The only reason THF pulled in dynamis was TH.
The only reason THF pulled in dynamis was TH.
Last edited by Nynja; 07-25-2011 at 07:23 AM.
Regardless rather it was unique or not.. It doesn't change that BLM is still a very adept enfeebler. BLM/RDM is very great at survival. Bind, Gravity, Break, Sleep II, Stun, etc.
But again, I admit THF is really good at killing itself.
Bind, Gravity, Break SLeep don't work on most End game NMs. Stun, I will give you that. The point I am making is THF does have more than one role available besides TH whore, if you don't use that secondary role it doesn't mean that it doesn't exist. I never use BLM to enfeeble when I have a RDM.
You know, How about improvements that boost the aspects of the job you think need improving?
Reduce Steal Timer down to 1 minute timer. Have it inflict Damage, Modded by DEX, Similar to Jumps, and grant TP.
Reduce Despoil to 1 minute, and remove its shared timer, Also give Despoil 100% Chance to inflict an Ailment, Regardless of rather or not an item was stolen: Also add sub-category for it.
*Despoil: Head - Induces head related Ailments. Silence/Amnesia/Blind/M.Acc Down/M.atk down
*Despoil: Body - Induces Body related Ailments. Paralysis/Slow/Attack Down/Defense down
*Depoils: Legs - Induces Leg related Ailments. Gravity/Evasion Down/Accuracy down
This gives you some control over which ailment to inflict. Could even go more indepth.
Mug*
Reduce mug to 2min~3min timer or less. Add "Aura Steal" to mug. Allow Mugging of Cruor.
Allow mug to deal damage, Modded by your DEX, and grant TP. Similar to jumps.
Edit:
New Job ability: (Both Similar to Feint)
Set up
*Enfeebling Magic Cast on the enemy after this JA is activated will gain a Boost in potency.
*3min Recast
*1min duration (or until next hit lands)
*25% boost to enfeebling magic potency/duration
Treachery
*Your next hit will increase the amount of Damage the Enemy takes
*5min Recast
*1min Duration (Or until you land a hit)
*Lasts 3 minutes.
*Enemy takes 10% more damage across the board.
exposure
*Your next hit will decrease the enemies critical hit evasion
*3min recast
*1min Duration (or until next hit is landed)
*Lasts 2 minutes
*Decreases Their Crit.Evasion by 15%
disperse
*Sheds 25% of your current Enmity.
*1min recast
*Useful to use with Collaborator. Allows THF to truly control Enmity.
Frame
*Grants 25% of your enmity to a party member
*1min recast
*Shares timer with Disperse
*Can only be used on someone who has hate on current enemy (I.E you couldn't use it on someone who hasn't acted on the mob, thus MPKing them technically)
Last edited by Karbuncle; 07-25-2011 at 07:33 AM.
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