By adding attractive items to monsters, we fear that it would be re-creating the scenario from the past regarding beastcoins (stealing and then hiding right after), making this pretty difficult to implement. If there were a good countermeasure for this it could work, but currently revamping or adding items to monsters is quite difficult.
This only works on mobs that track only by sight. Many mobs in recent additions track by multiple avenues, the high recast for Steal and Despoil make neither of them a viable option. Steal is a THF ability that defines the job and it seems the tactic to balance it is to not add worthwhile items to Steal and have a high recast as well as limiting what we/if we can steal from NMs?

Originally Posted by
Camate
That’s what Aura Steal is for! The effects stolen by Aura Steal are essentially the raw stats that the monster possesses.
We believe making Aura Steal a separate ability would be over-powered. If we did do this, it’s likely that its use on notorious monsters would be removed and it would have even less of an effect than it does now.
Allowing us to Dispell effects while simultaneously buffing ourselves is over powered? Most mage jobs have the ability to do both with much smaller recast times. I could see that the concern would be the unique buffs we could steal, but the duration of them is short. With additions of items like Brews that allows us to willingly break all parameters why would this be any different? Also, when compared to jobs like NIN that can effectively escape damage all together that would kill them normally via Ninjutsu I would rethink what being overpowered really is. It could easily be controlled by changing the buffs we can Steal altogether, as not all effects can be dispelled as is.

Originally Posted by
Camate
Though we haven’t decided if it will be Aura Steal or not, we do have some rough plans for adding some kind of additional effect to Despoil.
Why not just give us a separate Dispell or Enfeeble ability? Why do they need to be tied to Stealing abilities with arbitrary conditions?

Originally Posted by
Camate
We are looking into separating the two. However, we are close to reaching a point where there are too many recast timers going on simultaneously, so this isn't something we can implement right away.
Every spell in the game has its own recast timer. Why would separating these abilities be that much more taxing than a WHM or BLM recast timers? Melee jobs as it is have far fewer abilities to use than any spell casting job. THF outright ignores most of its abilities anyway. Steal and Despoil are rarely used by anyone. Accomplice and Collaborator are far too situational to be used regularly, and with party setups that require a full alliance sometimes to defeat an NM they are used even less...add in that we can only target 5/18 members in the alliance the ability is further pushed back from use.