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  1. #1
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Well, if you don't want the bone chips than you could always use Despoil and get...oh...apparently nothing was added to Despoil from that monster. Bone chips for all, than!
    (0)

  2. #2
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    We are planning to update the test server extremely soon and we will be releasing the exact schedule in the information section. Below are the planned adjustments for thief:
    • Making it so an increase in the effect of Treasure Hunter is possible when using a close range physical weapon skill (*1)
    • When using a weapon skill by itself, the rate of increase will be the same as a normal close range attack
    • When combining a weapon skill with Sneak Attack/Trick Attack, the rate of increase will be the same as using Sneak Attack/Trick Attack.
    (I am sure the next comment is going to make you say “WE KNOW! GEEZ!” but one last time…)
    As stated previously, with the current system we are unable to display Treasure Hunter effect increase in the log when using weapon skills.

    If we were to try and make it so it is displayed in the log, the work load would be roughly equivalent to the amount of work needed to adjust multiple jobs, so because of this we are not planning to make adjustments to this. Likewise, we do not have any plans of adding the effect increase animation for the same reason. We apologize.

    *1 If it is a multi-hit weapon skill, the increase will occur on only the first hit.
    (4)
    Devin "Camate" Casadey - Community Team

  3. #3
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    We are planning to update the test server extremely soon and we will be releasing the exact schedule in the information section. Below are the planned adjustments for thief:
    • Making it so an increase in the effect of Treasure Hunter is possible when using a close range physical weapon skill (*1)
    • When using a weapon skill by itself, the rate of increase will be the same as a normal close range attack
    • When combining a weapon skill with Sneak Attack/Trick Attack, the rate of increase will be the same as using Sneak Attack/Trick Attack.
    (I am sure the next comment is going to make you say “WE KNOW! GEEZ!” but one last time…)
    As stated previously, with the current system we are unable to display Treasure Hunter effect increase in the log when using weapon skills.

    If we were to try and make it so it is displayed in the log, the work load would be roughly equivalent to the amount of work needed to adjust multiple jobs, so because of this we are not planning to make adjustments to this. Likewise, we do not have any plans of adding the effect increase animation for the same reason. We apologize.

    *1 If it is a multi-hit weapon skill, the increase will occur on only the first hit.
    Any chance you could just make treasure hunter work better? Its popular belief that bringing Thief has no benefit over /THF at this time. while this may not be true, it is so indistinguishable that whatever benefit there may be is so small that it has yet to be proven to exist. Adjusting the proc rate of the increase seems pointless when the actual number has virtually no effect on drops. Why waste the time?
    (0)

  4. #4
    Player Zirael's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Camate View Post
    We are planning to update the test server extremely soon and we will be releasing the exact schedule in the information section. Below are the planned adjustments for thief:
    • Making it so an increase in the effect of Treasure Hunter is possible when using a close range physical weapon skill (*1)
    • When using a weapon skill by itself, the rate of increase will be the same as a normal close range attack
    • When combining a weapon skill with Sneak Attack/Trick Attack, the rate of increase will be the same as using Sneak Attack/Trick Attack.
    (I am sure the next comment is going to make you say “WE KNOW! GEEZ!” but one last time…)
    As stated previously, with the current system we are unable to display Treasure Hunter effect increase in the log when using weapon skills.

    If we were to try and make it so it is displayed in the log, the work load would be roughly equivalent to the amount of work needed to adjust multiple jobs, so because of this we are not planning to make adjustments to this. Likewise, we do not have any plans of adding the effect increase animation for the same reason. We apologize.

    *1 If it is a multi-hit weapon skill, the increase will occur on only the first hit.
    Wow, and with that THF is finally fixed! We'll be allowed to SA/TA-WS in ~2months without everyone butt-hurt that we waste SA/TA-TreasureHunter timers in try to raise from bottom-feeder-DD spot.
    Sarcasm aside, this thing should have been included in yesterday's emergency update.
    Keep up the.. good work, I suppose.
    (0)

  5. #5
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    The difference is noticeable. Only TH 2 > 12 is about the same as TH1 > Th2. It's an ok boost, but it's odd that 10 tiers of TH are less extra bonus than what's available when subbing THF. If people are scarce (2boxing), then /THF is enough for most purposes. Still, for any serious farming you'll always want a main THF with you.

    About the changes... I thought they were implemented this update already? I've been WSing with SA/TA happily since the last update...
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  6. #6
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    It's more likely that each level adds a decaying boost, so it takes summing them up to see the difference.
    (0)

  7. #7
    Player Falseliberty's Avatar
    Join Date
    Jul 2011
    Posts
    60
    Character
    Falseliberty
    World
    Shiva
    Main Class
    THF Lv 99
    yeah.... cuz thats what thfs want.... more TH crap good lord NO! More DD! more utility! more group buffs!
    get rid of despoil and mug and try again please
    (2)

  8. #8
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Falseliberty View Post
    yeah.... cuz thats what thfs want.... more TH crap good lord NO! More DD! more utility! more group buffs!
    get rid of despoil and mug and try again please
    THF is a TH totem that can occasionally save a mage, get over it.
    (0)

  9. #9
    Player Sekundes's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Sekundes
    World
    Ragnarok
    Main Class
    BLU Lv 99
    So if it's so hard to make an additional message saying the TH has increased, how about make a JA that has a 1 min recast that allows you to see what the th level is? At least we wouldn't spend an absurd amount of time trying to cap th when we aren't 100% sure it isn't already...
    (1)

  10. #10
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Sekundes View Post
    At least we wouldn't spend an absurd amount of time trying to cap th when we aren't 100% sure it isn't already...
    Cap TH how? I've never heard of anyone trying to cap TH on purpose, before killing something. This update isn't great, but it's not bad, it's what should have been done already.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

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