The problem is extrapolating assumptions from useful data that in reality only pertains to the single test. We know that on colibri feathers, TH3 does nothing over TH2. We know, possibly, that on diorite, TH2 equal to TH6-7. That is it, that is all we know, you can't make assumptions about other things from those two tests.
Then I repeat. If SE can just arbitrarily set caps on drop rates then wtf is the point of treasure hunter. They would just set drop rates to be what they want them to be. You seem to be the one who has "nfc" how it works because the stuff you are suggesting makes no sense. All previous TH testing points to rerolls for TH1 and 2 and ???? for TH3. We don't know exactly how all of it works but we do actually have a clue where as you certainly do not. And FFS stop saying they could set floors. The minimum drop rate something can have is it's base drop rate not a "floor". There's no such thing as TH- gear that would require the existence of a "floor" lol. You just look silly when you say that.
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Even if you were right about this (you aren't), that would mean that TH+ just simply has no effect on a number of things.....
....how is that in any way something NOT to be pissed off about?
Bringing a WHM/THF gets you the same drop on diorite as a THF main? As if THF utility, as a job needed to be more marginalized.
If what you are saying is true, bringing a THF is pointless on anything they feel was deemed to be worthy of such a droprate cap, and TH becomes as useless as steal...effective for a chance at getting useless fodder items but can't get you anything of rarity or value?
WHM/THF is pretty awesome. Even outside Abyssea it's not hard to keep MP with some Refresh gear and AF3+2 legs.
And SA spirit taker!
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No, and you can't assume th is broken on everything just because th3+ doesnt affect colibri feathers and possibly diorite. I'm just as hopeful as tthe rest of you that thf main is indeed useless but you can't say its broken on everything just from the one example we have so far.
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