Boosting while engaged severely decreases your overall damage. The effect only compounds when additional forms out external Haste are added. There is absolutely no reason to be spamming boost aside from when you're standing around unless you have absolutely no attack already and no Haste spell, songs, samba, or gear.
Mnk spamming Boost in a fight would be the equivalent of Pups having to spam maneuvers -- it notably degrades standard melee performance, while you -hope- that it does enough good to compensate for that. Very much hoping that it doesn't get implemented that way.
I Would Like to Contribute in Ideas ^_^
1) Instead of making boost increase the dmg done to your next attack, make it so when you use boost your next attack will be critical attack (kinda like Sneak/Trick Attack). I feel that when you use the ability Boost it looks like your about to give your foe a big punch. It also fits our DD lines imo.
2) Increase The Duration Of Focus & Dodge
3) I think it would be awesome to give an ability that allows us to hit continuously for a little time ( like a mini version of Hundred Fists) Lets Face it MNK 2hr is bad ass and its ashame that we have to wait 2hrs so give MNK an ability so they can have a little taste while waiting for their 2hr. This also is benefital making us even more Bad-Ass DD.
4) Would Be nice if MNK had something job specific to equip in the Sub Category. Perhaps making an item that increases VIT, STR, or lowers delay till next attack.
5) And Last i feel that Chi Blast should have a lower times & do damage compared to what the users Current TP is at and possibly inflicting a status on the mob, this is giving the Ability more use.
Lol Im sure asking for alot xD but hey would be nice wouldnt it?
a 15sec force critical ja would be a little overpowered
- footwork with forced crit DK/TK
- sam/mnk criting fudos(gekkos) with overwhelm ( work with any job that have a 1-2hit high ftp no crit ws)
some (minor) fix to footwork when used with hundred fist make it add a kick attack : 2punch,1-2kick (2nd based on kick attack rate, kicks getting footwork bonuses)+ DA/TA procs
Boosting while engaged severely decreases your overall damage isn't really accurate. It depends on the situation.
If boost doesn't wear off and stacks, there are probably going to be a lot of situations where a higher base attack will make the loss of dot negligible. Higher Level HNMs, Zerg situations and soloing.
MNK isn't the only melee job that suffers from animation delay. If the rewards of stacking boosts outweighs the penalty, there's no reason to think of it as detrimental. Canceling Hasso , last resort, soul eater all reduce the respective classes dps and overall dmg. However, their loss during certain situations is beneficial.
MNK as it stands vs T-VT mobs outside Abyssea is fine. Anything higher such as IT and HNM see MNK fall behind heavier hitting classes such as SAM & WAR.
Gaining 5% crit hit rate for 60 seconds and loosing about 30 seconds (8 boosts x 3 second animation delay - rounded up for the sceptics) would probably see boosting come ahead than just auto-attacking. Also, the fact that as I mentioned earlier, attacks would not cancel out boost also means you gain a considerable amount of increase to your WS's when it matters (situations which we are talking about atm-see above said situations)
Regardless of the attack benefits, there are some key defensive attributes to boosting/chakra/chi blast I added that would not just benefit the MNKs dps, but also everyone elses.
It would need to be tweeked perhaps. But the idea still stands and your response was pretty hasty imo.
Honestly, you're just throwing out a lot of eyeballing. Boosting in Zerg situations would be absolutely horrible, as you're already receiving Attack buffs and any JA delay interrupting your attack cycles is a big deal.
Many spells/buffs are already not worth casting, even on jobs like DRK. Hasso and Last Resort are unique because they provide Haste. Endark? +50 attack boost and add effect damage? Not even worth casting, it takes away that much from total damage.
If Moten doesn't mind, it would be interesting to see how much of a boost, and of what stats, Boost would need to offer offensively in order to become worth using every 15 seconds. As is, it's not even worth using before WS if you have external Haste.
Even if it becomes worthwhile to boost every 15 seconds, it seems like an annoyance to have to use the same JA that often.
If anything, I wouldn't mind seeing Boost adding a small aftermath effect to weapon skills... be it attack, critical hit rate, or just straight damage... (example: Boost + Weaponskill = gives +50 attack for 30 seconds)...
"How do I lock threads?"
Consume the contents of a bottle of Extra Strength Tylonel and then drink a beer. Soon, all threads will be locked.
There is nothing you can do to boost to make it worth using every 15 seconds. I'm not sure what everyone is thinking...
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