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  1. #211
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,960
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    We believe making Aura Steal a separate ability would be over-powered.

    ...

    Due to the fact that normal attacks now increase the effects of Treasure Hunter, we chose to forgo the addition of Subtle Blow as a trade off.
    Neither of these abilities have any direct combat function whatsoever, so I don't see how adding effects to them that do have a combat function would be overpowered.

    Thief needs to have more attraction to it than just a boost to drops.
    (2)

  2. #212
    Player Deadgye's Avatar
    Join Date
    Jun 2011
    Posts
    2
    Character
    Deadgye
    World
    Ragnarok
    Main Class
    THF Lv 90
    You've added NMs to the game that set every single magic spell and ability to full recast, which means that giving us more recast timers has nothing to do with server load and all to do with player ability. We are the players and we're telling you we WANT our recast timers to be separate for steal and despoil.

    Along with making them separate recast timers, reduce the cooldown on them to 1-2 minutes. (At the very least reduce steal to 1-2 minutes if you don't want to reduce both.)

    Furthermore, aura steal requires you to put many merits into if if you want to steal the buff. If you're going to say that aura steal is for NMs and that's why they don't have steal pools then you have to make aura steal not a merit or at least change the way the merits work. (IE: 0/5 is just dispell, 1/5 is 50% steal, 2/5 is 100% steal, 3/5 4/5 5/5 is increased buff duration.)

    You say you don't want thieves just hide+stealing again, but we can't do that anyway. Did you forget that the mobs steal pool doesn't refresh until we kill it? If abyssea depop respawn is different from aggro depop it's still okay because we can't hide from many of the mobs in that zone. We can't hide from any of the new NMs because they're all true sight/sound. And last but not least hide will still be 5 minutes long meaning we can't just hide+steal every 1-2 minutes.

    Also, it seems apparent that you've completely forgotten about the existence of mug. Mug is on a fifteen minute cooldown and does absolutely nothing. Reduce it's cooldown, and make it do something.
    (6)
    Last edited by Deadgye; 07-26-2011 at 10:32 AM.

  3. #213
    Player Nebo's Avatar
    Join Date
    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    I have to wonder if negative feedback is filtered?

    Coming from the marketing world, I know how easy it can be to want to view negative feedback as not constructive or just internet nerds raging...and there is some of that here for sure...

    ...but the Dev team really needs to know, and if they are smart,PAY ATTENTION to how negative this feedback is. It is the most valuable feedback you will recieve.

    To seemingly ignore a playerbase that is literally begging you to give them more reasons to keep giving you their money is probably the reason FFXI has never been as successful as it could have been. As it SHOULD have been.

    "It will be too difficult to do this" and "PS2 limitations" that is getting very, very, very old.

    It has taken you this long to engage us in conversation...

    ...why are you still not listening? It's bad for business. I can't speak for everyone, but it will most certainly lose you mine.
    (7)
    Last edited by Nebo; 07-26-2011 at 01:52 PM.

  4. #214
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    So, Camate's post honestly, left two routes open:
    1) Nonspecific DD buffs
    2) TH whore for life.
    (10)

  5. #215
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by Nebo View Post
    I can't speak for everyone, but it will most certainly lose you mine.
    I doubt that lol...
    (2)

  6. #216
    Player Draylo's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Quote Originally Posted by Babekeke View Post
    What everyone seems to have missed here are the 6 words: Burn, Choke, Frost, Drown, Rasp and Shock. Maybe because none of you are Taru, idk, but at level 75 I had a 150 INT build on my BLM which gave -13 to enemy's stat, and 5 hp/tick DoT damage, and you can stack 3 of them (sometimes only 2, depending on enemy's resistant elements). Now at 90 and inside abyssea I hit 250 INT (without food or buffs from any other players). I haven't seen any evidence of there being higher tiers of these spells, but if there are... I'm there.

    THAT is a primary example of using a BLM to both nuke AND enfeeble, where a RDM, WHM, BRD, DRK etc don't get the same ability. 2 pages of arguing this, and everyone missed this?!

    Sorry to bring it up again, it was 3-5 pages ago, but I was at work for that argument.

    Also at Draylo - I really don't care about anything that you say in this thread after reading the comment "I haven't read this whole thread, deal with it".
    If I come in to a thread on page ~12 or whatever, I'll at least read the first 2 and last 2 pages. Then, when I comment, I'll start with "I'm sorry if this has already been covered, but it's a long thread and it would take me forever to read it all".
    Your comment was just rude, and insulting to everyone who posted here.
    Oh boo hoo, I'm not reading 17 pages just to post my opinion and respond to someone who is responding to me. I could care less if they said it once before, if they don't wanna say it again then don't. You don't *have* to post and respond.

    @the THF stuff, I think it sucks they feel players would actually wanna use steal more often... In past FF games (yes I keep referencing them because they are important) there were tons of battle where you wanted to steal items all the time, most important was FF9 boss battles. THF should be able to steal more items, useful items. I haven't used steal to get an items in over 2 years, almost certainly... I use it exclusively to claim or aura steal.
    (1)

  7. #217
    Player
    Join Date
    Mar 2011
    Posts
    319
    Quote Originally Posted by Byrth View Post
    So, Camate's post honestly, left two routes open:
    1) Nonspecific DD buffs
    2) TH whore for life.
    Called it before the reply.
    (0)

  8. #218
    Player
    Join Date
    Mar 2011
    Posts
    139
    Perhaps give THF the ability to choose whether they would want to increase TH potency or subtle blow.

    You could make it where a THF's TH potency increase is always active however you could create a JA that increases subtle blow potency but negates the TH effect from going off.

    What would be nice about this is there are mobs where at times TH isn't useful so it would be nice to give THF the ability to enhance their abilities by other means when TH is deemed useless to them.

    In terms of steal and balancing it out. You could possibly do this. I think it would be very simple to code but basically create this code.

    When you steal from x mob type you are unable to steal anything from that mob until you kill that mob type.

    So basically the idea of a person stealing then running from a mob would be invalid since they would need to kill said mob type in order for them to even have a chance of stealing from them again. From what you've said your main concern about steal is the fact that a person would steal then make the mob despawn rinse repeat. If you setup a code that prevents said player from stealing unless that mob is killed by them or in the same party then I think it would be possible to add more items to steal.

    However as another suggestion granted it's far away from now but I believe it would be possible to give THF a boost in dungeons and make steal potent within dungeons to make things easier. While most all other jobs would have to find keys and such within a dungeon the THF would be able to lockpick it.

    Anyways while I can sort of understand the caution of adding certain abilities, the main issue THF's have is they feel SE has delegated them to TH onry. But ya I'd be curious to see another response from the devs as to a more detailed idea of what kind of abilities they wish to give THF's if perhaps we could have a taste or idea of actual abilities and traits it may help to ease peoples worries of the future of THF.
    (0)

  9. #219
    Player Suirieko's Avatar
    Join Date
    Mar 2011
    Posts
    106
    Also, it seems apparent that you've completely forgotten about the existence of mug. Mug is on a fifteen minute cooldown and does absolutely nothing. Reduce it's cooldown, and make it do something.
    Somewhat incorrect. Mug only works on mobs that actually carries gil (IE, if they drop it upon defeat, you can mug it.) I did made quite a bit of money mugging NMs in sky, and occasionally running by shadow dragon every time I go to Dynamis - Xarcabard.

    I do agree with one thing, 15 minutes is kind of too long for mug, but eh.

    By adding attractive items to monsters, we fear that it would be re-creating the scenario from the past regarding beastcoins (stealing and then hiding right after), making this pretty difficult to implement. If there were a good countermeasure for this it could work, but currently revamping or adding items to monsters is quite difficult.
    This generally only works on mobs that only track (and aggro) by sight. IE: Goblins and Yagudos for the most part, when it comes to the said issue in question. Not to mention, once you steal from a mob, you can't steal again til they are killed. So to be honest, I really don't see how this is an issue.
    (0)

  10. #220
    Player Alderin's Avatar
    Join Date
    Mar 2011
    Posts
    367
    Character
    Alderin
    World
    Ragnarok
    Main Class
    NIN Lv 99
    There is nothing wrong with THF and the role it is played. Get a grip of yourselves. If you don't like it, level another job.

    THF has TH - Yes you will be a TH whore but get a WHM & Tank that doesnt suck so you call full-time it, not pull hate and not die.

    SA & TA vs. the new WAR JA - If I am reading it correctly, a JA to force the next melee hit to crit is nothing too special on WAR. The reason SA & TA is so powerful is because of their DEX / AGI mods, which I am guessing WAR won't get. This JA will only be useful outside abyssea as crit hit rate is usually capped in abyssea apart from some of the higher level nm's.

    If you think THF is in the class of a heavy-DD, you are insanely wrong. Yes they deal more damage now that crit hit rate can be capped easily with atmas & buffs, however THF was never designed to deal heavy damage. It will never deal heavy damage in comparison to jobs designed for this so stop trying to moan about DD's getting job abilities that will let them do their jobs better - and that is Damage Dealing.

    Before you start the /emorage, no I do not have a level 90 WAR, yes I do have a level 90 THF and I think it is stupid to think that THF will ever be more then hate control & TH.

    A useful update? Perhaps a JA that forces a TH build proc with a recast of 1 or 2 mins would be nice. Apart from that THF has all the tools it needs in order to do it's job - and that is to get gear / items to drop.
    (0)

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