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  1. #261
    Player Greatguardian's Avatar
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    What "vast majority" of RDM JSE is melee-centric? AF1 is almost exclusively mage stats, AF2 is exclusively mage stats, AF3 is exclusively mage stats, Wise gear is almost exclusively mage stats. Those are the only 4 RDM-only armor sets in the game, and they all have Mage-centric stats (keeping in mind Parrying and Shield skill on AF1, and like 5-10 total accuracy on full wise/chasuble, lulz).

    I don't see ANY RDM Job-Specific armor that's designed for melee, anywhere. Care to point some out for me?
    (0)

  2. #262
    Player Quetzacoatl's Avatar
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    Mar 2011
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    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Greatguardian View Post
    What "vast majority" of RDM JSE is melee-centric? AF1 is almost exclusively mage stats, AF2 is exclusively mage stats, AF3 is exclusively mage stats, Wise gear is almost exclusively mage stats. Those are the only 4 RDM-only armor sets in the game, and they all have Mage-centric stats (keeping in mind Parrying and Shield skill on AF1, and like 5-10 total accuracy on full wise/chasuble, lulz).

    I don't see ANY RDM Job-Specific armor that's designed for melee, anywhere. Care to point some out for me?
    You could say the same thing about WHM's AF/Relic and we have no problem with them meleeing. loldoublestandards
    (1)

  3. #263
    Player Ketaru's Avatar
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    Mar 2011
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    Windurst
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    215
    Character
    Ketaru
    World
    Siren
    Main Class
    RDM Lv 99
    You could say the same thing about WHM's AF/Relic and we have no problem with them meleeing. loldoublestandards
    Actually, people do.
    (1)
    "NeED★RdM? PLeaSe sENd★teLL!"

  4. #264
    Player Greatguardian's Avatar
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    Mar 2011
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    Quote Originally Posted by Quetzacoatl View Post
    You could say the same thing about WHM's AF/Relic and we have no problem with them meleeing. loldoublestandards
    WHM's JSE has a ton of Haste, and comprises some of its best TP pieces. People also know damn well that White Mage doesn't melee on anything more than trash mobs, same as Red Mage can now. That's not the point though. I'm replying very specifically to Rayik's claim that the "Vast Majority of RDM JSE is melee-based". Incoming edit with quote.

    Edit:

    Quote Originally Posted by Rayik View Post
    melee is a "sizable facet" when the vast majority of job-exclusive gear and some of the very few JA's the job gets are melee-centric.
    (0)

  5. #265
    Player Supersun's Avatar
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    Mar 2011
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    522
    Quote Originally Posted by Greatguardian View Post
    What "vast majority" of RDM JSE is melee-centric? AF1 is almost exclusively mage stats, AF2 is exclusively mage stats, AF3 is exclusively mage stats, Wise gear is almost exclusively mage stats. Those are the only 4 RDM-only armor sets in the game, and they all have Mage-centric stats (keeping in mind Parrying and Shield skill on AF1, and like 5-10 total accuracy on full wise/chasuble, lulz).

    I don't see ANY RDM Job-Specific armor that's designed for melee, anywhere. Care to point some out for me?
    War AF has enmity!

    Why aren't they tanking!



    Besides there are more melee related pieces then you think.

    AF 1 has the warlock gloves which when upgraded to +1 is one of the best CDC hands for Rdm.

    AF Legs have enhancing magic which benefits melee a great deal. An enhancing set is almost a requirement for Rdm melee. Not as much for magery.

    Relic hands are the same as above.

    Relic Feet are an awesome Ele WS piece.

    Same with Emp hat and legs.

    and every piece of wise has as much accuracy as it does M.Acc (though the numbers are so low that it's still lol wise)
    (3)

  6. #266
    Player Greatguardian's Avatar
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    Read one post up =/.

    Barspells and Phalanx are also Enhancing-dependent, as is Stoneskin (lol). Don't kid yourself into thinking a Magic Skill boost is somehow a "Melee-centric" trait. There's a difference between something being obviously designed for melee, and something that just so happens to boost a melee trait while being designed for magic.
    (1)

  7. #267
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    Quote Originally Posted by Supersun View Post
    War AF has enmity!

    Why aren't they tanking!
    WAR AF has +INT!

    Why aren't they nuking?

    Quote Originally Posted by Supersun View Post
    AF Legs have enhancing magic which benefits melee a great deal. An enhancing set is almost a requirement for Rdm melee. Not as much for magery.
    Wow...really? You don't make use of an enhancing set except for enspells? Are you for real?


    Quote Originally Posted by Supersun View Post
    Relic hands are the same as above.
    Yeah, and they were half decent INT hands back at 75 if you were too cheap to buy errant cuffs. Also: MDT set. They're multi-purpose, so no you don't get to point at them and say "oh it's clearly designed to let us melee".


    Quote Originally Posted by Supersun View Post
    Relic Feet are an awesome Ele WS piece.
    Relic feet are an awesome nuke piece.

    Quote Originally Posted by Supersun View Post
    Same with Emp hat and legs.
    Right, except they're better as magical pieces seeing as how they've got M.ACC tacked on, refresh effect enhancement, and enfeeble casting time reduction. Totally designed for melee.

    Quote Originally Posted by Supersun View Post
    and every piece of wise has as much accuracy as it does M.Acc (though the numbers are so low that it's still lol wise)
    If you count ranged accuracy, sure. I guess we're magical archers now too.
    (1)

  8. #268
    Player Ketaru's Avatar
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    Mar 2011
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    Windurst
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    215
    Character
    Ketaru
    World
    Siren
    Main Class
    RDM Lv 99
    I'd be asking for current buffs (and cures, for that matter) to affect pets, with scaling changes if needed. Then again, I'm of the opinion the whole pet:stat thing on gear was just aimed to create a timesink for pet jobs.
    The dev team is so convinced that pet jobs are just a stone throw away from being overpowered that they would refuse to do anything that will make them competitive with more conventional jobs.

    It doesn't help that, when other players express their opinions about them, it's always in terms of inconvenience to other players. Why, over on the main forum, there is a new thread about how NMs should rage, which is all well and good. But it doesn't take long for somebody to chime in on how SMNs that exploit atma PDT are annoying and take too long to kill their stuff.

    The dialogue behind BST especially has always been framed with a kind of Us vs Them edge to it: BSTs take up party camps. BSTs don't kill their pets and screw up mob EXP. BSTs hold NMs for way too long. Blah. Blah. Blah. How on earth are we going to integrate them into the endgame scene to be cooperative with other players?

    Fine, I can see where they are coming from. So let's indirectly update these jobs so that they can receive these buffs, but only through cooperation with another person. And what better job to do that the Enhancing specialist, RDM, who ought to receive niche buffs not available to any other mage?

    The question I'm wondering is how would any of you feel about that if the update announcement came and this was the main bullet point?

    "- Red Mage will be receiving exciting new spells designed to augment the effectiveness of another player's pets."
    (0)
    "NeED★RdM? PLeaSe sENd★teLL!"

  9. #269
    Player Economizer's Avatar
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    Jun 2011
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    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Quetzacoatl View Post
    You could say the same thing about WHM's AF/Relic and we have no problem with them meleeing. loldoublestandards
    Actually, White Mage has the Healer's Mitts (+1). Definitely melee oriented unless someone thinks +15 Healing Magic skill does something functional.

    Although if that's acceptable, then most of the Red Mage Artifact/Relic has stats that would work well for Dagger. The problem with this is a good portion of the Red Mage melee people doesn't accept melee boosts unless it comes from a Sword.
    (0)

  10. #270
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    Quote Originally Posted by Ketaru View Post
    The question I'm wondering is how would any of you feel about that if the update announcement came and this was the main bullet point?

    "- Red Mage will be receiving exciting new spells designed to augment the effectiveness of another player's pets."
    I think my initial reaction would be "oh crap, now I have to redo my macro palettes again", followed shortly by "oh crap, now I have to switch off the 'ignore pet' option". I don't like pets getting in the way when I'm trying to select stuff with the cursor, so that's a mark against them right from the start, and then there's no good way to target them aside from tabbing around on-screen since they don't get to show up on the side bar with the rest of the party. There's a lot of core design working against incorporating pets into the party even before we start addressing how this would affect Red Mage specifically.

    If they were going to allow us to buff up pets, I'd want it to be something I could cast on the Beastmaster and just have it channel out from him to the pet. That would be ideal.

    Beyond that it seems like something that would be overly niche. I don't think I'd turn it down if given something like that, but I wouldn't start hunting down pet jobs just to use it either.
    (2)

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