Page 3 of 89 FirstFirst 1 2 3 4 5 13 53 ... LastLast
Results 21 to 30 of 885
  1. #21
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Winrie View Post
    False. You nor anyone else in the game except for SE know what jobs they play, you cannot forge a false fact off air. Secondly warrior has only gotten massive updates since abyssea, anything else before that has been useless job updates with pup ect. and SAM has been the update baby for years until abyssea came along. THF has always been stuck in this position of having nothing going for it except treasure hunter, this to be quite honest should not be a surprise to anyone, nor should this even be a thread. 8 year fact just sending you a reminder.
    Who's forging a false fact? Ever hear of sarcasm. For your information the last things sam got are Konzan, Sengikori, sc bonus, Sekkanoki, Hasso/Seigan. Those are the only useful abilities sam has got goin back to the Hasso/seigan update that made sam "Overpowered." Since then sam has been nerfed many times, including my favorite the 2 handed down grade which also saw a nerf to sam's main ws's making it so the only weapon a sam can use is Hagun. Btw back during those post 2handed pre nerf days I would tp burn with a war in my ls who would use fort axe and constantly out ws dmg my sam, by a large margin. After the 2 hand update I swapped to drg to bird camp tp and the same story a war with fort axe would out damage a drg with mezraq on birds consistantly. That shouldn't happen, birds are weak to polearms and the fort axe is a weak axe. Nowadays war just keeps getting more and more, the point that really ticked me off was restraint, a ja that seemed to work better with any other dd job, but hey it at least removed the ability to crit, until the devs took that off for some reason. Now war gets to have a thf ability on its main job and could even sub thf for 2x the sneak attack, hell it should be called "Lolthf Attack" then we'd at least know what the devs are thinking. As for this being a thread, duh this is more than justified to being a thread, these threads exist to bridge the gap between us and the devs and we want to let them know we are pissed and to stop making things in this game flat out bullshit. Finally 8 year fact, thf has had very useful spot in any pt until dnc started taking all the unique thf abilities away and becoming the new thf while thf just becomes nothing.
    (3)

  2. #22
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Urthdigger View Post
    Would drastically raising the enmity cap fix the problem with THF? Just curious as to what people think THF could use.
    It would have to be a complete rebuilding of the enmity system which isn't going to happen. If they want to make collabo useful, apply the enmity stolen as damage to the next SA or TA and make it work across partys.
    (0)

  3. #23
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by StingRay104 View Post
    Btw did you all see that war is getting their own version of sneak attack, from any direction, ty SE............/rage.
    Ignorance.

    Sneak Attack =/= next melee hit is a crit

    SA adds a DEX modifier for that attack or ws coupled with it (on thf main).

    To me the fact that they are giving WAR a auto-crit JA is saying that they are going to do more Tank and Spank fights, like how everyone used to do Sky gods. Get 100 TP doing minimal damage, then bust out huge WSs. Not having to sub THF to do those WS's is a plus, and in such fights only really increases WARs defense.

    Does it subtract from THF? No.
    Does it overpower WAR? Well, yes. In Abyssea, but we all know we're leaving.
    (1)

  4. #24
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Leonlionheart View Post
    Ignorance.

    Sneak Attack =/= next melee hit is a crit

    SA adds a DEX modifier for that attack or ws coupled with it (on thf main).

    To me the fact that they are giving WAR a auto-crit JA is saying that they are going to do more Tank and Spank fights, like how everyone used to do Sky gods. Get 100 TP doing minimal damage, then bust out huge WSs. Not having to sub THF to do those WS's is a plus, and in such fights only really increases WARs defense.

    Does it subtract from THF? No.
    Does it overpower WAR? Well, yes. In Abyssea, but we all know we're leaving.
    Forced crits have still always been THFs domain. As long as it doesn't work on WSs I don't care really but if they are giving them something they used to have to /thf for when they are already overflowing with DD abilities I will be annoyed just like I was with climactic flourish.

    P.S. People will be in abyssea til the servers go down.
    (4)

  5. #25
    Player Kari's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Leonlionheart View Post
    Does it overpower WAR? Well, yes. In Abyssea, but we all know we're leaving.
    And you talk about ignorance.
    Like the above post said, Abyssea will always be around.
    Just because there will be new, higher level content, does not mean Abyssea doesn't have things we'll want/need.
    As we've already seen, Voidwatch is a new and on-going endgame event that we'll be working with, probably til 99, and it takes absolutely nothing away from what we use Abyssea for.

    Anyway, as far as the topic goes, being a DNC and THF player, I find a lot of the comments to be hilarious.
    Personally, I think THF and DNC could both use some improvements in certain sections, and people who think these adjustments are going to be useless for THF are ignoring the fact that this is just vague foreshadowing. >_>
    (0)
    /人 ‿‿ 人\


  6. #26
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    and people who think these adjustments are going to be useless for THF are ignoring the fact that this is just vague foreshadowing.
    I agree nothing is set in stone!

    What worries me is Last time they released something like this they stuck to it pretty closely.

    Unless they literally snap back to reality and completely rethink their idea of what they want THF to be, I think we'll end up with Abilities very similar to this level of useless.

    Their idea of THF seems to be "Get more Loot, Control Enmity", and as i tried to explain no one really needs to worry about enmity control as most jobs have a form of Enmity shed already, or the intelligence for a PDT/MDT Set if they get hate. Even then taking 25% of someones enmity per minute will eventually add up on the THF, and only effects 1 person per ~17 if you're in an Alliance. not to mention only 1/5 because Collab/accomp doesn't work cross-Alliance.

    Like i said, Even the JP are pretty much saying "Meh, Wheres our damage boost?". They're excited about the prospect of a boost to SA and TA (That was mentioned) but I don't think even they want THF to be some "Master of Useless Enmity" that SE seems to be force feeding us.

    Has anyone really used a THF For Enmity since early 2004 SATA+First Voke Exp parties?

    Its not because we dont have enough Enmity controlling Abilities, its because since then we've learned so much about the Enmity system those types of abilities are less than useful as intelligent players can regulate themselves!
    (2)

  7. #27
    Player
    Join Date
    Mar 2011
    Posts
    237
    How is it that such ability doesn't overpower WAR outside? WAR would certainly run into some trouble fixing equip around dex to reach crit cap. They are going from around 10% crit rate + ws bonus to 100%. Inside abyssea it's from 55%+ws to 100%. They also gain the ability of building a ws completely around str with no discretion, and taking something like UF, this is huge.
    (2)
    Last edited by Laphine; 07-16-2011 at 07:06 AM.

  8. #28
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Laphine View Post
    How is it that such ability doesn't overpower WAR outside? WAR would certainly run into some trouble fixing equip around dex to reach crit cap. They are going from around 10% crit rate + ws bonus to 100%. Inside abyssea it's from 55% to 100%. They also gain the ability of building a ws completely around str with no discretion, and taking something like UF, this is huge.
    I agree its pretty powerful.

    But, I've actually tried to not freak out entirely over this, and calm down a little >_>.

    After all if THF does continue to become a shit sandwich no one uses for anything but TH and all efforts to DD are ultimately futile due to SE's warp perception of the job as some master of useless Enmity, I have WAR and 13 other jobs at level 90 I can play.

    I ain't gotta worry too much !
    (1)

  9. #29
    Player
    Join Date
    Mar 2011
    Posts
    237
    Oh yeah...still waiting for august here. But i'm trying hard not to go crazy lol.
    (0)

  10. #30
    Player Kit_Katz's Avatar
    Join Date
    Jun 2011
    Location
    Windurst
    Posts
    18
    Character
    Leonstrife
    World
    Asura
    Main Class
    DNC Lv 99
    Dear Square, learn2Thf.

    While the proposed Thf changes do surprisingly enough interest me every so slightly, it helps Thf in no relevant way in most all situations. Dispoil/Steal/Mug are already useless on all "End Game content", just leave them be, you messed up and they are worthless, I can live with that. The only use for Steal now is Aura Steal, the other 2 have no use whatsoever (and a 5min recast dispel is pretty shitty anyway).

    All I really see in this Job Adjustments mention, is that you are taking away things specific to THF and giving them to other jobs, while supplementing the THF you just got finished b**** slapping with something totally useless.
    Is that War "Sneak Attack" I see there? Even a Rng & Drg Version "Trick Attack"? Why not just delete the job and call it a day Square? Come on you know you want to, you have been trying for a good while now.

    I have come to terms with being a TH tool, though I despise admitting it. Mostly thanks to abyssyea allowing Thf to do pretty dang respectable Dmg compared to other classes. But if voidwatch is any indication of future content, I see much lower prospects for one of the jobs I love.

    My suggestion would be to continue to explore Thf in a damage dealing sense, not in w/e this nonsense is you are aiming for. Sort of like the ninja "sneaky massive dmg while maintaining control of enmity" thing. In many cases though, enmity has no need to be maintained or controlled by any source outside of the current tank and his/her whm. If they are doing their job right, a Thf has no highly useful asset to contribute to them. Likewise for a thf in a Blm party or other "DD Party", a Blm should know not to spam Tier 5 back to back non stop until they get all the mages killed, its really just common sense (a rare trait I know, but still).
    (8)

Page 3 of 89 FirstFirst 1 2 3 4 5 13 53 ... LastLast