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  1. #351
    Player Keyln's Avatar
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    Mar 2011
    Posts
    138
    There are three things that I think should be addressed with SCH.

    Adloquim: While this spell is handy, it is much too slow to be of real use. 1 TP/tic is too slow for most situation, I feel, and that it could be more (such as 3 TP/tic). I will accept a reduction in how long the spell is on in exchange so that it will still be only 60 TP total, but I think it could be a bit faster.

    Modus Veritas: This ability has been turned into a useful/useless ability. While it's useful against normal enemies, the ten minute timer greatly limits its use except for the big boss fights. However, against big bosses, the enemies that I want to use the ability on, it either misses entirely, or it has no effect. While I know why it was made the way it was, I think it's gone too far, and it's now in the category of useful/useless abilities. Please make it that so that Modus Veritas no longer misses or is resisted, but to avoid the situation of 18 Scholars one shotting AV, make it so that only one Modus is active at a time.

    AoE Ability: One thing that SCH really lacks is an ability to massively kill enemies. While I can easily knock one or two fearsome foes single-handedly, I really don't have a way to kill even the weakest of enemies as effectively as other jobs. While I'm not suggesting that SCH should kill as easily as a BLM, but some sort of way to attack multiple enemies at once would be helpful.

    Thanks for reading.
    (1)

  2. #352
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    Well for the weakest enemies you could always just AoE drain, but that's more of a nitpick.
    (0)

  3. #353
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    Quote Originally Posted by Urteil View Post
    Could we get a DRK follow up?

    Perhaps, maybe.

    Pretty please.
    That would probably happen in the DRK thread.
    (0)

  4. #354
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Malamasala View Post
    That would probably happen in the DRK thread.

    You'd think, right.
    (1)

  5. #355
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    Drk needs to sacrifice something.
    They'll give something like an ability that strips the drk from all equipment to increase damage of next attack.
    (0)

  6. #356
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    drk just need to sacrifice all their magic possibilty to become strong DD..


    (= change job =>war)
    (1)

  7. #357
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    A new ability that jeopardizes the DRK's connection to the server to increase damage output.
    (1)

  8. #358
    Player
    Join Date
    Mar 2011
    Posts
    319
    Quote Originally Posted by Leonlionheart View Post
    You could. Or a COR. Or a SCH if this is worth using.

    They should toss out the regain and just add in Physical Damage+ like in FFXII
    I thought I was going crazy since I remember seeing a march+3 instrument, but wiki didn't have it listed. However, it does exist, which means BRD 2hr Victory March + haste alone will cap you. That means they can give the extra Minuet even without SCH.
    (0)

  9. #359
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Didn't they say that Brave will increase in potency as the level increases (for example, the Regen effect would be +5 at level 5 and the Haste would be +5 at level 5, but at level 90 it could be that the Regen effect would be +40 and the Haste would be at +25)?
    (0)

  10. #360
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Even if it's something simple like 10% Haste, 15 Regen, and 3 tp/tic, they could allow using Rapture to double the potency of everything, basically giving it a growth option once you unlock that stratagem. Doubling its duration would then come later on.
    (1)

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