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  1. #1
    Player Rayik's Avatar
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    Apr 2011
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    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    Short answer? Fix the EX WS's. Not a perfect answer, but a start. I'm not asking for a complete tear down and rebuild of the job, and yes, melee is a "sizable facet" when the vast majority of job-exclusive gear and some of the very few JA's the job gets are melee-centric. It may not be a sizable facet to your personal play style, but it's there in the game engine. Just because people choose not to use it, doesn't it make it suddenly not exist.
    (2)

  2. #2
    Player Ketaru's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    215
    Character
    Ketaru
    World
    Siren
    Main Class
    RDM Lv 99
    You guys do realize that a good number of posters here are just BG trolls right? Their actually trying to stir up sh!t to create lolz discussions over on their board.
    You do realize this doesn't add to the discussion at all, right?
    (1)
    "NeED★RdM? PLeaSe sENd★teLL!"

  3. #3
    Player
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    I'll agree that reworking EX weaponskills would be a nice buff to RDM melee. It won't change how RDM gets used, but it'll be a nice boost for those who dabble in melee.

    Job exclusive gear? You mean like War Hose? As for Composure, that was as much a mage buff as it was a melee buff. If they could pull off more stuff like that I might be able to get behind it.


    Quote Originally Posted by Rayik View Post
    It may not be a sizable facet to your personal play style, but it's there in the game engine. Just because people choose not to use it, doesn't it make it suddenly not exist.
    Similarly, just because it's in the game doesn't mean it's worthwhile.

    The last thing we want is to have Red Mage's mage side neglected just so we can get a Tactical Parry update.
    (0)

  4. #4
    Player Rayik's Avatar
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    Apr 2011
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    230
    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    Quote Originally Posted by cidbahamut View Post
    I'll agree that reworking EX weaponskills would be a nice buff to RDM melee. It won't change how RDM gets used, but it'll be a nice boost for those who dabble in melee.

    Job exclusive gear? You mean like War Hose? As for Composure, that was as much a mage buff as it was a melee buff. If they could pull off more stuff like that I might be able to get behind it.



    Similarly, just because it's in the game doesn't mean it's worthwhile.

    The last thing we want is to have Red Mage's mage side neglected just so we can get a Tactical Parry update.
    Unfortunately, I agree with this. Once in a great while an awesome update for a job comes along(Last Resort fix for DRK was amazing) but more often than not, we(all jobs in general) get something lame like Tactical Parry, or that game-breaking JT where we get 2 TP for casting a spell with a 5 second or more casting time, Occult Accumen or something? Composure was nice because it did benefit both melee and spellcasting. More of this would be great, but unlikely at this point.

    Gear-wise, much of the AF1 set benefited both melee and casting, with buffs to Parrying, Shield Skill, Evasion, nice DEX bonuses, as well as Enfeebling, Enhancing, Elemental, etc. But, in hindsight, some of the other gear I was referring to, such as Ogre Ledelsens +1 appear to have a whopping one other job tag on it (BST). Even the Wise set, while still being terrible, at least added Accuracy and such. EVen beyond this, RDM was added to a lot of nice new gear in the past year, which we've gone over multiple times in this thread already(Atheling Mantle, Calmecac Trousers, ALMACE, etc).

    If SE supposedly has absolutely no intentions for RDM to melee, then why did the job get added to those? Why do we get Almace, instead of a club or staff?

    Other job forums have been getting comments from the actual Devs regarding future updates and intended direction, with as heated as these threads are getting in the RDM forum, it' be nice if maybe we could get something "official" stated regarding the future of RDM other than our lolEnhancing?

    EDIT: Found the official response from the Devs several pages back. I'm slipping in my old age, that one got right by me. If all we get(for melee) is an adjustment to our WS's, I'm honestly fine with that. Give RDM a sword WS worth a damn that doesn't require an Empy and I will gladly tip my hat, bow out of these threads, and not bother anyone anymore. Though, I may start a few threads out of sheer glee, discussing melee gear and such. ^^
    (2)
    Last edited by Rayik; 08-18-2011 at 03:48 AM.

  5. #5
    Player Greatguardian's Avatar
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    Mar 2011
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    What "vast majority" of RDM JSE is melee-centric? AF1 is almost exclusively mage stats, AF2 is exclusively mage stats, AF3 is exclusively mage stats, Wise gear is almost exclusively mage stats. Those are the only 4 RDM-only armor sets in the game, and they all have Mage-centric stats (keeping in mind Parrying and Shield skill on AF1, and like 5-10 total accuracy on full wise/chasuble, lulz).

    I don't see ANY RDM Job-Specific armor that's designed for melee, anywhere. Care to point some out for me?
    (0)

  6. #6
    Player Quetzacoatl's Avatar
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    Mar 2011
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    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Greatguardian View Post
    What "vast majority" of RDM JSE is melee-centric? AF1 is almost exclusively mage stats, AF2 is exclusively mage stats, AF3 is exclusively mage stats, Wise gear is almost exclusively mage stats. Those are the only 4 RDM-only armor sets in the game, and they all have Mage-centric stats (keeping in mind Parrying and Shield skill on AF1, and like 5-10 total accuracy on full wise/chasuble, lulz).

    I don't see ANY RDM Job-Specific armor that's designed for melee, anywhere. Care to point some out for me?
    You could say the same thing about WHM's AF/Relic and we have no problem with them meleeing. loldoublestandards
    (1)

  7. #7
    Player Greatguardian's Avatar
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    Quote Originally Posted by Quetzacoatl View Post
    You could say the same thing about WHM's AF/Relic and we have no problem with them meleeing. loldoublestandards
    WHM's JSE has a ton of Haste, and comprises some of its best TP pieces. People also know damn well that White Mage doesn't melee on anything more than trash mobs, same as Red Mage can now. That's not the point though. I'm replying very specifically to Rayik's claim that the "Vast Majority of RDM JSE is melee-based". Incoming edit with quote.

    Edit:

    Quote Originally Posted by Rayik View Post
    melee is a "sizable facet" when the vast majority of job-exclusive gear and some of the very few JA's the job gets are melee-centric.
    (0)

  8. #8
    Player Economizer's Avatar
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    Jun 2011
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    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Quetzacoatl View Post
    You could say the same thing about WHM's AF/Relic and we have no problem with them meleeing. loldoublestandards
    Actually, White Mage has the Healer's Mitts (+1). Definitely melee oriented unless someone thinks +15 Healing Magic skill does something functional.

    Although if that's acceptable, then most of the Red Mage Artifact/Relic has stats that would work well for Dagger. The problem with this is a good portion of the Red Mage melee people doesn't accept melee boosts unless it comes from a Sword.
    (0)

  9. #9
    Player Supersun's Avatar
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    Mar 2011
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    Quote Originally Posted by Greatguardian View Post
    What "vast majority" of RDM JSE is melee-centric? AF1 is almost exclusively mage stats, AF2 is exclusively mage stats, AF3 is exclusively mage stats, Wise gear is almost exclusively mage stats. Those are the only 4 RDM-only armor sets in the game, and they all have Mage-centric stats (keeping in mind Parrying and Shield skill on AF1, and like 5-10 total accuracy on full wise/chasuble, lulz).

    I don't see ANY RDM Job-Specific armor that's designed for melee, anywhere. Care to point some out for me?
    War AF has enmity!

    Why aren't they tanking!



    Besides there are more melee related pieces then you think.

    AF 1 has the warlock gloves which when upgraded to +1 is one of the best CDC hands for Rdm.

    AF Legs have enhancing magic which benefits melee a great deal. An enhancing set is almost a requirement for Rdm melee. Not as much for magery.

    Relic hands are the same as above.

    Relic Feet are an awesome Ele WS piece.

    Same with Emp hat and legs.

    and every piece of wise has as much accuracy as it does M.Acc (though the numbers are so low that it's still lol wise)
    (3)

  10. #10
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    Quote Originally Posted by Supersun View Post
    War AF has enmity!

    Why aren't they tanking!
    WAR AF has +INT!

    Why aren't they nuking?

    Quote Originally Posted by Supersun View Post
    AF Legs have enhancing magic which benefits melee a great deal. An enhancing set is almost a requirement for Rdm melee. Not as much for magery.
    Wow...really? You don't make use of an enhancing set except for enspells? Are you for real?


    Quote Originally Posted by Supersun View Post
    Relic hands are the same as above.
    Yeah, and they were half decent INT hands back at 75 if you were too cheap to buy errant cuffs. Also: MDT set. They're multi-purpose, so no you don't get to point at them and say "oh it's clearly designed to let us melee".


    Quote Originally Posted by Supersun View Post
    Relic Feet are an awesome Ele WS piece.
    Relic feet are an awesome nuke piece.

    Quote Originally Posted by Supersun View Post
    Same with Emp hat and legs.
    Right, except they're better as magical pieces seeing as how they've got M.ACC tacked on, refresh effect enhancement, and enfeeble casting time reduction. Totally designed for melee.

    Quote Originally Posted by Supersun View Post
    and every piece of wise has as much accuracy as it does M.Acc (though the numbers are so low that it's still lol wise)
    If you count ranged accuracy, sure. I guess we're magical archers now too.
    (1)

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