Yah, I don't know if I'm being unclear but i agree it would help the job very much. If anything it would give us a solid role/reason to melee and WS and bring only the better/best of THFs
Yah, I don't know if I'm being unclear but i agree it would help the job very much. If anything it would give us a solid role/reason to melee and WS and bring only the better/best of THFs
Yeah sorry, I started critiquing the system before I read your post. I editted in other comments above.
I've said this before. Your idea is coming from the right place but it's not perfect. You might get people to line up once or twice but then it's back to "Ok now gtfo while we kill this." Keeping THF really involved in a fight that they aren't tanking is gonna take more than this.
Yes, I want a damage boost. I don't care if I'm still the lowest DD damage in the alliance. I just want the gap narrowed back to what it used to be. Beyond that I want active utility beyond TH for the simply reason that TH is a boring thing to do. SE seems halfway on board with the idea. I mean.. they gave us collaborator when it actually did something. Now they need to continue building our job like they have done for every other job since the level increase. EVERY SINGLE OTHER JOB IN THIS GAME has grown in some way since 75. New spells, new pets, new useful JAs, improvements to existing JAS. THF has gotten a couple little things but they are scraps compared to most of the stuff other jobs have gotten. That's where my disappointment comes from.
While i do agree you need to consider both sides of the argument, I think these spells were meant to be difficult to obtain, hence very low drop rates or from NMs only or BCNM/ISNM.And yeah, things like Ni scrolls would drop off dramatically as they become farmable. On one hand, poor Ni scroll farmers ; ;. On the other hand, is it really reasonable that level 40 Ninja spells and level 50-60 Black Mage spells cost hundreds of thousands of gil? Why is that not already cheap?
Crashing the market in them would probably impact a lot more than you suspect. Every farmable item from lower level mobs would likely be flooded, this would cause a lot of things to crash, and while cheaper things are good as a whole, it also makes it a lot harder to farm gil in the game.
Imagine also Anima's, used from Memories, if you could go on THF and 1-shot all the Ice-Elemental mobs and get Somber Memories/etc the expensive ones, The prices on those would likely crash in no time, causing Animas to crash and as such certain charged items (Reraise Earrings/Hairpins/etc).
And like i said, While its nice to have things cheaper, It would make it really hard to farm gil outside of as you suggest Cruor farming, because the markets would likely crash if things became such sure-shot drops.
Again though, I love the idea, this would have to be addressed in some way though... Brainstorm?
Byrth put a solution on his previous post. A TH cap. Simple and direct lol.
The way i see it, unless ppl know for sure that the THF did the best damage he could do, they would always give more opotunities to achieve higher. Because higher = more drops. And everyone wants shineys.Originally Posted by Insaniac
Last edited by Laphine; 08-05-2011 at 01:35 AM.
If you felt like it, you could cap the HP% version as shown below, or cap the overall TH tier possible based on monster level. This way EP/TW trash farming monsters would hardly be affected, but it would be possible to get higher levels of TH on NMs. It would change it to be this:
Level 1 +(p-1)*p) : Thief is on the hate list
Level 2 +(p-1)^2*p) : Do >20% HP damage in a single action or >2*Monster DEF, whichever is lower
Level 3 +(p-1)^3*p) : Do >40% HP damage in a single action or > 4*Monster DEF, whichever is lower
Level 4 +(p-1)^4*p) : Do >6*Monster DEF, whichever is lower
Level 5 +(p-1)^5*p) : Do >8*Monster DEF, whichever is lower
Level 6 +(p-1)^6*p) : Do >10*Monster DEF, whichever is lower
Level 7 +(p-1)^7*p) : Do >12*Monster DEF, whichever is lower
I really don't see it happening. I see it going from "Did you put TH on it? Ok kill it." to "Did you ACSATA WS yet? Ok kill it." On top of that the effects would have to be DRAMATIC for people to care that much and we all know SE wouldn't be willing to go as far as Byrth goes with his calculations. I don't even think the system change itself is something they would be willing to put the effort into.
Last edited by Insaniac; 08-05-2011 at 01:46 AM.
People bring Thieves to events for a single extra TH roll (TH3 vs. TH2). I think they'd definitely try and abuse the new system as much as possible if they thought it could get them more TH rolls. That said, the benefits of adding rolls decreases the more you add. I think it sums to be:
New Drop Rate = (1 - Original Drop Rate)^(TH Level+1)
A 10% drop rate doesn't become a 50% drop rate until you hit TH Level 6, and it's already about a 35% drop rate with TH Level 3.
Point is, most people don't understand how TH works, statistics, math, etc. and this would be an eyeballable increase on some things. They'd definitely play ball.
I wish I knew people as smart as you Byrth.
The friends i play with generally get what you do, Wish there was a real solid answer/tests on TH.. but you'd need such large sample sizes... even then it wouldn't be 100% conclusive as to determine if its a % drop or re-roll like you claim.
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