I guess we just have two opposite viewpoints here. I feel they should increase THF utility instead of focusing on DMG. I know what you are saying, a little boost in DD so THF can help DMG the mob is fine. I don't think there needs to be that when you can SA/TA for moderate dmg and do something else though. I feel we have a lot of DD already in the game, THF should have something unique that makes people wanna bring it to events, that something is enhanced loot atm and should be in the future. Most high end NM fights never even have more than a few people on it, THF can at least hit it with SA/TA. I don't think I would ever want a THF hitting away at a high end NM in end-game unless they dealt a large amount of dmg, which shouldn't define THF since it isn't a top tier DD. THF can also deal moderate numbers (and did at 75) with SA+WS. I would agree that a job ability to enhance dmg in that respect would be fine.
1- If there is a fight with a mob that pops multiples copies ? I can think of Blodbignag and a few others.. It was an example.
2- Yes the past... there hasn't been a need for a "puller" anymore, but fights can be invented that use that. A lot of people used THF to kite off Jailer of Prudence with flee for example.
3- Good luck? It is the same deal as BLM, it can be used to crowd control if needed, sleep bolts etc.
Why not simply Improve SATA? that gives a bit more utility too. Add a JA that increases the mods of SA with each hit landed. 1) an excuse to melee, 2) Meaningful reason to do said act.
I'm all for more Utility as long as its the right kind of utility. Enmity control was not the right direction in my eyes.
Except now SE is obsoluting TH...and the change to Voidwatch is garbage for TH. Isnt it like...an extra 2% to light for every level of TH, and some lights go up to 250%?
1-The only way a thf is going to get hate on those extra copies that spawn attacking a different target would be to attack them, but they cant attack and hold multiple enemies at once.
2-Any job /thf could kite off JoP and die as well...
3-Good luck means with our C+ Marks you're not going to hit a god damn thing.
Broad statement, you don't even know what item I am referring to. If you were able to steal a lower tier drop, that eliminates competition for that item due to the THF getting it and maybe passing it on to other people, or stealing valuable synth materials to craft something for the group, like the voidwatch items. I did suggest steals that do other things though, they were all merely suggestions.
AgreedSteals that work on ANYTHING MEANINGFUL (I.E Endgame content, NMs, etc) would be nice too. I would accept them so long as they didnt share timers and actually did something useful.
I didn't read this whole thread, deal with it. I stated my opinion and I am responding to the responses.yes, we're fine in Abyssea, another point i brought up in one of my countless posts in this very thread...
As it's current use, it does tank end-game, which is still consisting of Abyssea. You are right, it probably won't for newer end-game, but it has its use in Abyssea.THF can't do any of those things you listed very well outside Abyssea. Have a THF Tank any T3+ Voidwatch NM... My concern isn't about Easy-mode Abyssea. Its Outside of Abyssea that worries me.
Was that all that was in my first post? Thought I put enhanced utility and had more steal and efficient mugging as examples...Because your thoughts seemed to be, judging only your first post "THF is fine you have TH, Give it more Steal and Mug abilities".
Which alone didn't sound very.. intelligent. but the elaboration did help
If you didn't reply the exact moment a post was made, and actually read the post thoroughly you wouldn't have to edit all the time, just sayin'
Its something like 20%? I don't remember, But its only when you Upgrade TH i think... I don't think base TH matters.
I'd have to look it up, Either way its very infrequent and as i said, if anything it just helps mediocre groups cap, and Good groups cap 5% Quicker. if even that
So TH is obsolete when it works on 90% of the content, but because 10% doesn't work its useless?
1- They can be hit with a ranged attack and kited away from the main party, it was done all the time in the past or did you never use that?1-The only way a thf is going to get hate on those extra copies that spawn attacking a different target would be to attack them, but they cant attack and hold multiple enemies at once.
2-Any job /thf could kite off JoP and die as well...
3-Good luck means with our C+ Marks you're not going to hit a god damn thing.
2- Yes but why use a different job when you can use THF who can just come back and place TH on prudence? This also wastes that persons sub job when most people do more than one jailer. Again, it was an EXAMPLE.
3- There is a shitload of RACC gear in the game, in addition to sushi.....
Then Elaborate? it helps people understand what you're asking.
Then don't act all hurt when I say things like "I said this before" or "I've addressed this concern" when you're the one whos too lazy to read the thread. You don't even have to read far, I literally addressed it all on like, the second page. My opinion has changed a bit since then. But i do not feel that is a valid excuse not to read a thread and then expect people who you interract with to not get upset you're basically bringing up and saying things that have already been brought up.I didn't read this whole thread, deal with it. I stated my opinion and I am responding to the responses.
Really, It just bugs me when you say things like "LOL YEW WANT THF BE GOOD AS WARS?!!?" When thats the one thing i constantly try to say I do not want.
Again, thats my only concern. Inside Abyssea i feel the job is amazing. Its outside content, where the game is going to go, thats worries me the most, Especially considering their recent "Vision" on the job being an insult.As it's current use, it does tank end-game, which is still consisting of Abyssea. You are right, it probably won't for newer end-game, but it has its use in Abyssea.
I was paraphrasing, i admit. Looking over i see TH being useful/amazing, and needing more Steal/Mug abilities. Utility is good too.Was that all that was in my first post? Thought I put enhanced utility and had more steal and efficient mugging as examples...
Actually, I read it all, And made a small post, then decided i wanted to go more indepth.If you didn't reply the exact moment a post was made, and actually read the post thoroughly you wouldn't have to edit all the time, just sayin'
Don't assume, Makes you look like an Ass.
Edit:
No, We used RDM's and Diaga, Like good groups usually do. Only exception is the Jailer you need to flee from.1- They can be hit with a ranged attack and kited away from the main party, it was done all the time in the past or did you never use that?
Edit: I should make it clear....er.... That I agree THF getting some unique Utility would be amazing, But almost all Utility is already "spaced out". THF has really no niche outside of TH left to fill. TH is a good niche, i was just hoping it wouldn't be all we're good for.
Last edited by Karbuncle; 07-25-2011 at 06:37 AM.
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |