
Originally Posted by
Nebo
The main problem with THF in this "utility" regard is that our abilities are in conflict.
For example: for most of the game's life, our only enmity manipulation ability was Trick Attack. Trick Attack requires you to deal DAMAGE with it to be useful at all as an enmity tool. Preferably, combined with a weapon skill. To weapon skill, you need to get TP, to get TP you have to melee....etc etc....
Which is in direct conflict with several aspects of THF melee. TP feed due to no native subtle blow, Low attack for high defense HNMS, Lower than average accuracy due to A- Skill, poor DEX/STR to ACC/ATT ratio, no accuracy traits etc.
The only place Trick Attack was ever even remotely useful (HNM level endgame) is where trick attack just so happens to be the weakest.
The only thing we are useful for is Treasure Hunter. People only use THF's over other "tanks" inside abyssea BECAUSE of Treasure hunter. If we didn't have that, there are many, many other jobs better suited to DD tank there.
You cannot have a utility melee job if the melee of that job is not USEFUL. They attempted to adjust this with the TH proc update, but they missed the mark.
You want to know why THF's are whining about "being on WAR level DD?" (Which No one in this threads ever has btw)? I want to know why BLM's can make seals drop better than I can. I want to know why A WAR can make loot rain better than I can with all of their weapon procs.
I want to know why I'm supposed to be the utility loot whore and I'm literally the worst job at it?
No. THF definitely needs a relevant THF utility update. But as a job, it needs to be a DD as well. There is no amount of utility that SE could give us that would amount to much of anything if we weren't a viable melee DD as well.