM to be leaves nothing but a sour taste in my mouth, so in closing I say only this

    thanks for nothing SE
    What can we say? RDM dared to be versatile and it got hit with the nerf bat because of it. Wish they had build on RDM tanking rather than eradicate it, if only for the sake of those who enjoyed it. Besides, more tanks around is never a bad thing.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

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