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  1. #161
    Player Nebo's Avatar
    Join Date
    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    The main problem with THF in this "utility" regard is that our abilities are in conflict.

    For example: for most of the game's life, our only enmity manipulation ability was Trick Attack. Trick Attack requires you to deal DAMAGE with it to be useful at all as an enmity tool. Preferably, combined with a weapon skill. To weapon skill, you need to get TP, to get TP you have to melee....etc etc....

    Which is in direct conflict with several aspects of THF melee. TP feed due to no native subtle blow, Low attack for high defense HNMS, Lower than average accuracy due to A- Skill, poor DEX/STR to ACC/ATT ratio, no accuracy traits etc.

    The only place Trick Attack was ever even remotely useful (HNM level endgame) is where trick attack just so happens to be the weakest.

    The only thing we are useful for is Treasure Hunter. People only use THF's over other "tanks" inside abyssea BECAUSE of Treasure hunter. If we didn't have that, there are many, many other jobs better suited to DD tank there.

    You cannot have a utility melee job if the melee of that job is not USEFUL. They attempted to adjust this with the TH proc update, but they missed the mark.

    You want to know why THF's are whining about "being on WAR level DD?" (Which No one in this threads ever has btw)? I want to know why BLM's can make seals drop better than I can. I want to know why A WAR can make loot rain better than I can with all of their weapon procs.

    I want to know why I'm supposed to be the utility loot whore and I'm literally the worst job at it?

    No. THF definitely needs a relevant THF utility update. But as a job, it needs to be a DD as well. There is no amount of utility that SE could give us that would amount to much of anything if we weren't a viable melee DD as well.
    (0)

  2. #162
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Karbuncle View Post
    You know, How about improvements that boost the aspects of the job you think need improving?

    Reduce Steal Timer down to 1 minute timer. Have it inflict Damage, Modded by DEX, Similar to Jumps, and grant TP.

    Reduce Despoil to 1 minute, and remove its shared timer, Also give Despoil 100% Chance to inflict an Ailment, Regardless of rather or not an item was stolen: Also add sub-category for it.
    *Despoil: Head - Induces head related Ailments. Silence/Amnesia/Blind/M.Acc Down/M.atk down
    *Despoil: Body - Induces Body related Ailments. Paralysis/Slow/Attack Down/Defense down
    *Depoils: Legs - Induces Leg related Ailments. Gravity/Evasion Down/Accuracy down

    This gives you some control over which ailment to inflict. Could even go more indepth.

    Mug*
    Reduce mug to 2min~3min timer or less. Add "Aura Steal" to mug. Allow Mugging of Cruor.
    Allow mug to deal damage, Modded by your DEX, and grant TP. Similar to jumps.

    Edit:

    New Job ability: (Both Similar to Feint)

    Set up
    *Enfeebling Magic Cast on the enemy after this JA is activated will gain a Boost in potency.
    *3min Recast
    *1min duration (or until next hit lands)
    *25% boost to enfeebling magic potency/duration

    Treachery
    *Your next hit will increase the amount of Damage the Enemy takes
    *5min Recast
    *1min Duration (Or until you land a hit)
    *Lasts 3 minutes.
    *Enemy takes 10% more damage across the board.

    exposure
    *Your next hit will decrease the enemies critical hit evasion
    *3min recast
    *1min Duration (or until next hit is landed)
    *Lasts 2 minutes
    *Decreases Their Crit.Evasion by 15%

    disperse
    *Sheds 25% of your current Enmity.
    *1min recast
    *Useful to use with Collaborator. Allows THF to truly control Enmity.

    Frame
    *Grants 25% of your enmity to a party member
    *1min recast
    *Shares timer with Disperse
    *Can only be used on someone who has hate on current enemy (I.E you couldn't use it on someone who hasn't acted on the mob, thus MPKing them technically)
    I like these ideas And i'm not losing them to page spam >:O
    (0)

  3. #163
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    I see how it is, I come to an understanding and now everyone wants to stop posting.
    (0)

  4. #164
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Uhhh yeah, these threads dont work with understamding, there must be disorder and chaos, there is no discussion in agreement, only in disagreement.
    (0)

  5. #165
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    I like the idea of "Disperse" and "Frame", it really fits in their idea of THF at least. It would add a new level of use to Collaborator.
    (0)

  6. #166
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    I do wish there were a way to drop enmity...Its kinda hard to SA when the mobs facing you because of enmity cap.

    SE really should consider restructing their enmity design. If they want PLD's to tank, they really should have a higher enmity cap, and let certain JA or actions bypass it. It shouldnt be "ok youre all capped enmity so I'll just attack whoever has the lowest attack delay since they'll be poking me non stop", when someone drops a 6k WS, it should bypass the enmity cap, if only for a short while.
    (0)
    Last edited by Nynja; 07-25-2011 at 07:48 AM.

  7. #167
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    I'll go through the thread at some point and add peoples suggestions to the OP. I like a lot of your ideas too.
    (0)

  8. #168
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    If they really want THF to control enmity they have to give us Abilities like that.

    Give us an ability to shed a % of our hate, or give it to someone else. This would truly "Control the tides of battle" as SE wants us too.
    (0)

  9. #169
    Player Draylo's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Quote Originally Posted by Nebo View Post
    The main problem with THF in this "utility" regard is that our abilities are in conflict.

    For example: for most of the game's life, our only enmity manipulation ability was Trick Attack. Trick Attack requires you to deal DAMAGE with it to be useful at all as an enmity tool. Preferably, combined with a weapon skill. To weapon skill, you need to get TP, to get TP you have to melee....etc etc....

    Which is in direct conflict with several aspects of THF melee. TP feed due to no native subtle blow, Low attack for high defense HNMS, Lower than average accuracy due to A- Skill, poor DEX/STR to ACC/ATT ratio, no accuracy traits etc.

    The only place Trick Attack was ever even remotely useful (HNM level endgame) is where trick attack just so happens to be the weakest.

    The only thing we are useful for is Treasure Hunter. People only use THF's over other "tanks" inside abyssea BECAUSE of Treasure hunter. If we didn't have that, there are many, many other jobs better suited to DD tank there.

    You cannot have a utility melee job if the melee of that job is not USEFUL. They attempted to adjust this with the TH proc update, but they missed the mark.

    You want to know why THF's are whining about "being on WAR level DD?" (Which No one in this threads ever has btw)? I want to know why BLM's can make seals drop better than I can. I want to know why A WAR can make loot rain better than I can with all of their weapon procs.

    I want to know why I'm supposed to be the utility loot whore and I'm literally the worst job at it?

    No. THF definitely needs a relevant THF utility update. But as a job, it needs to be a DD as well. There is no amount of utility that SE could give us that would amount to much of anything if we weren't a viable melee DD as well.
    Uh this isn't true, especially in Abyssea. Ask anyone, would they rather do a empy weapon w/ or w/o a THF.
    (0)

  10. #170
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Thats awesome utility, really...you just need a mule because at the rate TH goes up, your best bet is to /ra with TH/AA/RP+2 equipped and then afk.
    (1)

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