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  1. #481
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Tarumage View Post
    New Dynamis
    TH whores, which is fine and dandy really, but yah, have you read that thread yet >_>?

    and Voidwatch
    We're worthless in voidwatch, Even Treasure Hunter is worthless in voidwatch. It doesn't do anything you can't already do via building lights normally.

    to a good group its a wasted spot.

    Oh and WoE.
    For sac pulling >_>?
    (0)

  2. #482
    Player
    Join Date
    Apr 2011
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    19
    All I'm trying to point out is that THF's aren't at the bottom of the barrel when it comes to jobs that are currently needed and desired.

    I'm sure you guys have your issues but at the end of the day it seems that THF's are in a much better position viability wise.
    (0)

  3. #483
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Tarumage View Post
    All I'm trying to point out is that THF's aren't at the bottom of the barrel when it comes to jobs that are currently needed and desired.

    I'm sure you guys have your issues but at the end of the day it seems that THF's are in a much better position viability wise.
    I agree we're definitely not bottom of the barrel. I also agree other jobs need a lot of adjustments. I also agree THF is pretty well off with TH!

    Truthfully i dont remember how this entire thing began. Either way, Lots of jobs need adjustments.
    (0)

  4. #484
    Player
    Join Date
    Apr 2011
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    19
    Quote Originally Posted by Karbuncle View Post
    I agree we're definitely not bottom of the barrel. I also agree other jobs need a lot of adjustments. I also agree THF is pretty well off with TH!

    Truthfully i dont remember how this entire thing began. Either way, Lots of jobs need adjustments.
    Me either. I apologize if I came off curt.
    (0)

  5. #485
    Player Alaik's Avatar
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    Mar 2011
    Posts
    127
    Character
    Alaik
    World
    Shiva
    Main Class
    THF Lv 90
    Quote Originally Posted by Tarumage View Post
    New Dynamis and Voidwatch. Oh and WoE.
    9/10 would read again. I know THFs are always the best at voidwatch, period.

    Best being sarcasm, of course. And no, they're not even good at it.
    (2)

  6. #486
    Player Tarage's Avatar
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    Jun 2011
    Posts
    146
    Character
    Tarage
    World
    Ragnarok
    Main Class
    SMN Lv 99
    SE, please, just hear me out. There are three very easy fixes that can be made to pet AI that can solve so much.

    1. Avatars should not auto-attack sleeping mobs.
    2. Avatars should be able to be told what to attack from a further distance.
    3. When an Avatar uses a BP on a mob and it does before the BP can go off, reset the BP timer.

    That's all I'm asking.
    (0)

  7. #487
    Player Korpg's Avatar
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    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Tarage View Post
    SE, please, just hear me out. There are three very easy fixes that can be made to pet AI that can solve so much.

    1. Avatars should not auto-attack sleeping mobs.

    That's all I'm asking.
    This again? Didn't people tell you why this particular idea would hurt SMNs the most? Why not instead of asking SE to take the ability to kite away from SMN....oh wait, you just did.

    There is a very simple solution, one that I have told you many times and you seem to ignore many times over as to what you can do to keep the avatars from hitting sleeping mobs: Don't get on the top of the enmity list. Or are you going to say that SMN is a support job only again?
    (0)

  8. #488
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Samurai - Round 2

    As we couldn’t get responses to all of the questions and feedback about samurai adjustments, here are the ones that we couldn’t fit in the first post.

    Get rid of the spell casting penalty while under the effects of Hasso/Seigan.
    As a result of exploring this from many angles, we need to put off the elimination of this penalty. Since the basic stats of Hasso/Seigan are really high, we plan on looking into enhancing the convenience of these abilities through merit points and/or equipment, more than heading in a direction where we would support more spells casting. Due to the fact that these are abilities with long effect durations, please understand that you can’t really compare these abilities side-by-side to the abilities that elicit a strong effect but have a short duration/special requirements.

    Make it so the effect of Third Eye doesn’t get stripped by AoE attacks.
    We balanced Third Eye to be special for single target attacks allowing the possibility to evade single target abilities/attacks multiple times and have rendered it powerless against AoE attacks.

    Increase the damage of weapon skills against high level enemies.
    In the case of weapon skills that do not have “damage varies with TP” or “ignores enemy’s defense, amount ignored varies with TP” it has become necessary to enhance the attack power or adjust them in some way so it they deal steady damage. Tachi: Yukikaze, Tachi: Gekko, and Tachi: Kasha are weapon skills that ignore defense, thus it has become easier to deal steady damage with them compared to other weapon skills.

    In the case of monsters that have damage resistance, all jobs are in the same boat, so we will deal with this theme separately.

    Increase skillchain damage.
    The potential skill chain damage is not low for samurais that use the job ability “Sengikori” paired with the skill chain bonus job trait, however, we are aware that you can’t get the most out of these stats against high level monsters since skillchain damage is easily resisted, so we plan on fixing this aspect.

    Add weapon skills with Additional Effect: Amnesia and Additional Effect: Terror.
    Through constant weapon skills you would be able to overwrite the effect and essentially lock an enemy completely, so we are thinking it would be necessary to explore an alternative route such as an ability with a recast timer or maybe even just tone down the effect a bit.

    Add a job trait or ability that gives conserve TP/save TP and/or regain.
    Using weapon skills and relying on TP is the best part and core aspect of samurai. This being said we will be looking into a variety of things.

    I want to dual wield a great katana and a katana.
    This is an interesting idea, but there would be a great deal to look into, almost as much as if we were to add another job, so implementing this right now would be difficult.

    It might be possible to add samurai to the jobs able to wield katanas as well as add native katana skill to samurais, but if we don't add any advantages for samurai there wouldn’t be a strong effect.

    What about adding a “Iai” ability (the act of drawing your sword in quick motion)?
    We will take this into consideration for ability ideas!
    (6)
    Devin "Camate" Casadey - Community Team

  9. #489
    Player Juxtaposition's Avatar
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    Mar 2011
    Posts
    41
    Character
    Juxtaposition
    World
    Odin
    Main Class
    NIN Lv 95
    I want to dual wield a great katana and a katana.
    Hahah who asks for this kind of stuff.
    (2)

  10. #490
    Player Ryozen's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Nyosan
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    Quote Originally Posted by Camate View Post
    [B]It might be possible to increase the amount of katanas that are equipable or increase the katana skill, but if we don't add any advantages for samurai there wouldn’t be a strong effect.
    Increase the number of SAM-equippable katanas and the native SAM katana skill from zero? Currently Ninja is the only job that has any native skill.
    (2)

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