i aggree thf should get abilities that enhances their assassin traits which is what its all about or make mug do crazy dmg like in ff of the past
i aggree thf should get abilities that enhances their assassin traits which is what its all about or make mug do crazy dmg like in ff of the past
Take a mob that has a 5% droprate on some item with TH2, say now that TH10 gives you a 10% droprate. If you needed 50 of these items from this monster, you've now gone from having to kill it 1000 times to 500 times. This is a stupid broken benefit and it's quite possible TH can do this, there's been nothing that proves or shows that it can't/doesn't.
Diorite is a terrible test subject in my opinion because it is a pop item in a pop system and therefore it's possible SE has a low droprate ceiling for it in order to facilitate the amount of crowding they want on through higher tiers of that system. Byakko's haidate would be a much better test, or anything that is actual gear, really, rather than pop items and crafting ingredients.
So you're suggesting someone kill 100+ byakkos? If SE puts a cap on anything that they want to remain rare then TH might as well not exist.
Somehow you are STILL missing the point. TH+ does not -->DOES NOT<-- work like that. From the numbers myself and others have recorded there is simply no way. It's impossible that it's a static increase capable of making a 1% drop rate into a 11% drop rate. Ridill's new drop rate is sub 2%. 9/10 fafnirs killed are killed with TH9-10. If TH+ worked in any way shape or form like you suggest then ridill would have a minimum of a 9-10% drop rate and that's assuming its base drop rate is .01%. And if you say that there is a cap on ridill drop rates then I ask you again, wtf would the point of bringing TH for the sake of getting a rare drop?
I don't know what else to say to you. We have numbers in the other thread that show th+ to have almost no effect on multiple different drops but all you keep saying "but maybe it does did you ever think of that?" Yes we did think of that. That's why we are in the process of trying to show some noticeable difference.
Now before you go back to one of your other points I want to refer you to the fact that we can know the margins of error based on our sample sizes and you don't need a 10,000 kill sample to prove the lack of a significant increase. You would only need something like 10k kills to nail down an almost exact number. It's pretty easy to see from the data we've collected so far that a THFs TH is not noticeably better than a /THFs TH. <<<----- Please take note of that. That is the concern here. TH is the bread an butter of THF. The only thing keeping it relevant. Just as a WHMs superior curing ability is what keeps them relevant. The difference is that a WHM is a vastly better healer than the next best option. THFs TH ability above the other options are not only insignificant but we have yet to find any proof of their existence. Therefor not making TH a good reason to gimp the other aspectsof the job to the level that they have been gimped.
Last edited by Insaniac; 09-01-2011 at 01:52 AM.
↓ Trolling sapling ↓
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If they did that....Why wouldn't they cap the drop rate on haidates or w/e other rare drop that you can come up with in the same fashion? this seems like a pretty far-fetched and unlikely to be proven theory. Even if you prove that dio drops are capped, that would likely cause people to think that all r/e items may be capped until proven otherwise, further decreasing the perceived usefulness of bringing a thief to proc TH in higher tiers.
If I proc yellow, I see immediate visible increase in drop rate.
If W/E job Procs TH on the mob I see another obvious increase in drop rate.
If a thief procs up to TH10 on 10000 different mobs, we might be able to prove there is a significant increase in drop rate......
see the problem?
You guys should go play BRD/THF. Sing two Mambos when you want to be evasive.
Hmmm. not a bad idea, I do need to level bard on my main. Battle bard RAWR!
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