Page 11 of 14 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 101 to 110 of 140
  1. #101
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    I have been very lucky in that holy waters + cursna combined have always worked great for me!
    (2)

  2. #102
    Player Bubeeky's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    328
    Character
    Bubeeky
    World
    Carbuncle
    Main Class
    WHM Lv 92
    That's awesome Debbie

    I just think that it's crap that they claim to have the doom recovery rate set "high" when ppl have to spam item use and spells at the same time to have a relatively remote chance to life....I know this is preaching to the choir, but we're not talking about curing something like amnesia, which can be worked around if we can't cure it, we're talking about a cheap ass move/debuff/spell/whatever it classifies as that can take a completely buffed, 4k HP mnk from 100% health to 0 in 10 seconds, no questions asked...we need to have a better response for such a powerful attack.
    (0)
    Love life, dare to dream, and LIVE ON PURPOSE!
    Also make sure to beat up any evil elvaans along the way, as we all know tarus are the ultimate race.

  3. #103
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    The issue is that SE already said clearly that they want there to be super powerful debuffs. While I disagree that anything shouldn't be healable by Benediction (since currently this two hour's only real benefit is being instant), I understand.

    I mainly want a very clear answer as to if healing magic actually affects heal rates at all.

    While we're at it, maybe we can get a clear answer of if SE was talking about barelement or barailment spells when they answered... I think they answered about barelement, which very few people were asking about increasing the potency of - when most people wanted an answer about barailment spells.

    Maybe we won't get our desired changes to the barailment spells (make them useful), but a clear answer would be very helpful for me in deciding if I should ever cast them. Currently, the barailment spells could be removed from the game to make room for other things and I don't think anyone would miss them, however.
    (0)

  4. #104
    Player Jerbob's Avatar
    Join Date
    Aug 2011
    Posts
    314
    Character
    Jeral
    World
    Phoenix
    Main Class
    WHM Lv 99
    I have a couple of queries about some of the recent feedback - which is really great to see, by the way, thank you!

    Since AoE effects are strong, the idea is that you are taking a risk by the effect being centered on the caster. Curaga is an exception to this, but it is balanced through a high amount of enmity.
    The main reason I think the white mage community would like targettable area of effect enhancing magic (especially barspells and auspice) is that sometimes we are literally too busy to worry about moving and losing time better spent casting. If I'm the only healer in a party then sometimes I've got a backlog of three or four spells in my head that I have to get through, all the time. This is especially true for monsters that have AoE status effect abilities, dispelga (or my worst nightmare, Dispel-all-ga) and the like. If I have to run into range, wait for a second so I don't interrupt my casting through lag, cast the spell and run back out of range, I've now got five or six things that need doing. Fast Cast is a godsend but it's not chainspell!

    Please don't misinterpret me - as a white mage I love to be busy, and being able to prioritise spells and remember what needs doing is a skill that we have to learn. The little things are important though, and targettable AoE enhancing spells would be an absolute joy to have. I can appreciate the risk factor, but practically speaking I don't think it makes a difference - a good white mage can tell when it's safe to put up a barspell or reapply shellra and when it's not, it's the time that's the issue. If the developers could reconsider this decision then, like I said, it'd be an absolute joy to use.

    We would like to make it possible to cure Amnesia in the future, but we are planning to make it a type of magic that has a set chance of recovery similar to Doom.
    I can fully appreciate some status effects like Amnesia being designed to be very powerful and debilitating. However, spamming "Amnesna", as white mages have to spam Cursna for Doom currently, would just be frustrating and would waste time. Perhaps, instead, have "Amnesna" not explicitly remove the Amnesia status but instead have a one-off significant reduction in the duration of the effect after it has been applied - almost a reverse bar-status. This would preserve Amnesia's debilitating effect but avoid the need to spam spells. Even if the duration reduction of "Amnesna" was semi-random - which would be in line with Cursna's effect on Doom - it'd be workable as a compromise between Doom's urgency of removal and Amnesia's high inconvenience but non-critical nature.
    (0)

  5. #105
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    Quote Originally Posted by Jerbob View Post
    I can fully appreciate some status effects like Amnesia being designed to be very powerful and debilitating. However, spamming "Amnesna", as white mages have to spam Cursna for Doom currently, would just be frustrating and would waste time. Perhaps, instead, have "Amnesna" not explicitly remove the Amnesia status but instead have a one-off significant reduction in the duration of the effect after it has been applied - almost a reverse bar-status. This would preserve Amnesia's debilitating effect but avoid the need to spam spells. Even if the duration reduction of "Amnesna" was semi-random - which would be in line with Cursna's effect on Doom - it'd be workable as a compromise between Doom's urgency of removal and Amnesia's high inconvenience but non-critical nature.
    This guy is right, if it works like cursna, I would simply never cast it.
    (1)

  6. #106
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Happy Monday!

    In the upcoming version update we will be adjusting the casting range of Holy.

    This has already been implemented on the test server, so go check it out
    (5)
    Devin "Camate" Casadey - Community Team

  7. #107
    Player Bubeeky's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    328
    Character
    Bubeeky
    World
    Carbuncle
    Main Class
    WHM Lv 92
    Was the casting range of Holy ever a significant issue?
    (0)
    Love life, dare to dream, and LIVE ON PURPOSE!
    Also make sure to beat up any evil elvaans along the way, as we all know tarus are the ultimate race.

  8. #108
    Player Anathiel's Avatar
    Join Date
    Apr 2011
    Location
    Bastok
    Posts
    99
    Character
    Anathiel
    World
    Sylph
    Main Class
    NIN Lv 95
    Quote Originally Posted by Bubeeky View Post
    Was the casting range of Holy ever a significant issue?
    More than you could ever know.
    (3)
    Haiku's are easy
    But sometimes they don't make sense
    Refrigerator

  9. #109
    Player Kogenta's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    24
    Character
    Kogenta
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Bubeeky View Post
    Was the casting range of Holy ever a significant issue?
    Actually it is when you have to trigger yellow weakness on a mob and is risky to come closer, since Holy cast range is significantly lower than other spells. IE trigger !! on Chloris
    (2)

  10. #110
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Holy is really strange. It seems positioning is everything. Generally it's pretty small but sometimes if you position just right you can get it to 20+ yalms. I can only do it when I can get some elevation over the monster, I think.
    (3)


    Regular "John" Doe
    - Not on the Community Team

Page 11 of 14 FirstFirst ... 9 10 11 12 13 ... LastLast