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  1. #1
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Laphine View Post
    I liked your idea on TH a lot. For sure, if TH wasn't so passive and luck based, things would be very different. Currently, simply being the TH guy is just not fun. So we need to hold onto something most players define as fun, and that's dealing damage. And this is probably where some give up on THF and look for fun on another job. Good for them i say. But others (myself included) are still here, waiting for fun to be added to our table, be it something obvious as moar DD power, or something innovative (and useful - we have enough of nearly useless abilities).
    Thanks! Haha.

    It would force parties to do something other than pull, have their THF/BLM mule cast Sleepga, and kill to maximize their drop rate. If it had been this way since the beginning of the game, player equipment would minorly indicate something other than amount of time spent playing. Splitting SA and TA and using them as often as possible would become a strategic thing to maximize TH on monsters. SATA->WS would be reserved for big baddies that everyone wants drops from. It would change the way we play the game and our strategic approach to events. Good Thieves would be valued, while bad Thieves would be mocked.

    Apart from the gameplay improvements, it would make daggers like Twashtar, Vajra, and Mandau indirectly add TH through added WS damage. Also, the alleged players that insist on TK Main-hand still (I've never met one) would be forced to shove off.

    Here's the kicker:
    It really wouldn't be difficult to implement. They have all the raw parts of the system right there in the game already. It's just an extension of their current TH system.

    Potential criticisms:
    It would make the some events very Thief-centric. However, if SE is honest about the "THF=Treasure Hunter" views that seems to permeate all of their updates to the job, then forcing people to bring along a Treasure Hunter when they're Hunting Treasure isn't really that out of line. Thief is one of the original 6 jobs, after all.

    And it isn't like it excludes other jobs. You know the saying... It takes three to SATA! Oh ho ho, I should be put in jail for my bad jokes.
    (2)

  2. #2
    Player Lokithor's Avatar
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    Mar 2011
    Posts
    202
    Character
    Lokithor
    World
    Shiva
    Main Class
    THF Lv 99
    The thing that SE doesn't realize is that EVERY melee job wants to do good damage. In order to keep the melee classes happy, you need them to have parity for their damage capability FIRST and then differentiate with other abilities.
    (3)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    237
    Quote Originally Posted by Karbuncle
    I just wish they'd make Despoil/Steal work on NMs, you know SE, Endgame content?. That way its not useless.
    So true...i think if it worked on nms we wouldn't laugh so much at this JA. Most times i don't even use steal/aura steal on nms, so the shared timing would be hardly an issue. But yeah, nms, (Yes, please.).
    (1)

  4. #4
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Laphine View Post
    So true...i think if it worked on nms we wouldn't laugh so much at this JA. Most times i don't even use steal/aura steal on nms, so the shared timing would be hardly an issue. But yeah, nms, (Yes, please.).
    Yah, Thats one of my biggest peeves with Steal/Despoil, is its inability to work on NMs (only place i can think that breaks this is Dynamis).

    I just think it wouldn't be game breaking to add Despoil pools to NMs, so we can inflict something other than an Exp mob with ailments :|
    (1)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    237
    oh despoil works on dyna? never even bothered lol
    (1)

  6. #6
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Laphine View Post
    oh despoil works on dyna? never even bothered lol
    Meant Steal >.O, I don't think Despoil does.
    (0)

  7. #7
    Player Alaik's Avatar
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    Mar 2011
    Posts
    127
    Character
    Alaik
    World
    Shiva
    Main Class
    THF Lv 90
    It does not.
    (0)

  8. #8
    Player Seankp's Avatar
    Join Date
    Jul 2011
    Posts
    10
    Character
    Seankp
    World
    Carbuncle
    Main Class
    THF Lv 99
    I agree with much of what has been posted and honestly think THF is getting screwed yet again on any potential DD power that the job has, and honestly, the job has the potential to be one of the better DDs in the game, if played right.

    While other jobs are getting bonuses to their DD abilities or even new ones, THF is getting further and further behind and has to work that much harder just to keep up. This is something that a THF can't keep doing, because at some point, the THF is reaching their maximum potential and in the past they may have put them in the top tier, if these trends continue, a maxed out THF is just going to be behind all those token WARs and SAMs and NINs.

    There are many ways I could list that would be beneficial to make THF a top contender still, but really only 2, maybe 3 that I would love to see actually implemented.

    Give THF Quadruple Attack Job Trait - This should be a no brainer. Triple Attack used to be our baby, now every job is getting some form of it and it's not so special nor specific to THFs anymore. Sure, other jobs can get it with Tiwlight Knife and Ganesha's Mala, but give it to THF, let it be something they get naturally!

    Job Trait for Critical Hit Rate Increase - It's no surprise that THFs main source of damage come from critical hits. THF currently has a Job Trait for increased Critical Hit damage, so why not one for increased Critical Hit rate? This would need to be something special and specific to THF, give us things that other jobs can't get other than being TH tokens!

    There are many other ways one could improve THF, like Subtle Blow, DEX Bonus Job Trait, AGI Bonus Job Trait, better Dual Wield levels, hell, even A+ Dagger skill would help, even if it's only 7 levels of skill, but the 2 above traits would help establish THF more than all these, and I really wish SE would give them to us.
    (3)

  9. #9
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Theres a few fields where THF falls short on HNM Level content.

    1) Attack Values.
    2) Over-all DPS.
    3) WS Damage.

    To fix these types of things. I have some proposals. I've mention these in other THF-related threads, But thanks to spoiler tags, I can post them now without being worried of spamming up the place !

    Some General ideas on how to Improve THF.

    Job Traits------

    Dagger Master:
    Increases Your Attack and Critical Hit rate when wielding Daggers
    (Teirs I~V for THF)
    30/45/60/75/90
    Teir 1 Increases Your attack by 15, and Critical hit Rate by 3%.
    *Each Additional Trait increases Attack by 5, and critical hit rate by 3%
    *Total Values at level 90 are Attack+35 Critical Hit Rate+15%

    Cunning
    Ignores portion of Enemies Defense when performing Weaponskills with Sneak Attack or Trick Attack
    *THF Only. 3 Teirs - Lv 60, 75, 90
    *First tier ignores 15% Of Enemies DEF, each tier after is an additional 5%. Total Values 25%

    Job Abilities

    Wit
    Duration:5min
    Recast:10min
    *Increases the Damage from Sneak Attack and Trick attack with each successful hit you land
    (Increases the DEX and AGI mod for SA/TA by 0.5% Each hit landed. Caps at +50%)


    Guile
    Dur:3min
    Recast:5min
    *Increases Critical hit rate, and raises Accuracy, But lowers Evasion and Defense
    *increases Crit rate by 15%, accuracy by 15%, Evasion Lowered 15%, Defense lowered 15%
    (4)

  10. #10
    Player Alaik's Avatar
    Join Date
    Mar 2011
    Posts
    127
    Character
    Alaik
    World
    Shiva
    Main Class
    THF Lv 90
    Quote Originally Posted by Karbuncle View Post
    Theres a few fields where THF falls short on HNM Level content.

    1) Attack Values.
    2) Over-all DPS.
    3) WS Damage.

    To fix these types of things. I have some proposals. I've mention these in other THF-related threads, But thanks to spoiler tags, I can post them now without being worried of spamming up the place !

    Some General ideas on how to Improve THF.

    Job Traits------

    Dagger Master:
    Increases Your Attack and Critical Hit rate when wielding Daggers
    (Teirs I~V for THF)
    30/45/60/75/90
    Teir 1 Increases Your attack by 15, and Critical hit Rate by 3%.
    *Each Additional Trait increases Attack by 5, and critical hit rate by 3%
    *Total Values at level 90 are Attack+35 Critical Hit Rate+15%

    Cunning
    Ignores portion of Enemies Defense when performing Weaponskills with Sneak Attack or Trick Attack
    *THF Only. 3 Teirs - Lv 60, 75, 90
    *First tier ignores 15% Of Enemies DEF, each tier after is an additional 5%. Total Values 25%

    Job Abilities

    Wit
    Duration:5min
    Recast:10min
    *Increases the Damage from Sneak Attack and Trick attack with each successful hit you land
    (Increases the DEX and AGI mod for SA/TA by 0.5% Each hit landed. Caps at +50%)


    Guile
    Dur:3min
    Recast:5min
    *Increases Critical hit rate, and raises Accuracy, But lowers Evasion and Defense
    *increases Crit rate by 15%, accuracy by 15%, Evasion Lowered 15%, Defense lowered 15%
    Awesome and would definitely allow a great THF to beat a good MNK etc. But really, I doubt it will happen.
    (0)

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