@ OP - It sounds like you're arguing for PLDs to be capable of attaining 100% of the enemy's attention 100% of the time. You overlooked the consequences for other jobs that deal large amounts of damage. This scenario would make FFXI even less challenging than it is today, and everything would just be zerged down.

Unleashhell is much closer to what needs to be addressed than the OP.

OP's "Throw a PLD into the mix so that no one takes any dmg but the paladin, and just have everyone else go to town on the enemy" will kill FFXI. I would much rather PLD continue to be useless than to see FFXI destroyed.
No thanks. There's no challenge, no skill and no longevity in a scenario where one job can have 100% of the enemy's attention for 100% of the time.

Facts are:
1. The battle system and enmity mechanics needs to be fixed, Not PLD.
2. Game Mechanics have not been changed or modified for a post 75 vanadiel.
3. The "!!" proc system should have remained Abyssea specific. Fact that SE is implementing similar or identical systems everywhere is just telling me they have no will to fix the broken game FFXI has become. The "!!" system is the only reason any enemy in Abyssea stands for more than 30 seconds. Otherwise it would just be Zerg zerg zerg.

I can't believe how much this game has changed for the worse. Once upon a time this game required unique approaches towards different fights, taking into account jobs within alliance, terrain, sub jobs. Now, SSF4 seems to require more strategy and thought than FFXI.

Take note SE, you are ruining a once great game. I, and countless like me, have almost a decade's worth of experience as a player in FFXI. Do your staff members, who are making these decisions, have as much experience?

Perhaps its time for you to start investing in controlled focus groups. It will cost you much less than what its going to cost to repair the damage you've done.
I often tell my game friends, I think Abyssea was SE's way of killing FFXI.

As a pos