Results 1 to 10 of 885

Dev. Posts

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    237
    I liked your idea on TH a lot. For sure, if TH wasn't so passive and luck based, things would be very different. Currently, simply being the TH guy is just not fun. So we need to hold onto something most players define as fun, and that's dealing damage. And this is probably where some give up on THF and look for fun on another job. Good for them i say. But others (myself included) are still here, waiting for fun to be added to our table, be it something obvious as moar DD power, or something innovative (and useful - we have enough of nearly useless abilities).
    (0)
    Last edited by Laphine; 07-17-2011 at 12:20 AM.

  2. #2
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Laphine View Post
    I liked your idea on TH a lot. For sure, if TH wasn't so passive and luck based, things would be very different. Currently, simply being the TH guy is just not fun. So we need to hold onto something most players define as fun, and that's dealing damage. And this is probably where some give up on THF and look for fun on another job. Good for them i say. But others (myself included) are still here, waiting for fun to be added to our table, be it something obvious as moar DD power, or something innovative (and useful - we have enough of nearly useless abilities).
    Thanks! Haha.

    It would force parties to do something other than pull, have their THF/BLM mule cast Sleepga, and kill to maximize their drop rate. If it had been this way since the beginning of the game, player equipment would minorly indicate something other than amount of time spent playing. Splitting SA and TA and using them as often as possible would become a strategic thing to maximize TH on monsters. SATA->WS would be reserved for big baddies that everyone wants drops from. It would change the way we play the game and our strategic approach to events. Good Thieves would be valued, while bad Thieves would be mocked.

    Apart from the gameplay improvements, it would make daggers like Twashtar, Vajra, and Mandau indirectly add TH through added WS damage. Also, the alleged players that insist on TK Main-hand still (I've never met one) would be forced to shove off.

    Here's the kicker:
    It really wouldn't be difficult to implement. They have all the raw parts of the system right there in the game already. It's just an extension of their current TH system.

    Potential criticisms:
    It would make the some events very Thief-centric. However, if SE is honest about the "THF=Treasure Hunter" views that seems to permeate all of their updates to the job, then forcing people to bring along a Treasure Hunter when they're Hunting Treasure isn't really that out of line. Thief is one of the original 6 jobs, after all.

    And it isn't like it excludes other jobs. You know the saying... It takes three to SATA! Oh ho ho, I should be put in jail for my bad jokes.
    (2)

  3. #3
    Player Lokithor's Avatar
    Join Date
    Mar 2011
    Posts
    202
    Character
    Lokithor
    World
    Shiva
    Main Class
    THF Lv 99
    The thing that SE doesn't realize is that EVERY melee job wants to do good damage. In order to keep the melee classes happy, you need them to have parity for their damage capability FIRST and then differentiate with other abilities.
    (3)