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  1. #151
    Player Insaniac's Avatar
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    Mar 2011
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    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    The only reason THF pulled in dynamis was TH.
    (0)

  2. #152
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    They gave break away to RDM and SCH
    (1)

  3. #153
    Player Nynja's Avatar
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    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by Draylo View Post
    Break isn't unique, SCH and RDM have it. Sleepga2 can be done with /SCH or SCH main or dream flower.
    Cant cast Dream Flower on a moving target 21.5' away...and a stretch, but if the sch is on light arts, the time lost on swapping to dark arts then manifesto could be costly (seeing as how people care about 1% FC reduction, those seconds DO matter)
    (1)
    Last edited by Nynja; 07-25-2011 at 07:23 AM.

  4. #154
    Player Draylo's Avatar
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    Mar 2011
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    778
    Quote Originally Posted by Insaniac View Post
    The only reason THF pulled in dynamis was TH.
    They also had flee which would be a waste to sub thf on other jobs.
    (0)

  5. #155
    Player Draylo's Avatar
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    Mar 2011
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    778
    Quote Originally Posted by Nynja View Post
    Cant cast Dream Flower on a moving target 21.5' away
    So move up to it, point was it isn't unique. Jesus, do you ever stop attacking people or defending your opinion? Give up.
    (0)

  6. #156
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Regardless rather it was unique or not.. It doesn't change that BLM is still a very adept enfeebler. BLM/RDM is very great at survival. Bind, Gravity, Break, Sleep II, Stun, etc.

    But again, I admit THF is really good at killing itself.
    (1)

  7. #157
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by Draylo View Post
    So move up to it, point was it isn't unique. Jesus, do you ever stop attacking people or defending your opinion? Give up.
    You never did a ***/thf dynamis? Live a little, lighten up.
    (1)

  8. #158
    Player Draylo's Avatar
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    Mar 2011
    Posts
    778
    Bind, Gravity, Break SLeep don't work on most End game NMs. Stun, I will give you that. The point I am making is THF does have more than one role available besides TH whore, if you don't use that secondary role it doesn't mean that it doesn't exist. I never use BLM to enfeeble when I have a RDM.
    (0)

  9. #159
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    You know, How about improvements that boost the aspects of the job you think need improving?

    Reduce Steal Timer down to 1 minute timer. Have it inflict Damage, Modded by DEX, Similar to Jumps, and grant TP.

    Reduce Despoil to 1 minute, and remove its shared timer, Also give Despoil 100% Chance to inflict an Ailment, Regardless of rather or not an item was stolen: Also add sub-category for it.
    *Despoil: Head - Induces head related Ailments. Silence/Amnesia/Blind/M.Acc Down/M.atk down
    *Despoil: Body - Induces Body related Ailments. Paralysis/Slow/Attack Down/Defense down
    *Depoils: Legs - Induces Leg related Ailments. Gravity/Evasion Down/Accuracy down

    This gives you some control over which ailment to inflict. Could even go more indepth.

    Mug*
    Reduce mug to 2min~3min timer or less. Add "Aura Steal" to mug. Allow Mugging of Cruor.
    Allow mug to deal damage, Modded by your DEX, and grant TP. Similar to jumps.

    Edit:

    New Job ability: (Both Similar to Feint)

    Set up
    *Enfeebling Magic Cast on the enemy after this JA is activated will gain a Boost in potency.
    *3min Recast
    *1min duration (or until next hit lands)
    *25% boost to enfeebling magic potency/duration

    Treachery
    *Your next hit will increase the amount of Damage the Enemy takes
    *5min Recast
    *1min Duration (Or until you land a hit)
    *Lasts 3 minutes.
    *Enemy takes 10% more damage across the board.

    exposure
    *Your next hit will decrease the enemies critical hit evasion
    *3min recast
    *1min Duration (or until next hit is landed)
    *Lasts 2 minutes
    *Decreases Their Crit.Evasion by 15%

    disperse
    *Sheds 25% of your current Enmity.
    *1min recast
    *Useful to use with Collaborator. Allows THF to truly control Enmity.

    Frame
    *Grants 25% of your enmity to a party member
    *1min recast
    *Shares timer with Disperse
    *Can only be used on someone who has hate on current enemy (I.E you couldn't use it on someone who hasn't acted on the mob, thus MPKing them technically)
    (4)
    Last edited by Karbuncle; 07-25-2011 at 07:33 AM.

  10. #160
    Player Insaniac's Avatar
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    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Draylo View Post
    They also had flee which would be a waste to sub thf on other jobs.
    There was almost never a reason to flee in dynamis unless you were sacing.
    (1)

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