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  1. #1
    Player Lilia's Avatar
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    Jun 2011
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    316
    Character
    Lilia
    World
    Odin
    Main Class
    RDM Lv 99
    stoneskinga?
    (0)

  2. #2
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    Quote Originally Posted by Lilia View Post
    stoneskinga?
    Doesn't that cap at 200 damage? Not all that great, plus it's got pretty nasty cooldown iirc.
    (1)

  3. #3
    Player Supersun's Avatar
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    Mar 2011
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    I believe I speak for nearly everyone though when I say that single target party buffs are just not fun.

    Any sort of party enhancement spells should find another way to spread themselves then having to sit there and manually click every single person in your party with every single buff.

    If I wanted to perform mundane repetitive tasks more often I'd just go ask for more hours at my job where I actually get payed for it.

    There's really no fun in subjugating people to do the types of tasks that machines were built for.

    (also, fencer would be nice for AE cleaving with /sch. Situational, sure, but still has a use)
    (4)

  4. #4
    Player Eeek's Avatar
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    Mar 2011
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    Quote Originally Posted by Supersun View Post
    I believe I speak for nearly everyone though when I say that single target party buffs are just not fun.

    Any sort of party enhancement spells should find another way to spread themselves then having to sit there and manually click every single person in your party with every single buff.

    If I wanted to perform mundane repetitive tasks more often I'd just go ask for more hours at my job where I actually get payed for it.

    There's really no fun in subjugating people to do the types of tasks that machines were built for.

    (also, fencer would be nice for AE cleaving with /sch. Situational, sure, but still has a use)
    Level.

    A different.

    Job.

    Your moogle has 19 other jobs to choose from. Cycling buffs is a simply fact of life for every mage in FFXI. Even BLMs, at least the ones who aren't loling over getting 2-shotted all the time, have to routinely cycle their defensive buffs.

    And besides, it's a little odd to complain about repetitive tasks in an MMO.
    (4)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  5. #5
    Player Supersun's Avatar
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    Mar 2011
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    Quote Originally Posted by Eeek View Post
    Cycling buffs is a simply fact of life for every mage in FFXI.
    You misunderstand what I mean by cycling buffs. I don't mean pressing macros 2-9 so I can buff myself every 9+ minutes

    What I mean is Haste, Refresh, Other Spell, Haste, Refresh, Other Spell, ect... aka, the TouA merit party where 1/2 of your time is spent cycling 3 different spells because SE didn't think it was a design flaw to create single target buffs that were expected to be kept on 6 people that only lasted 3 minutes.

    Edit for GG: It'd just be better if the cycles were relieved for both the person with and without gear while the person with the gear has more powerful buffs instead of the static crap we've been dealing with.
    (0)
    Last edited by Supersun; 07-17-2011 at 08:25 AM.

  6. #6
    Player Hyrist's Avatar
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    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Melee was never a Red Mage's strengths, it was an extra. Could it be better? Yes. Is the job suffering because of it? No.

    Red Mage doesn't need Fencer, stop harping about it.
    It is harming a good portion of the enjoyment of the job, yes. It also is harming the job in the fashion that it's failing to live up to its selling points.

    I agree about fencer though.

    Honestly, the best job to single-wield has it subbable at 90 anyways. It's not all that wonderful of an ability. People are wanting it because of the name, not what it can do.

    And Cid, it's for your own good. Unbridled rage here will get you banned quickly. As far as our strengths go. They don't work together as well as they could, and there is a standing desire to be in the front lines more. So if melee is adapted into what is strong about our job, it'll no longer serve as a weakness, and address the other issue that is some of our gear weapon/gear availability, verses the practicability of getting it.

    I'll reiterate this again, things like Sagasinger, Chimeric Flueret, Almace. These should not be simply toys for the RDM. They should help fulfill a purpose. Especially for some pieces that require the effort they do to obtain.
    (1)

  7. #7
    Player Lilia's Avatar
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    Jun 2011
    Posts
    316
    Character
    Lilia
    World
    Odin
    Main Class
    RDM Lv 99
    dont know a cap, was 200 but not more, is blu skill now, ~ skill*0.66~

    and for me i can say i not rly want more buff spell, i will not end as a brd or cor
    (0)

  8. #8
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    You're far too hung up on the image of the job rather than the reality of the job.

    Why do things like Sagasinger and Almacehave to be anything more than toys? Claustrum's nothing more than a toy but you don't see Black Mage's screaming bloody murder over it.
    (1)

  9. #9
    Player Duelle's Avatar
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    Mar 2011
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    Windurst
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    658
    Quote Originally Posted by cidbahamut View Post
    Why do things like Sagasinger and Almace have to be anything more than toys? Claustrum's nothing more than a toy but you don't see Black Mage's screaming bloody murder over it.
    Black mages also have a history of blowing stuff up through pure magic. Apples and oranges, really.
    You've never seen a thread asking for mage relics to actually be useful?
    This, too.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  10. #10
    Player Supersun's Avatar
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    Mar 2011
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    522
    You've never seen a thread asking for mage relics to actually be useful?
    (1)

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