Paladin:
Vision
Paragons of virtue who never hesitate to step in and defend their friends in a fight, nor to take the brunt of enemy attacks while wearing the heaviest armor imaginable.
We respect the unselfish and bold nature of the paladin, so we plan on further developing their ability to maintain control of battles and keeping others out of harm's way, if only temporarily.
Example Adjustments
Adding a new ability that reduces the amount of damage taken by a party member for one hit.
Adding a new ability that slows enmity reduction.
i would like to call to attention the letters that i have increased in size. As a pld who has been a hardcore pld since i began playing this game almost 8 years ago, i have seen all the trials and tribulations pld's have gone through. I used to have to cover the blm MBing crabs in the boyoda tree. You subbed war, because pld doesn't get a decent hate generator of it's own, you were the tank. Now you say, pld will be able to keep hate 'if only temporarily' and 'member for one hit', this is NOT what pld is, this is not what pld should be. This doesn't give pld anything, pld is useless as a tank, we can't do dmg, cures don't keep enough hate, our 'put this on the ONLY hate generating move you have' ability is WAY too long, i'm talking about divine emblem. Sentinal and rampart have at lowest a 4:10 recast, shield bash is never going to do enough dmg to actually gain the mobs attention, there again 5 min recast is standard. Meanwhile, the war, blu, mnk, nin etc, is pumping out 3k+ ws/sc's, it just doesn't cut it. PLD is supposed to be the end all be all tank. I want to make it clear that i am in no way suggesting you make it require a pld to tank, but what if they were the BEST hate keepers ever (invincible no longer serves this purpose, anywhere except at low lvls and don't get me started on it being incorrectly named because you are in fact not invincible by any means). Give us an ability that acts like the chigoe NM in wajaom woodlands, call it enmity lock or something, once we have the things attention we use this ability and the mob cannot turn to other players regardless of hate. It lets the other jobs go ape-s**^ without rendering pld useless.
This is what i get out of this post, and especially the words i mentioned earlier. The SE devs want pld to get the things attention and then PROMPTLY have the nin/war/thf/dnc/blu/drk or whatever dmg'er take enmity and be able to tank it while the pld sits there and twiddles their inaccurate, low power sword wielding thumbs, every 5 mins we can 'cover' and take a hit or 2, or buff the party(rampart, sentinal is useless if you don't have enmity to start with), there again every 5 mins. I fail to see how these updates are going to put pld back in the tanking seat in anytime in the future.
I am all for an ability that reduces the amount of enmity lost while taking dmg etc etc, but the fatal flaw i see in that is, if you're not taking dmg say from an aoe and the mobs attention is somewhere else because you can't compete with that Ukko's fury war in the first place..... how is it going to help that we're not losing enmity?
It is my conclusion that the dev's just don't give enough of a crap about pld to actually give it something useful, and if they don't care the community doesn't care. Everything from lacking a applicable job ability that allows us to maintain enmity, which is our job, to the GIMP and by god i mean GIMP jobemote we get. "Enveloped in a sacred radiance"? really? you took a sparkle and coated us in it, at least RDM got FLOWERS! An original emote that pertained to their story line/history.
now i realize i went on a rant, but i can't be the only one that thinks this is unfair and the dev team not thinking at all about the function of a job.